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Best Gamedevelopment podcasts we could find (updated May 2020)
Best Gamedevelopment podcasts we could find
Updated May 2020
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting our or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
 
30-year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Beyond Beta Podcast is a behind-the-scenes look at video game culture. In the podcast, I explore the video game industry with publishers, coders, designers, professional gamers, voice actors, artists, writers, and more. Each episode dives into the guest's history within video games…exploring the ups and downs and everything in between.
 
Welcome to the Idiots Three RPG Podcast, the home of game discussion, slightly drunken banter, and the occasional bad accent. We've got "PITCH SLAP", the competitive TTRPG development show; and "Name of the Lore", the lying game of nerd nomenclature knowledge (or a lack thereof). New episodes each month! The Idiots Three are AJ (@i3rpg), Jack (@MedlandSlater) and Duncan (@dppacey). i3RPG is made by SillyGoose Content - follow us on Twitter for behind the scenes, bloopers and more (@SG_Content)!
 
A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
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show series
 
Rob and Jason are joined by Anastasia Kazakova. They first discuss news from Herb Sutter that the November ISO meeting has been postponed and a new Visual Studio preview release. Then they talk to Anastasia Kazakova from JetBrains about Rider for Unreal Engine and other updates to CLion and Resharper for C++ as well as information about the C++ eco…
 
Cornelius Dammrich is a master 3D artist and he sits down to talk about the inspiration behind his artwork as well as letting us peek behind his process. We take a deeper look at one of his projects called Blitz... https://www.gamedevunchained.com/blog-1/2020/4/14/dammrich https://twitter.com/planetzomax https://www.instagram.com/corneliusda... htt…
 
At some point, indie devs are going to need to take action with their PR but it can often be a challenge. Writing only press releases isn’t enough to get the attention of the press, and simply asking for coverage isn’t going to work either. Thankfully Yohann Miniere shares his expertise and experiences on how indie devs can be creative in their app…
 
Johner Riehl, Vice President and PR Lebowski at Wonacott Communications joins me on this episode. Johner has been in the industry for over 23 years and shares about the Public Relations side of videogames. Hear about his PR experience doing launches for the Neo Geo Pocket Color, GameCube, Game Boy Advance, Pokemon, Pikmin, working with Nintendo, Mi…
 
Rob and Jason are joined by Martin Hořeňovský. They first discuss some ISO papers and Jason learning Rust from his cousin Jonathan. Then Martin tells them about his work maintaining Catch 2, including his plans for future updates of the unit testing library. Martin also talks about SAT solvers and problems with std::random. News 2020-05 Standards m…
 
Brad Hart is the CTO of Perforce, which is the number 1 leading software for big and small game companies using version control. He helps organizations in times especially now, to keep companies productive and connected. We cover everything on how the pandemic is changing the industry, and is forcing for some permanent changes. For the video versio…
 
Composer Olivier Deriviere chats with Austin Wintory to discuss the complexity of interactive music systems in games, the radical evolution of tools available to composers, and working together with game directors and audio directors to give games an authentic feel. Olivier is best known for being the composer behind Remember Me, A Plague Tale, Alo…
 
The steps to creating a community can be a challenge in itself, but community management can be something completely different. While there are some great perks that come with a community, there can also be some potential pitfalls that can lead to disgruntled community members. Thankfully Jenny Windom of Rose City Games is able to shed some light o…
 
The Substance team from Adobe joins us this week to discuss the future of Material Creation in the game industry. Jeremie Noguer is the Principal Product Manager on the Substance Team, along with Francois Cottin who is the Marketing Director on the team. For the video version, please visit https://www.youtube.com/watch?v=AZieQU1T8G0 This episode is…
 
Rob and Jason are joined by Billy O'Neal from Microsoft. They first discuss some news from various conferences and user groups that are going online. Then they talk to Billy O'Neal from Microsoft's Visual C++ team. He tells them how he joined the team and some of the projects he's worked on, including some recent work on vcpkg. News Modules the beg…
 
Game industry veteran Richard Lico joins me on this episode to discuss his career. Hear how he got started in the industry going from SCAD’s 3D Computer Art program to now being the Studio Animation Director at Polyarc 20 years later. Richard talks about working on Triple-A games like Halo, Destiny, and more recently, the indie VR hit, Moss. Learn …
 
Let's see catch up with what COVID-19 has impacted the game industry in month 2. Magic Leap is making a massive layoff. Stadia Direct? What's the latest count on VR headsets. Valorant is hot, but in what way? Check out this week's Roundtable News Episode. For the video version, please visit https://www.youtube.com/watch?v=Vc99kP1nVVs This episode i…
 
Remedy Entertainment’s Mikael Kasurinen joins Ted to discuss his studio's approach to handling the current pandemic, his game design philosophy, creating and nurturing an overarching vision, taking risks on key design choices, and how Remedy has evolved from working on a single project to multiple productions at once. Kasurinen is best known for be…
 
Today we welcome back Jack Rosetree to talk about his upcoming Kickstarter for Tales of Pride, an RPG anthology for his game Pretty Fairy Princesses with adventures and art created by members of the queer community in support of Pride month 2020 Jack runs us through the process of creating micro-RPGs, how to run small Kickstarter projects, and coll…
 
Shora Farahani is a Senior Level Artist and have been all over the United States working at prominent studios like Sledgehammer Games, Naughty Dog, and now Ghost Story Games (formerly Irrational Games). He share his personal story while working at Naughty Dog and the pressure of its environment. We also dive into the state of contract work being ov…
 
Creating awareness for your game and building a community will always be a challenge for indie devs. There are lots of ways to do this, but one that a lot of devs seem to gravitate to is Twitter. While organic reach on Twitter is strong, it can still be a challenge to develop effective awareness strategies that convert into a community while still …
 
Rob and Jason are joined by Tony Van Eerd. They first discuss some conference news, including Microsoft's upcoming Pure Virtual C++ Conference. Then Tony Van Eerd joins them to discuss his Postmodern C++ talk, and some of his work on the C++ standards committee. News Sign up for Pure Virtual C++ Conference ModernCppStarter Announcing Meeting C++ 20…
 
Independent game development is hard. Like any creative endeavor it involves pushing yourself for months, or years. And in the end, there’s no guarantee that it will connect with the audience. Littered across the various video game storefronts are small games, put together by people hoping to connect with others through play. A seldom few find succ…
 
Robin Walker joins host Ted Price to discuss bringing back the Half-Life series with Half-Life: Alyx, the importance of audio in games and especially VR, and how Valve culture and COVID-19 have affected work on Alyx and future projects. Walker is best known for being a Valve game designer working on the recently released Half-Life: Alyx, Half-Life …
 
Spontaneous Game Creation! Chug that milk and metabolize your calcium friends, because today we are all going for a ride on the Bone Train courtesy of your hosts Jack and AJ, with help from our special guest Jack Rosetree! Today we imagine a distant future, where skeletons rule the earth; a land with no death, no hunger, and where the lingering enn…
 
Richard Khoo, Co-Founder and Game Director of indie studio Khookey joins me on this episode. He shares how he went from a Modder to Designer to Co-Founder working at places like Blizzard, Riot Games, Wargaming, and Pocket Gems. We talk about being recruited by Blizzard in 2004, advice for getting into the industry, furthering your career after you’…
 
Renee Gittens is the Executive Director of IGDA (https://igda.org/) and joins us to talk about the relief efforts that are available for indie developers this year. COVID-19 has derailed many plans for developers around the world and we discuss strategies of how to best combat the issues and still win as a game developer. For the video version, ple…
 
Rob and Jason are joined by Andrew Leaver-Fay from UNC and Jack Maguire from Menten AI. They first discuss a proposal to update both C and C++ and create a unified common core for the languages. Then they talk to Andrew and Jack about Rosetta, a C++ protein modeling library, it's history being ported from Fortran and some of its use cases such as c…
 
Kickstarter has become a household name for the up and comers and those who support them. But with everything that Kickstarter has to offer for game creators, it can still be a challenge to navigate the crowdfunding landscape, trying to raise funds and build a community. Thankfully we're going to speak with Anya Combs who is the director of games o…
 
Zeng Xiancheng is the solo indie developer for Bright Memory. What makes his feat so fantastic is that the game looks and plays like a AAA game utilizing the latest technology in game tech. We talk about his process and determination to complete this commercial success story. For the video version, please visit https://youtu.be/pwIOcaC0188 https://…
 
Rob and Jason are joined by Jonathan Turner. They first discuss updates to {fmt} and SourceTrail. Then they talk to Jonathan Turner about some of the languages he's worked on; including Chaiscript with Jason, Typescript at Microsoft and Rust at Mozilla. They then talk about his current project: NuShell. News Stopping A Laser Beam in Mid-Air Stoppin…
 
Thought Gang vs The Road Movies! And the games they should not be. Duncan sits in the director's chair this episode, demanding AJ and Jack produce movie-tie-in RPGs that should never have been made. AJ begins with a nice, simple crime-solving game based on the very straight-forward and mainstream films of David Lynch. Definitely nothing weird going…
 
Scott Knapp comes on and talks about the state of lighting for both the VFX and game industries. What it means to be a lighting artist and how it's one of the leading jobs that is hot in demand right now, and how virtual production is playing a major part. For the video version, please visit https://www.youtube.com/watch?v=eJTROSzRrfE https://scott…
 
Trynn Check is an independent game designer from DePaul University. She works at iThrive Games that promote mental health and teen thriving. She also has her studio called Intrynnsic Entertainment. We talk about her journey of going to school, working, and breaking into the game industry. Breaking into the game industry is hard, and entry-level job…
 
Marty O’Donnell joins Austin Wintory on the Game Maker’s Notebook to discuss his early career before video games, his pioneering work as an Audio Director, and his collaboration with Sir Paul McCartney. O’Donnell is a composer, audio director, and a Co-Founder of Highwire Games. He is best known for his work on Halo series, Destiny, Myth, and the d…
 
GDA24 Timestamps: [01:11] Introductions [01:20] COVID-19 [02:50] What Are Your Current Roles in the Game Industry? [04:30] Pursuing VR [06:25] Immersive Meditation Experience Through VR [07:40] Babaroga [09:18] How Did You Get Started? [11:30] Video Game QA in the 90s [14:34] What Would You Have Liked to Have Known When You Started? [16:20] Imposte…
 
Everyone in the industry is forced to work from home. Is it a dream come true? Magic Leap is looking to sell but is it coming off as desparate? Naughty Dog is overworking people again...and GameStop self-proclaims as a essential business. Check out this week's Roundtable News Episode. For the video version, please visit https://youtu.be/Gf0q7Z9lSko…
 
Epic Games is getting into the publishing game. Is it as ground breaking as everyone is making it out to be? Watch the video version here https://www.youtube.com/watch?v=--t6M9uDtYE Watch live 11 AM PST Tuesdays/Thursdays on https://www.twitch.tv/blu_champs Subscribe! http://www.youtube.com/bluchamps?sub... Support us and get some cool perks! https…
 
Voice actor Ben Britton graduated from NYU’s Tisch School of Arts and has been behind the mic for more than 30 years. You can hear him in a variety of games such as Lamplight City, Spellforce III, The Occupation, and many more. You have to learn how to edit files, work on volume levels, create a functional space for consistent recording, and learn …
 
During the pre-dev and early stages of development, there is a lot that indie devs need to focus on and be aware of outside of making their game. That also means a lot of distractions can arise, making it a challenge to keep a pulse on the market and build their brand. That’s why our guest Mike Mony of Cathar games will be sharing how indie devs ca…
 
Rob and Jason are joined by Kevin Cadieux and Sy Brand. They first discuss a blog post on Memory Access Patterns and the Clang 10 release. Then they talk about C++ Build Insights, Kevin tells us how vcperf can be used to find places where build performance can be improved in your code. Sy then goes over some of the other recent updates to Visual St…
 
In this episode, I talked to Jordan Thomas, the designer of Thief: Deadly Shadows, Director and Writer of BioShock 2 and The Blackout Club. We talk about his past, breaking into the video game industry, working with Ken Levine on BioShock and some new interesting insights about his career.By Hamidreza Nikoofar
 
A big part of being a game developer is being in-between big projects. Sometimes, the in-between phase isn't just a few days or months, and it can feel like you're losing steam if you're not kicking off the next big game. Regardless of the timing, there are always small things you can do to improve yourself and your work if you need/want to use tha…
 
Emily Greer sits down with Robin Hunicke during D.I.C.E. Summit to discuss her new start up Double Loop Games, her experience co-founding Kongregate, her understanding of how people purchase and how they play, and how to develop marketplaces that benefit both developers and players. Are you a fan of the show? We need your help! Please take a moment…
 
Vincent Michael is one of the founding directors of YHWH Games that teach students how to create video games and transform them into self-sustaining artists. We discuss: Exploit your strengths and stop wasting time on your weakness Learn the different type of artists and stages of an artist There is no work/life balance, only work/life decisions Be…
 
Rob and Jason are joined by Jussi Pakkanen. They first discuss the ongoing effects that the Corona Virus is having on the C++ Community. Then they talk to Jussi Pakkanen who gives them an update on what's changed in Mesonbuild since he was first on show 201 episodes earlier. Jussi also shares some info about the Meson Manual which is available as a…
 
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