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Ludology

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Ludology

Gil Hova, Erica Hayes-Bouyouris, Sen-Foong Lim, Scott Rogers

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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
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Erica and Sen chat with Shing Yin Khor, game designer, installation artist, illustrator, award-winning cartoonist, and Bunyan-ologist. Shing Yin is the designer of the game A Mending, in which players literally sew their actions into cloth, and co-designer (with Jeeyon Shim) of the game Field Guide to Memory. Shing Yin calls both games "keepsake ga…
 
Scott Rogers takes us to the inception of the legacy game, and the one that started it all: Rob Daviau's Risk Legacy. BIBLIOGRAPHY OF A BOARD GAME: https://www.eurogamer.net/articles/2016-04-03-the-legacy-of-rob-daviau-the-man-who-helped-flip-boardgames-on-their-head https://www.gdcvault.com/play/1024259/Legacy-Games-From-Risk-to https://www.polygo…
 
Erica and Gil are delighted to welcome designer Amabel Holland of Hollandspiele, known for making games with challenging themes using an unconventional publishing model. SHOW NOTES 0m58s: Supply Lines of the American Revolution, Table Battles, Irish Gauge, This Guilty Land, Nicea, The Vote. 7m08s: Amabel is talking about her forthcoming game Eyelet…
 
Gil and Scott are delighted to welcome Martin Wallace back to the show. Martin was first on the show on Ludology 46 - Getting Down to Brass Tacks back in 2012 with Geoff Engelstein and a very enthusiastic Ryan Sturm. In this episode, we catch up with Martin to see what he's been up to in the last 9 years. Martin is the designer of many well-loved s…
 
Scott and Gil welcome Nikki Valens, designer of Mansions of Madness: Second Edition, Eldritch Horror, Legacy of Dragonholt, Quirky Circuits, and the upcoming Artisans of Splendent Vale. We talk about making programming games like Quirky Circuits, app-driven games like Mansions of Madness, and campaign games like Legacy of Dragonholt. SHOW NOTES 1m2…
 
Scott sits down with Erica, Gil, and Sen to discuss the design and making of his newest game, Alien: Fate of the Nostromo. We also discuss designing to an IP, and how to make a horror game. SHOW NOTES 0m58s: The original Alien film 1m31s: The other board game based on the film Alien. Scott is not counting board games influenced by the film without …
 
Geoff (making a one-off Ludology return) and Gil chat with Al Leonardi, designer of the legendary picture-book game Ace of Aces, and a legion of spinoffs using the same brilliant first-person system. SHOW NOTES 4m19s: Richthofen’s War 8m18s: If you're interested about Ace of Ace's mathematical underpinnings, and its true nature as a hex-grid game, …
 
Scott takes us through the history of Afrikan tähti ("Star of Africa"), a legendary Finnish game first released in 1949. Foreigners in Finland article One version of the game Another version of the game An interview with the publisher Related Ludology episodes: Ludology 197 - Empires Up in Arms (discussing colonialism in board games with Mikael Jak…
 
Erica and Scott welcome game design legend Mike Elliott, creator of innumerable Magic: the Gathering and Pokémon cards, designer of Thunderstone, and co-designer of Quarriors and the Dice Masters series. And of course, of DuelMaster and Charm Angel, which were both huge hits in Japan. Mike also runs the Academy of Adventure Gaming Arts & Design Hal…
 
In this special GameTek, Geoff and Gil sit down with Justin Bergeron of ARC Global Logistics to discuss the global shipping snarl that's delaying so many board games (among other goods). How is it affecting the industry, what's behind it, and how long could it possibly last? You can reach Justin via email. Here's the web site for ARC Global's paren…
 
Gil and Sen are delighted to have RPG/story game designer Avery Alder on the show to talk about her games that show how communities deal with upheaval and change. We also discuss the change that RPGs saw in the past 20 years, going from the expectation of custom, bespoke systems for each game to the consensual adoption of systems like Powered by th…
 
Scott shambles through the history of the beer-and-pretzels game Zombies!!! He runs us through its various iterations, tells us what made it stand out from other games at the time, and discloses the personal impact the game and its designers had on him. BIBLIOGRAPHY OF A BOARD GAME (Audio) An interview with Todd Breitenstein The Zombies!!! 20th ann…
 
Erica, Gil, Scott, and Sen have a roundtable discussion about player counts. We go through each of the common player counts, as well as a few uncommon counts, and discuss what's special about designing for them. SHOW NOTES 0m39s: Our thoughts about and general strategies for designing games at different player counts. 5m42s: 2-player games 9m20s: W…
 
Erica and Scott welcome graphic designer, production superhero, and prototype craft wizard Lindsay Daviau to the show. We talk about her experience at Hasbro making (among many other things) fake games for fake stores. We also bring up her favorite games that she worked on, and her job at Restoration Games (with her husband Rob, who you may have he…
 
Scott rampages through the history of Richard Garfield's hit game King of Tokyo. How was this game made, and what did its standalone sequel King of New York add to it? BIBLIOGRAPHY OF A BOARD GAME https://boardgamegeek.com/boardgamepodcastepisode/76209/podcast-20-king-tokyo https://www.youtube.com/watch?v=afu516A828k https://www.iello.com/co.uk/new…
 
Gil and Sen welcome Calvin Wong Tze Loon 黃子倫 to the show to discuss narrative in games. How can we improve a game's narrative through its mechanisms, its components, and even its box size? SHOW NOTES 0m46s: Calvin played P.T. Goh in the film Crazy Rich Asians. Also, info on Twilight Imperium's expansion Prophecy of Kings that Calvin did some writin…
 
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