Adam Gietz public
[search 0]

Download the App!

show episodes
 
Loading …
show series
 
Sianodel. Once the crown of the elven civilization is now a dusty, empty ruin around you. Empty aside from the deep, abiding grief sunk into the stones and the visions of trees to draw the eye of a certain wild mage. Now you must seek answers here and, with any hope, the goal of your quesst: one more weapon against the coming end of days... Music i…
 
The quest to find the Mistwrought Staff is about to begin. A few last minute details in Jarmaulk including some goodbyes and final directions and the group was off to the Villis Halls in Amakiir. At least, that was the plan... Music in this episode is:"Teller of Tales" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 4.0 License, I…
 
With the Conclave of the Merchant Princes concluded with the thwarting of the plans of the Mistwalker brothers, it is now time to focus on the future ahead. Making final plans for road ahead, and dealing with a few loose ends in the city, it will soon be time for 2.4.1. Drinks to head off for the first of the Legacy Artifacts they seek. Music in th…
 
The day has finally come for the Conclave of the Merchant Princes. 2.4.1. Drinks (and Bitsy and Xanithia) have done everything they can to prepare and be alert for everything that might come their way. First, though, there is one outstanding question to answer: who will win in a fight between a druid and a barbarian? Music in this episode is:"Telle…
 
While separated by the distance of planes, the two halves of the Cleanup Crew make their way steadily towards each other. Knowing that the threat runs much deeper than they originally knew, they will have to face a threat wrapped up in the God of Shadows himself. While Jack, Garlic, and their new friend Myrvin make their way to an exit, Meg, Biff, …
 
With two of their number trapped in the world beyond the mirror they'd found in a cave, the remaining members of the Cleanup Crew head out in pursuit of the shadow duplicates of their friends in order to try and free them. As they pass back through High Ridge, knowing full well that many of the people there are not what they seem, there seem to be …
 
Jack and Garlic, having found themselves in a pretty pickle, continue into the world beyond the mirror that they have found themselves trapped in looking for another way out. The world around them is twisted and wrong, wrapped in shadows, and a desolate echo of the world they've known. As they pass back through High Ridge they discover a number of …
 
Now that the party has taken some time to gather themselves and think, it is time to bring all of their friends and allies in Jarmaulk together to discuss everything that they learned in Cairith. To come up with a path forward and any plans they could enact that might help them survive the inevitable. And come up with a name for the Beast. As the C…
 
Join with the Cleanup Crew once again as they finally make their way to the city of Kellindale. They started this path in answer to a job posting looking for help dealing with strange events in the town of High Ridge to the north. Along the way they have picked up a couple of new allies, but they are as ready as ever to jump in and get the job done…
 
After returning from Cairith and paying a visit to Xanithia's home in Amakiir, 2.4.1. Drink decided it was time to return to Jarmaulk and the friends and allies they had there. Each of them dealing with the weight of the news they had learned in the frozen northern lands, the desert city was a place of refuge that they could lose themselves in whil…
 
Welcome to the first episode of Through the Quarantine! (Very similar to Through the Balcony, only a lot rougher around the edges) Join while we wile away the time until we can get back to our main campaign by following the adventures of the Cleanup Crew once again! They have made their way through the world again, seeking work and are making their…
 
Sometimes the answer to a question leaves the world feeling different than it did before you heard it. Events of the past can suddenly twist into new shapes and things can make a new, horrifying kind of sense. 2.4.1. Drinks, Bitsy, and Xanithia emerged from beneath the frozen wastes of the Greyfrost seat burdened with more than they had bargained f…
 
Continuing on our usual tradition, to commemorate the break between story arcs it is time for another Episode Zero! As our heroes have made their way though the treacherous land of Cairith they have not gone unnoticed, having drawn the attention of the Blind Goddess Selanna, and the Great Wolf Kentha. Not much escapes their Sight. This episode summ…
 
Some announcements from us for the (near) beginning of 2020: "Hello everyone! It has been about a year since I’ve done an update like this, but there’s a lot going on so I wanted to let everyone know what we’ve been up to. First off, before we get to anything, I want to thank you for being a part of what we do. Sharing these stories is something I’…
 
The entire reason that the adventurers from N'drin set foot in Cairith in the first place was to find answers. Answers to questions that even the gods and fates could not, or would not give. And now, after all this time in this frozen lands they find themselves on the doorstep of their goals. The temple of the old gods, and the spirit of winter her…
 
Having stuck up an unlikely alliance thanks to the efforts of their resident cleric, the adventurers from N'drin find themselves heading deeper into the Eastwatch mines. As the Solstice strikes, the moonstone door at the heart of the mines swings open, allowing the group to enter; the first group in fifteen hundred years to be able to do so. The an…
 
Now that the Ebonfort has been retaken, there is no time to waste for 2.4.1. Drinks. The solstice is rapidly approaching, but their clever use of magic, and pushing themselves to their limit, is the only hope they have for arriving in time to thwart whatever plans the necromancer has. The Eastwatch mines loom before them, and it is time to make a p…
 
Having followed the Champion of Selanna across nearly half of the continent of Cairith, the Adventurers from N'drin have finally arrived at the city of Farglenn just in time to get mixed up in the threat posed by a Necromancer that had managed to cripple the defenses of the city. Teaming up with a local captain and her twin brother, the only path f…
 
If Cairith has anything going for it, it's truth in advertising: the adventurers from N'drin have found nothing but cold and ghosts since arriving. As they made their way across the Straits of Khada on their way to Farglenn the group had to deal with a ghost that had possess both Thyme and Kizzy in an attempt to seek revenge. In the aftermath of th…
 
After returning to Khadena, the task assigned to them by the High Priestess now completed, 2.4.1. Drinks (And Bitsy(And Xani)) now turn their attention to following the Champion of Selanna as she makes her way to Farglenn in response to a summons from the Captain of the guard there indicating troubles in the nearby mines. Trouble enough to require …
 
The work of the past months have come to fruition: The tombs, the amulets, and the symbols. All of them are about to come together as 2.4.1. Drinks (and Bitsy) prepare to accompany Rastin deep into the ruins and beyond the door he has never been able to open. All in the hopes that he can make right the wrong that happened on his watch fourteen year…
 
After a battle against the demons that lurked hungrily in the abandoned goblin city beneath the Teeth of Akkenia, the party decided to take a quick rest before continuing on their way deeper into the mountain towards Bereteth's Tomb, and hopefully the clue that Rastin sent them here to find. Music in this episode is:"Teller of Tales" by Kevin MacLe…
 
In this week's throwback episode we see 2.4.1. Drinks continue on their mission to gain access to the tomb of the third, and final, eternal King Bereteth. According to Rastin the tomb lies somewhere beneath the Aarakocran city of Broken Aerie. Hoping that by speaking with the leader of an incoming trade caravan from the mountain-bound city they can…
 
Welcometo the throwback episodes (finally)! In the first ever recorded episode of Through the Balcony, our still fairly new party of adventurers prepare to go to Cajas in search of a way to find the tomb of the third, and final, Eternal King of Akkenia. First there is a little bit of business to take care of in Jarmaulk before they get underway. Mu…
 
Having now completed their task of delivering the letter to Selanna's Champion Pelannia, they learned that there was trouble stirring in another part of Cairith. After a late night meeting the Selanna herself, Kizzy had been charged to prove herself to the solemn goddess and agreed to aid her Champion as best she could. As the morning dawns she ask…
 
The Bastion of Souls was a place that few dared to venture near, let alone into. Only the followers of Selanna seemed willing to do so. However, it seemed that 2.4.1. Drinks would have to do the same if they were to make good on their deal with High Priestess Adonna. The city was a ghost along the coastline, hollow and empty and cloaked in a cold g…
 
After the excitement in the woods outside of Port Erris, the party finds rest for the night now joined by the lone survivor of the attempted ambush. In Port Erris there were answers waiting for Thyme and the others in the halls of the God Doyma, and farther down the road was the Bastion of Souls... Music in this episode is:"Teller of Tales" by Kevi…
 
Hello, I have some announcements for you to cover the last month and more and talk about what's coming down the road. For those of you who are listening it should be quick, for those that would prefer to read I have that for you too!"First and foremost thank you all for tuning in to this little announcement. I just wanted to take a quick chance to …
 
The adventurers from now distant Kell spend some time getting better acquainted with a few members of the Pack before their meeting with High Priestess Adonna. After accepting a simple task from her, the party heads south deeper into Cairith and directly into an oncoming storm as they pressed on towards their goal. Music in this episode is:"Teller …
 
The divided party makes their way towards Cairith: Kizzy meeting with the man that raised her, Grenden Beardripper and setting them up travel with a member of one of the Packs of Kentha; Thyme visiting his parent's grave with his old guardian Orlessa Ardenveil, Champion of Selanna. Seeking guidance and answers as they head that way, the goal of Cai…
 
So, once again we come to an episode where something went horribly, terribly wrong. This time we succeeded in pushing the record button, at least, but we had a faulty cable in the setup that made the audio... rough, to say the least. So we got together and did another recap similar to the one we did at the end of the last arc so that you can at lea…
 
Making good on their efforts to help Abal had earned 2.4.1. Drinks and their new companion Xanithia the chance to revisit the ruins beneath Jarmaulk. First in hopes of giving Xani a chance to see some of the kinds of magic they had been dealing with, since she appeared to be studying it as well, and to see if they could uncover anything more. Music…
 
Knowing that the time to meet with Olek's old childhood friend Shivan is drawing nearer, 2.4.1 Drinks, Bitsy, and Xanithia, make a plan to cover Olek while that meeting takes place, just in case she decides to put him in danger. Even prepared as they were, it turns out that she still had some tricks up her sleeves that can catch them off guard, inc…
 
After arriving in their second home in Jarmaulk, the members of 2.4.1. Drinks (And Bitsy), now joined by the blue-haired, elven sorceress, Xanithia Moonsnow, look into a very nearly deadly incident that took place while they were away. They called on all of their resources, new and old, to solve the problem. First, however, Olek had to answer a cha…
 
After the incredible events that took place in the Radiant Shrine the adventurers from 2.4.1 Drinks are ready to take the next step in their journey and, once again, return to Jarmaulk. Becoming something of a second home for many of them they plan to recuperate and plan their path towards the distant northern continent of Cairith. To get there the…
 
Once again we find ourselves at a break between chapters. As we wind down and the echoes of the past die off, there is one more voice that speaks out with knowledge of countless ages past. This episode summarizes the events of the Echoes of the Past arc from the perspective of the dragonborn warlock Toraia's patron, Shiadorin. For new listeners thi…
 
After the dramatic and powerful events in the Radiant Shrine below Halder it is time to take part in an event even more important: Olek's Birthday. With all immediate peril behind, it is time to start looking forward towards the future and where 2.4.1 Drinks wants to go. Unfortunately the man in charge or our audio never clicked record so in lieu o…
 
The battle with the pirate scourge is over at last, at least here on the Isle of Halder. The adventurers having returned now present themselves victorious before the crown of the kingdom to claim their rewards. As has been the theme of this particular voyage not all is as it seems and soon the truth of the situations rears its five ugly heads. Musi…
 
The journey to Halder and the encounters with pirates have certainly been an adventure, worthy of being told by the great bard Abstinthe Artemesia. That story can only be told, however, if they, and the rest of you, can survive the inevitable battle with Warrick Bramble and the hooded figures that seem to take his commands. The battle is upon you a…
 
The situation in the Amastacian Isles is not great for the adventurers from Kell. Absinthe Artemesia, the Hero of Breezebay, is a captive of Warrick Bramble and on their way to hidden lair, where Bitsy lays hidden after stowing away on the outside of his ship. The rest of 2.4.1 Drinks trail behind in a ship of the Halderian fleet, far enough to sta…
 
Welcome to the first one shot episode set within the world of Alia. With enough of our crew gone on vacation we decided that instead of canceling our already delayed session we opted to run a quick game for you and even brought in a guest player! We're calling these little offshoot episodes the Tales of Alia. This one takes place about a month and …
 
2.4.1 Drinks has made it to Halder to continue to aid Absinthe in their pursuit of Warrick Bramble. While the intitial landing and meeting with the royal family, who had originally sent out the call for help, was a bit more dramatic it was fruitful and allowed the party to come up with a plan to try and draw the attention of the pirates. If nothing…
 
Hello all! Welcome to another special little episode of Through the Balcony. Back when we started this podcast we made an Episode 0 to help cover the events that took place before we started recording our adventure. It was a quick little summary to help people catch up. The idea occured to us that it might be a good idea to make another summary epi…
 
2.4.1 Drinks arrived in Halder fully expecting some kind of surprise to greet them. They were not however prepared for the most awkward family reunion of all time. Now they are faced with dealing with that as they try to complete the task they came to the city for in the first place: planning for how to deal with Warrick Bramble and the Kraken's Bo…
 
With the party's end of the deal with the Night Lotus complete, it now fell to her to carry out hers. Left to their own devices, 2.4.1. Drinks spent one more night in the city - because what harm could come from that - before taking another step forward, towards their ultimate goal of the city of Halder. Music in this episode is:"Teller of Tales" b…
 
2.4.1. Drinks (and Bitsy) have returned to Jarmaulk to meet up with their old associate Abal Bahri. Having struck a deal to gain access to a teleportation sigil to the faraway city of Drandiir, it was time to take care of their end of the deal. Heading into the ruins beneath Jarmaulk, where once they had dealt with the spirits of Svanith and Gbrant…
 
Having made the decision to answer the call for aid from the distant Isle of Halder, 2.4.1 Drinks (and Bitsy) headed back to Jarmaulk to seek help where they had resources and allies at their disposal. Leaving Thorn to investigate events in the North, the pary took up upon The Grey Lady once more. Taking time after the past several weeks to relax, …
 
Loading …

Quick Reference Guide

Copyright 2020 | Sitemap | Privacy Policy | Terms of Service
Google login Twitter login Classic login