show episodes
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
 
An award-nominated documentary and narrative audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today. History doesn't just vanish into the distance behind us; it casts a very long shadow that affects everything that comes after it, and so with The Life and Times of Video Games journalist and historian Richard Moss draws those through lines to tell fascinating stories about the past that link right back to the present.
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
Join Dave Lang and Darryl Wisner as they share tales from the front lines of game development. They have worked on all sorts of games, and they talk about them all. The guys also talk about current events in the industry, and try to offer a unique perspective on the state of games today. Also, travel stories. Lots of travel stories.
 
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show series
 
I welcome Scott Millard, Managing Director at Feardemic. We begin discussing his Krakow, Poland location, and the country’s forward-thinking and vibrant game development industry. We then shift to COVID-19’s impact, plus his current role as a Managing Director at Feardemic working on horror games. Listen to his origin story starting at Sega’s Ozies…
 
Lars Brink joins the adventure to discuss how he tests routed Angular features using the RouterTestingModule. He explains what it is and why it's not as well documented as it could be. The panel then takes him through testing other parts of an application using Spectacular and other tools to make sure that Angular applications behave as expected. P…
 
Todd promotes–and in one case, absolutely does not promote–his new book, Inside Video Game Creation, in three more chats with industry podcast hosts at Moonlight Game Devs, What Else Do You Do?, and GamerHeads. Show links: Inside Video Game Creation on Amazon The Moonlight Game Devs podcast The What Else Do You Do? podcast The GamerHeads podcast…
 
Good day, Shenanites! In this episode, we discuss extraneous chats, what happens in the margins, and your house bones. It’s weird to think that we all live in a skeleton that we fill with personalized guts. And that, even though you and your life are changing constantly, that skeleton always stays the same. Well, at least until you decide to turn a…
 
This episode is sponsored by GamesBoost42. https://gamesboost42.com/ Larry Kuperman, a 20-year veteran of the game industry, will explain how a business-mindset can help you be more successful. This presentation is about more than making wise business choices, it is about developing a framework for financial decisions. Check out other talks at http…
 
We get a chance to sit down with all of you lovely designers and answer your questions! Dan joins us as the question master as we try to help you through your incredible journey as LDs. Ask Questions Via: http://bit.ly/33xpKbG ---------------------------------------------------------------------- Contact Dan ----------------------------------------…
 
Welcome to the final episode of series 40, everyone! This series we welcome Neal Powell, co-host from DMNastics, Dungeon Master’s Block and Whelmed: The Young Justice Files, to talk about Phoenix Dawn Command, a card based, fantasy TTRPG by Keith Baker that is all about coming back from death stronger than before. This episode, we discuss the proce…
 
Ted Price chats with Hazelight's Josef Fares about his move from film directing to game development, their focus on delivering a large amount of gameplay variety, their dedication to two-player coop experiences, and the pros and cons of replayability. Josef Fares is the founder, writer, and director of Hazelight Studios, who are best known for A Wa…
 
We continue our discussion of Designing Data-Intensive Applications, this time focusing on multi-leader replication, while Joe is seriously tired, and Allen is on to Michael’s shenanigans. For anyone reading this via their podcast player, this episode’s show notes can be at https://www.codingblocks.net/episode161, where you can join the conversatio…
 
Recorded at Metatopia 2020 Online Presented by Anne Ratchat, Sharang Biswas, Bronwyn Sperling, Kristen Roberts. Food is fundamental to survival and yet serves as so much more, building communities and relationships, serving as an artistic expression, connecting us to ideals and memories. We will explore our diverse relationship with food, cooking, …
 
This week we're joined by Austin and Enoch from the Pro Baseball Experience! We chat all about this unique and fantastic community that uses OOTP to power their major and minor leagues. It's a fun, fascinating look into a really interesting world. OOTP Baseball Go is now available! Download from iOS or download from Google Play today for FREE! You …
 
Jakub Wasilewski of Beetlewing joins us to talk about his new grand-yet-bite-sized space strategy game, Slipways. We discuss game feel as inspiration, breaking your game for fun and profit, and limiting your universe to expand your audience. Show notes: Jakub Wasilewski Beetlewing Slipways PICO-8 Indie Fund Celeste hearthstone Pocket-Run Pool Twili…
 
Chris O'Regan chats to Dax Ginn and Adam Doherty of Whatboy Games about the design and development of their tactical RPG deck building game, Trials of Fire.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode337.mp3 Music featured is by SCNTFC and can be bought from here: https://scntfc.bandcamp.com/album/trials-of-fire1. Thun…
 
Joaquin Cid is an Argentinian developer who has built a plugin for NGXS state library that allows developers to connect to Firebase and have their queries automatically import into NGXS. Further, it also allows them to define actions that will update their datastore when triggered. The new Adventures in Angular panel dives into the ins and outs of …
 
Sebastian Deken calls in to discuss his book, Final Fantasy VI from Boss Fight Books, and how his musical background led to his unique approach in covering the game. We go over the Final Fantasy series’ history in the US and how the games have progressed over time. There is almost no gotcha journalism. If you’re already a fan of the Boss Fight Book…
 
To start the episode, Skye rejoins Dirk and David to finish off their deep dive into the MOBA genre. They talk about what they learned for their personal design work, as well as what they learned for improving future genre deep dives. The next series of episodes to get the Genre Deep Dive treatment will be all about collectible and living card game…
 
Hello, Shenanites! It’s a bit of a shorter episode this week because Sam got a new mic and it did NOT want to play nice. Even still, we talk about things that don’t exist, things that do exist, and CHAOS. There are infinite variables that influence what will happen, and you can’t predict them all. But once what happens happens, it’s already happene…
 
Welcome to the second episode of series 40, everyone! This series we welcome Neal Powell, co-host from DMNastics, Dungeon Master’s Block and Whelmed: The Young Justice Files, to talk about Phoenix Dawn Command, a card based, fantasy TTRPG by Keith Baker that is all about coming back from death stronger than before. This episode, we finish creating …
 
Robin Hunicke chats with Arshea Bimal about her first big break into games; the journey of a producer in the industry; working on systems that help increase diversity and inclusion in design; making sure everyone on the team has a voice; and what she hopes to accomplish in the future. Arshea is a producer at Funomena and was previously a software e…
 
Recorded at Metatopia 2020 Online Presented by Avraham Yosef Baez, Bronwyn Sperling, Emily Care Boss Role-playing games that integrate tactile components and mechanics allow our other senses to engage in play. Although COVID put a pause on many games that offer tactile experiences, join our conversation about what we are excited to have in the futu…
 
Our great friend Paul Sporer (@sporer) from FanGraphs joins us to talk all about what's happening in the world of baseball these days. Controversies! Surprising teams! Legendary performances! Lots of great stuff to discuss. You can get OOTP 22 TODAY! Or! You can get it on Steam too! See what everyone is talking about in our biggest, best game ever.…
 
Chris O'Regan chats to Balthazar Auxietre of Innerspace VR about the design and development of their world transporting mystery adventure game, Maskmaker.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode336.mp3 Music is by InnerspaceVR1. Trailer2. Magic Shop3. Workshop - Act 2The Sausage Factory 336 was edited by Chris O'Re…
 
Adam Fligsten of Silen Audio calls in to discuss his process, his projects, and his path into music and audio composition for TV, film, and games. His credits include Marvel vs. Capcom, Saturday Night Live, NBC Olympics, and much, much more. I think that people put these tools on a pedestal and they shouldn’t. It should be accessible to everybody… …
 
Greetings, Shenanites! In this episode, we discuss metajokes, how little people know, and bikeshedding. Sometimes figuring out the when for tackling a problem involves figuring out the why. You don’t wanna put Bandaids on poop piles. That solves nothing. Instead, consider putting on your fanciest boa and buying some avocados. We’re pretty sure that…
 
In this episode, I go through some of the tips to help make a readable and understandable Blockout. Things that I have learned throughout my journey as an LD, hopefully, it will help you as well. Join the community: http://bit.ly/33xpKbG -------------------------------------------------- Sponsor --------------------------------------------------- L…
 
Welcome to the first episode of series 40, everyone! This series we welcome Neal Powell, co-host from DMNastics, Dungeon Master’s Block and Whelmed: The Young Justice Files, to talk about Phoenix Dawn Command, a card based, fantasy TTRPG by Keith Baker that is all about coming back from death stronger than before. This episode, we learn about the g…
 
Austin Wintory chats with composer Lena Raine about starting her games career as a designer and not in music, the distinct lessons she learned from game design that helped her begin composing for games, stepping outside of games to release a personal solo album, how Celeste changed her career trajectory, and being yourself on social media while usi…
 
We dive back into Designing Data-Intensive Applications to learn more about replication while Michael thinks cluster is a three syllable word, Allen doesn’t understand how we roll, and Joe isn’t even paying attention. For those that like to read these show notes via their podcast player, we like to include a handy link to get to the full version of…
 
Recorded at Metatopia Online 2020 Presented by Rach Shelkey, Jacqueline Bryk, Sidney Icarus, Jen Dixon. Has the current global health crisis inspired a new game idea? Considering writing a game about healthcare workers? Join our panelists as they discuss what role playing games can learn from the field of medicine and how to thoughtfully address th…
 
Evan Anthony and Jeremy Abel of Feral Cat Den join us to discuss their inspired cosmic adventure game, Genesis Noir. We discuss the aesthetics of interaction, processing your game launch, and shooting for the stars with your ending. Show notes: Feral Cat Den Evan Anthony Jeremy Abel Genesis Noir Vectorpark Hohokum GNOG Cosmicomics Reaktor Florence …
 
Chris O'Regan chats to Andres Chilkowski of Nimble Giant Entertainment about the design and development of their time-lapse FPS battle arena game, Quantum League.Ever wished you had a teammate that was always going to do exactly what you expected them to do? Well wish no more!http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episod…
 
Chuck dives into the 3 essentials for getting the next successful outcome you want in your career. Whether that's something simple like a raise or something more complex like going freelance, you can achieve it by working on 3 main areas. First, building skills. The most obvious type of skills you'll need is technical skills. However, don't neglect…
 
Tarang Khandelwal found himself in the unenviable position where he needed to be able to dynamically choose which component to load dynamically. He did this by passing in a string key that determined the component that would load in its place. However, given that not all components and component signatures are the same, this is more complex than it…
 
Tactic Studios developer and CEO, Jesse Attard (BioShock, BioShock 2, Street Fighter II: Champion Edition (2006)), calls in for a podcast chat about the studio’s new Portal-style puzzle adventure game, Claire de Lune. We discuss his transition from major AAA teams to heading up an indie studio, parenting at publish time, best pandemic home office p…
 
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