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Best Game Development podcasts we could find (updated March 2020)
Best Game Development podcasts we could find
Updated March 2020
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Spelunky, Binding Of Isaac, and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
We're Emma Bostian, Kelly Vaughn, and Ali Spittel - three seasoned software developers working in different sectors. Since there's a major lack of technical podcasts out there, we've decided to start one. Just kidding -- there's already a ton! But, we wanted to add our voices to the space and share our experiences and advice. We'll have great discussions around how to start coding, the hot technologies right now, how to get your first developer job, and more!
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
30-year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
Join Dave Lang and Darryl Wisner as they share tales from the front lines of game development. They have worked on all sorts of games, and they talk about them all. The guys also talk about current events in the industry, and try to offer a unique perspective on the state of games today. Also, travel stories. Lots of travel stories.
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, and Jeff are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any fe ...
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
A podcast highlighting web specialists careers in Northern Ireland. Learn about local tech initiatives, interesting career stories or new technologies emerging in the market. Interested in getting involved? Email us at gareth@corvus.jobs or tweet us @WebTalksNI
 
DLC is your weekly audio tour of the latest in video games and tabletop entertainment. Hosts Jeff Cannata and Christian Spicer are joined every week by the best damn gaming experts on the planet as well as YOUR phone calls! Disagree, Like, or Comment by Direct Live Call-in or in the Designated Lobby Chat! It is the gaming show Decided by Listener Contribution. DLC, the Digital Lifestyle Companion for gamers who Don't Like Cynicism. Hosted by Christian Spicer & Jeff Cannata.
 
Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
 
BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
 
The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
 
The is the Agile Uprising Podcast. Agile Uprising is a purpose-built network that focuses on the advancement of the agile mindset and global professional networking between leading agilists. We will remain agnostic of certifying bodies and focus purely on the advancement of the agile craft. Our network will evolve over time, and at the core our online community will remain free to join - forever. We will leverage both traditional and emerging communication and collaboration channels to explo ...
 
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show series
 
Vincent Michael is one of the founding directors of YHWH Games that teach students how to create video games and transform them into self-sustaining artists. We discuss: Exploit your strengths and stop wasting time on your weakness Learn the different type of artists and stages of an artist There is no work/life balance, only work/life decisions Be…
 
Jeff and Christian welcome Lana Bachynski from Riot Games back to the show this week to talk about Untitled Goose Game winning Game of the Year, the final specs of the PS5 and Xbox Series X, and rumors about what Spider-Man 2 could be. The Playlist: Raft, Ori and the Blind Forest, Ori and the Will of the Wisps, Ring Fit Adventure, Doom Eternal, Ani…
 
Edwin McRae talks about his role as a narrative designer and the various projects he’s working on. Hear how housesitting in New Zealand allows him to move around and work remotely with clients in the U.S., Poland, Denmark, Germany, and locally. Learn how he was a writer for the #1 soap opera in New Zealand and how he made the jump into game develop…
 
Jonathan Thompson discusses with the group about developing desktop and mobile games using Unity. They cover the basics as well as challenges a developer faces when developing games. Panel: Shawn Clabough Wai Liu Guest: Jonathan Thompson ____________________________________________________________ "The MaxCoders Guide to Finding Your Dream Develope…
 
Chris O’Regan, host and producer of The Sausage Factory, chats to Andrea Roberts of Wonderbelly Games about the design and development of Roundguard Mashing a well-loved puzzle game into another genre can have mixed results. […] The post The Sausage Factory Episode 269: Wonderbelly Games appeared first on Cane and Rinse.…
 
Ava joins me to talk about the newest P3 game, Heist! This Week In Pinball had a writeup on the release day here: We are having a blast with the game, and we talk about the artwork, design, software, audio and how I can't get more than 5,000 points. ;-) For those interested, you can order from Multimorphic at Thanks to Ava for joining me and talkin…
 
Richard Whitehand has been working hands on with usability testing for decades. He’s spent more hours than anyone we know in a usability lab testing with users. He joins us to talk about the benefits of usability testing, which are more than just discovering issues with your design. We also talk about developing a culture of testing in your organis…
 
Hello, Shenanites! In this episode, we talk about living on a spaceship, hotel WODs, and void houses. Working from home means that all times are peak times. A pandemic is sweeping the world, and we’re all in this together -- do what you can to help! It’s about attitude. And excellent distance socializing.(Speaking of, our audio is different in this…
 
Welcome to Season 2 of Humans Who Make Games! This episode was recorded live at the Just For Laughs comedy festival in Montreal. Adam is joined by fellow comedian and gamer Ron Funches to talk about gaming when traveling, buying Japanese and retro video games, and bonding with his son over gaming. They are then joined by Jean Guesdon who has filled…
 
Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.…
 
A big part of being a game developer is being in-between big projects. Sometimes, the in-between phase isn't just a few days or months, and it can feel like you're losing steam if you're not kicking off the next big game. Regardless of the timing, there are always small things you can do to improve yourself and your work if you need/want to use tha…
 
Emily Greer sits down with Robin Hunicke during D.I.C.E. Summit to discuss her new start up Double Loop Games, her experience co-founding Kongregate, her understanding of how people purchase and how they play, and how to develop marketplaces that benefit both developers and players. Are you a fan of the show? We need your help! Please take a moment…
 
00:00:00 - Intro 00:04:01 - Animal Crossing 00:13:30 - Doom Eternal 00:21:40: - Lone Echo 00:26:22 - Half-Life 2 Episode 2 00:36:02 - Tilt Shift 2 https://indreams.me/dream/mXZpcKxWjqt 00:40:40 - Entropy Games Library https://indreams.me/dream/miHwVuhUvFo 00:45:05 - Comic Sands https://indreams.me/dream/mAzYpZLQcni 00:47:34 - Shadows Dance at Olive…
 
We’re back this week with two Game Dev Origin stories. While these fine people aren’t everyday names in Game Dev lore, they are two people that inspire me and keep my energy up for doing this crazy job day after day. On today’s cast: Alicia Cano: Engineer, and life-long Floridian. She has been at Iron Galaxy long enough to remember Kiran falling do…
 
In this episode show host and producer Chris O’Regan talks to Kevin Randino of Spirit Stone Studio about the design and development of their puzzle platformer, Cloak and Dasher Timing and knowing where you’re going and […] The post The Sausage Factory Episode 268: Spirit Stone Studio appeared first on Cane and Rinse.…
 
Hi Webtalkers! I am writing this message from the comfort of my own home. Like many of you, working from home will be the new norm for the next few weeks. We are living in unprecedented times. The outbreak of the Coronavirus will change all our lives during the upcoming months. Yes, it will have an affect on all aspects of our lives including econo…
 
Hiya, Shenanites! This week, we discuss idiot testing, the accidental nature of procrastination, and what brains are bad at. Games have to respect the lassoo if they’re going to reach escape velocity. Which is to say, the news you’ve all been waiting for is finally here...Levelhead is launching on APRIL 30th! To so many platforms, your head might e…
 
Sen-Foong Lim rejoins the show to chat with Dirk and David about his design axiom: design edge cases out of the game. The definition of an edge case is explored at length, and the importance of context when discussing edge cases is emphasized. Sen talks about what types of games can afford to include edge cases, and why he usually opts to either re…
 
The Coronavirus is sweeping the world and is forcing every company to impose remote working. Are their upsides to this for the game industry? Is this real, or do we not know the long-term implications on this just yet? For the video version, please visit https://youtu.be/bd6geYIQm3M https://www.wingsfund.me/gdcrelief Support us on Patreon and get t…
 
Currently working on a .NET WebForms application and want to know how to move it to .NET Core without rewriting everything? The panel discusses with Tomas Herceg about his DotVVM project and what it can do for those wanting to migrate. Panel Shawn Clabough Caleb Wells​ Wai Liu Guest Tomas Herceg _____________________________________________________…
 
00:00:00 - Intro 00:08:41 - Gamestop Report 00:12:52 - Groundhog Gopher Golfer someoneshouldmakethispodcast@gmail.com @MakeThisPodcast Theme music by Mariachi Entertainment System Disclaimer: Daanish Syed, Dan Weiland, and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any feedback and opinions are solely their own.…
 
Award-winning British voice actor, Jay Britton has done 50 titles and over 300 characters ranging from indie studios to AAA developers. Games include Divinity Original Sin 2, FIFA 17, Starcraft 2, and more. We discuss: Voice actors should be experts in creating characters Get them involved in a project as soon as possible Table reads is a great way…
 
In this episode, we’re talking about tackling imposter syndrome and succeeding, with Allen Whearry, software engineer at Yelp. Allen talks about his strategy for teaching himself to code, conquering his self-doubt, and how after applying for job after job, he finally landed a position at Yelp. Show Links Digital Ocean (sponsor) Educative (sponsor) …
 
Jeff and Christian welcome Heather Alexandra from Kotaku back to the show to talk E3 being canceled due to COVID 19, LEGO Super Mario sets, bad crunch reports out of Naughty Dog, rumors of new Silent Hill games, and more! The Playlist: Nioh, Final Fantasy XIV, Ori and the Will of the Wisps Parting Gifts!…
 
Dan and Tony talk with Jeremy Howard, of Jambalaya Plays Games and Man vs. Meeple talks about his work in the content creation realm of board gaming. Take a listen to his journey! You can reach out to Jeremy on twitter: @jambapg @manvsmeeple Please support our Patreon! https://www.patreon.com/breakingintoboardgames Hosts of Breaking into Board Game…
 
Earlier this week we convened a panel of dislocated/distributed/remote work experts to discuss the impacts of the Coronavirus on the world of work, and to offer up some tips, tricks, and hints for those who are new to remote work. Join Lisette Sutherland, Mark Kilby, and Johanna Rothman as they sat down with Jay Hrcsko to have a fun and insightful …
 
Amy Bucher, author of Engaged – designing for behaviour change, joins us to talk about how psychology can influence the design of digital products. Behaviour change design is the application of psychological science to the creation of products or experiences in order to influence specific behaviours in users. We talk with Amy about the difference b…
 
Greetings, Shenanites! In this episode, we talk about blame nets, the strongest cereal, and Norman doors. Once you have your ducks in a column and your crabs in a row, you can turtle up and just start poking people. At base, learning, teaching, and, really, all forms of communication are about figuring out assumptions. Once you do that, the world i…
 
Like the complexities of for loops, switch statements, and allocating memory? Or, do you fancy getting the pixels to look just right on screen? Can't choose?! Well, lucky you, this episode and interview with Technical Artists Andrea Bobick and Razvan Luta is tailor made for you! In this episode we break down what technical art is, what Technical Ar…
 
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