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Best Game Development podcasts we could find (updated May 2020)
Best Game Development podcasts we could find
Updated May 2020
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
30-year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Join Dave Lang and Darryl Wisner as they share tales from the front lines of game development. They have worked on all sorts of games, and they talk about them all. The guys also talk about current events in the industry, and try to offer a unique perspective on the state of games today. Also, travel stories. Lots of travel stories.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, and Jeff are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any fe ...
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
We see lots of movies and TV shows where hackers can infiltrate our lives with just a few keystrokes. But is it real? We’re here to find out. Malicious cat photos, sketchy Wi-Fi networks, rogue rentals, all-knowing webcams - those are just a few topics tackled in Hackable?, where we let our hackers shed light on just how secure we really are. Winner of Best Branded Podcast - 10th Annual Shorty Awards.
 
Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
 
BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
 
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show series
 
Cornelius Dammrich is a master 3D artist and he sits down to talk about the inspiration behind his artwork as well as letting us peek behind his process. We take a deeper look at one of his projects called Blitz... https://www.gamedevunchained.com/blog-1/2020/4/14/dammrich https://twitter.com/planetzomax https://www.instagram.com/corneliusda... htt…
 
Johner Riehl, Vice President and PR Lebowski at Wonacott Communications joins me on this episode. Johner has been in the industry for over 23 years and shares about the Public Relations side of videogames. Hear about his PR experience doing launches for the Neo Geo Pocket Color, GameCube, Game Boy Advance, Pokemon, Pikmin, working with Nintendo, Mi…
 
Recorded at Metatopia 2019 Presented by Jason Pitre, Cat Tobin, Amanda Valentine, Lauren McMannon, Camdon Wright. Everyone should have a chance to create and publish games. Unfortunately, there are many structural barriers keeping unrepresented voices from coming to the table. In this roundtable discussion, our panelists discuss ways that establish…
 
Kubernetes has become a highly usable platform for deploying and managing distributed systems. The user experience for Kubernetes is great, but is still not as simple as a full-on serverless implementation–at least, that has been a long-held assumption. Why would you manage your own infrastructure, even if it is Kubernetes? Why not use autoscaling …
 
Every software company is a distributed system, and distributed systems fail in unexpected ways. This ever-present tendency for systems to fail has led to the rise of failure testing, otherwise known as chaos engineering. Chaos engineering involves the deliberate failure of subsystems within an overall system to ensure that the system itself can be…
 
On today’s show, we have an interview with designer and theorist Fabian Fischer. Fabian is the designer behind Crimson Company, which is now running its fourth Kickstarter, which is currently doing incredibly well—at the time of this writing, it has over $33,000 pledged (and they were only asking or $11,000)! On the show, we discuss the difference …
 
Howdy, Shenanites! This week, we discuss murder ecosystems, barometers for demand, and the worst thing about pizza. Can your every day carry change what “home” means? How are you supposed to hold a reverse knife? Since you can’t guarantee 100% satisfaction, just remember that the perpetual feeling of underdelivering is the result of receiving the h…
 
Brex is a credit card company that provides credit to startups, mostly companies which have raised money. Brex processes millions of transactions, and uses the data from those transactions to assess creditworthiness, prevent fraud, and surface insights for the users of their cards. Brex is full of interesting engineering problems. The high volume o…
 
With shelter-in-place orders in...place, lots of people are jumping on Zoom and playing Jackbox Party Packs. Mike Bilder, CEO of Jackbox Games, joins us to talk about designing for humor, how stay-at-home has affected his studio, and scaling for record-breaking traffic spikes for Jackbox's catalog of hilarious games.…
 
In this episode, Bruce Geryk interviews veteran game developer Roger Keating, co-founder of Strategic Studies Group (SSG). Roger is best known for his work on the Warlord series as well as many digital wargames. They discuss what it was like to do pathfinding before A*, how SSG worked from home before it was cool, and how to determine who is a game…
 
On today’s episode of Check The Wire, Ryan and Dan talk about their wins and losses of the week. They discuss whether you can post too much on any platform. Ryan talks about how he responds to constructive comments on YouTube, and they both comment on maintaining a schedule. Thank you for dialing in, I hope you enjoy. https://www.twitter.com/Northe…
 
Devices on the edge are becoming more useful with improvements in the machine learning ecosystem. TensorFlow Lite allows machine learning models to run on microcontrollers and other devices with only kilobytes of memory. Microcontrollers are very low-cost, tiny computational devices. They are cheap, and they are everywhere. The low-energy embedded …
 
00:00:00 - Intro / Iron Man VR /mods 00:24:05 - Hide and Seek 00:37:39 - Craft Work 00:46:07 - The Mist someoneshouldmakethispodcast@gmail.com @MakeThisPodcast Theme music by Mariachi Entertainment System Disclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any feedback and opinions are solely …
 
This week, Dave talks with Phil Tibitoski of Young Horses. Stay tuned for a lengthy discussion of infant video gaming, early computer interests, and a lengthy digression about producers of popular PC games from the nineties. This is fine 1:45 – Phil introduces himself and Young Horses 3:20 – Phil’s early years 6:30 – Getting into computers 10:25 – …
 
Recorded at Metatopia 2019 Presented by Peter Hayward, Gil Hova More Than Just Victory Points: Alternative Approaches to Win Conditions. "Most victory points" is the default victory condition for most board games, and why shouldn't they be? They solve most problems you encounter while designing - balance, investment, rewarding people for doing what…
 
This week, while we are busy making a new episode of Darknet Diaries, so we are going to play for you an episode from another podcast we think you'll really like. It's called the Jordan Harbinger show. In this episode he interviews Jack Barsky, a former KGB spy. We had Jordan on this podcast once, episode 56. https://darknetdiaries.com/episode/56/ …
 
Over the last 5 years, web development has matured considerably. React has become a standard for frontend component development. GraphQL has seen massive growth in adoption as a data fetching middleware layer. The hosting platforms have expanded beyond AWS and Heroku, to newer environments like Netlify and Vercel. These changes are collectively kno…
 
Geospatial analytics tools are used to render visualizations for a vast array of applications. Data sources such as satellites and cellular data can gather location data, and that data can be superimposed over a map. A map-based visualization can allow the end user to make decisions based on what they see. ArcGIS is one of the most widely used geos…
 
Introducing a new season of our Modern Web podcast with a special episode featuring Evan You (@youyuxi), creator & project lead of Vue! Evan discusses why he is so excited about Vue 3, and the differences between how the architecture of Vue 3 differs from other frameworks such as Svelte, Ivy, Ember, and React. He also explains the difference betwee…
 
Hello, Shenanites! In this episode, we talk about battling botters, hazard projectiles, and toilet paper tumbleweeds. We’re keeping it light and breezy this week with a few Levelhead stats updates and lots of listener questions. Plus, Seth reveals the super secret one pot meal that fuels his brain engines!Questions answered (abbreviated):- Flyhoppi…
 
Customer data infrastructure is a type of tool for saving analytics and information about your customers. The company that is best known in this category is Segment, a very popular API company. This customer data is used for making all kinds of decisions around product roadmap, pricing, and design. RudderStack is a company built around open source …
 
On today’s episode of Check The Wire, Ryan and Dan talk about Team Unity being invited to play in a $25k charity tournament and what they’ve learned from changing the way they do YouTube thumbnails. Thank you for dialing in, I hope you enjoy. https://www.twitter.com/NorthernlionLP https://www.twitch.tv/northernlion https://www.youtube.com/Northernl…
 
Matterport is a company that builds 3-D imaging for the inside of buildings, construction sites, and other locations that require a “digital twin.” Generating digital images of the insides of buildings has a broad spectrum of applications, and there are considerable engineering challenges in building such a system. Matterport’s hardware stack invol…
 
Brad Hart is the CTO of Perforce, which is the number 1 leading software for big and small game companies using version control. He helps organizations in times especially now, to keep companies productive and connected. We cover everything on how the pandemic is changing the industry, and is forcing for some permanent changes. For the video versio…
 
00:00:00 - Intro / Before We Leave, Outer Wilds 00:15:56 - Adkins Report 00:26:00 - Tom Clany's Robo Recon someoneshouldmakethispodcast@gmail.com @MakeThisPodcast Theme music by Mariachi Entertainment System Disclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any feedback and opinions are sole…
 
In the last episode of series 27, we welcome back Alex Flanigan, from the A Horror Borealis and The Cryptid Keeper podcasts, as our special guest co-host, filling in for Amelia due to a family emergency at the time of recording. We also welcome back Ryan’s best friend since the first grade, and current GM for their campaign together using the syste…
 
Stop. Collaborate. Listen. Dave’s back with a brand new session! This week we’ve got Mike Mika in the digital studio to talk about game development, preservation, and highly unorthodox programming techniques. This is real programming 2:00 – Mike introduces himself and the studios Other Ocean and Digital Eclipse 3:10 – Early Years 6:05 – “This is wh…
 
There are many bad recipe web sites. Every time I navigate to a recipe website, it feels like my browser is filling up with spyware. The page loads slowly, everything seems broken, I can feel the 25 different JavaScript adtech tags interrupting each other. Whether I am searching for banana bread or a spaghetti sauce recipe, recipe sites usually mak…
 
Composer Olivier Deriviere chats with Austin Wintory to discuss the complexity of interactive music systems in games, the radical evolution of tools available to composers, and working together with game directors and audio directors to give games an authentic feel. Olivier is best known for being the composer behind Remember Me, A Plague Tale, Alo…
 
Recorded at Metatopia 2019 Presented by Jason Walters, Jeff Stormer, Christopher Badell. Your game's ready for Kickstarter! So how much will you be asking for? What's the absolute minimum you need to get your game made? What is the floor number for success? How will you handle unexpected levels of success? Let's get practical about your numbers.…
 
There are few people in the agile world that have had a bigger impact on our work than Lyssa. In this episode, we’ll talk about her upcoming session at the Agile Virtual Summit entitled Running Around Like Crazy? Use Agile on Yourself! (it’s harder than it seems but really worth it). She’ll even share some brand new news about her book Coaching Agi…
 
Show host and producer Chris O’Regan talks to Johannes Kristmann of Maschinen-Mensch about the design and development of their roguelike Victorian explorer-themed adventure game, Curious Expedition. Curious Expedition is a game that models the concept […] The post The Sausage Factory Episode 276: Maschinen-Mensch appeared first on Cane and Rinse.…
 
Amazon’s virtual server instances have come a long way since the early days of EC2. There are now a wide variety of available configuration options for spinning up an EC2 instance, which can be chosen from based on the workload that will be scheduled onto a virtual machine. There are also Fargate containers and AWS Lambda functions, creating even m…
 
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