show episodes
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
Join Dave Lang and Darryl Wisner as they share tales from the front lines of game development. They have worked on all sorts of games, and they talk about them all. The guys also talk about current events in the industry, and try to offer a unique perspective on the state of games today. Also, travel stories. Lots of travel stories.
 
Software Engineering Radio is a podcast targeted at the professional software developer. The goal is to be a lasting educational resource, not a newscast. SE Radio covers all topics software engineering. Episodes are either tutorials on a specific topic, or an interview with a well-known character from the software engineering world. All SE Radio episodes are original content — we do not record conferences or talks given in other venues. Each episode comprises two speakers to ensure a lively ...
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
An award-nominated documentary and narrative audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today. History doesn't just vanish into the distance behind us; it casts a very long shadow that affects everything that comes after it, and so with The Life and Times of Video Games journalist and historian Richard Moss draws those through lines to tell fascinating stories about the past that link right back to the present.
 
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show series
 
On today’s episode of the mini podcast, Dan talks to Edmund McMillen and his wife Danielle about the feeling of relief after releasing a new game. Thank you for dialing in I hope you enjoy. https://www.Twitter.com/EdmundMcMillen https://www.Twitch.tv/DanGheesling https://www.YouTube.com/DanGheesling https://www.Twitter.com/DanGheesling https://www.…
 
Jason Weimann started out as an enthusiast of the Massively Multiplayer Online Role Playing Game, Everquest. After becoming a software developer and building a collaborative community playing the game, learn how he used his connections to get a job working for the company that made the game, even if it wasn't a job working as a game developer and h…
 
This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers. This time, our guest is Jean Leggett -- CEO of One More Story Games, leadership and career coach, and host of the Games, Grit & Graditude: Real Talk podcast. Leggett discusses the impact of the Tex Murphy adventure games on her c…
 
Charles Max Wood discusses several opportunities that came his way early in his podcasting career and other opportunities that have come to other people after only a couple of podcast episodes. He explains why that happens and how you can use this to create more influence as a developer. Panel Charles Max Wood…
 
Charles Max Wood discusses several opportunities that came his way early in his podcasting career and other opportunities that have come to other people after only a couple of podcast episodes. He explains why that happens and how you can use this to create more influence as a developer. Panel Charles Max Wood…
 
On today’s episode of the mini podcast, Edmund McMillen talks about how he created his own universe in Isaac and how he continues to grow his skills. Thank you for dialing in, I hope you enjoy. https://twitter.com/edmundmcmillen https://www.Twitch.tv/DanGheesling https://www.YouTube.com/DanGheesling https://www.Twitter.com/DanGheesling https://www.…
 
Chris O'Regan chats to Corey and Lori-Ann Cole of Transolar Games about the design and development of their action adventure RPG, Hero-U Rogue to Redemption.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode328.mp3 The Sausage Factory 328 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast that lifts…
 
We're joined by the great Paul Sporer (@sporer) to talk about all the great early season MLB action, as well as the ongoing impact of the great Jackie Robinson. You can get OOTP 22 TODAY! Or! You can get it on Steam too! See what everyone is talking about in our biggest, best game ever. Franchise Hockey Manager 7 is available now with tons of new f…
 
Emma Twersky is a Developer Advocate at Google on the Angular team and runs the GDE program for Angular. She walks Shai and Chuck through the features of the upcoming Angular release expected sometime in May. She also explains some of the process for choosing which features to work on and how things make it into releases of Angular. Panel Charles M…
 
James Donohue is a developer at the BBC (British Broadcasting) and explains the new way that they approach code reviews in his division. He also explains the ins and outs of how they communicate about code and the different purposes that code reviews can serve within an organization. Jeff, Caleb, and Chuck also chime in with their experience with c…
 
Hello, Shenanites! In this episode, we discuss the human scale, the pros of catastrophic errors, and Sam’s squibbly baby hands. The easy answers are always the wrong ones, especially if you aren’t asking the right questions. It’s all too likely you'll overlook the three boxes of kiwis right in front of your face when you’re out there looking for gr…
 
On today’s episode of the mini podcast, Northernlion talks about his secret bread recipe and the advantages/disadvantages of having open DM’s. Thank you for dialing in, I hope you enjoy. https://www.Twitch.tv/Northernlion https://www.Twitch.tv/DanGheesling https://www.YouTube.com/DanGheesling https://www.Twitter.com/DanGheesling https://www.Instagr…
 
Trey Chambers, designer of Empyreal and its expansions, joined me to talk about his game: a very massive but deeply rich train game set in the world of Indines. We focused a lot of how he packs replayability into the game and what that means. Credits: Train by Ataur Rahman from the Noun ProjectBy Mike Bonet
 
In this talk, you'll learn the basics of Intellectual Property, including how to protect your work and reputation. We'll discuss trademarks, copyrights, and patents. From your code and art to your relationships, you'll learn the value of, and how to protect and enforce, these assets. https://www.shraybmanlaw.com/ Show Notes: https://wp.me/pcB0ew-OE…
 
The Five Games Of is a special series of The GamesIndustry.biz Podcast that explores the evolution of the video games business through the career of prominent developers, executives and more. This time, we explore five games from the career of Brenda Romero, one of longest-running developers in the industry. With a career spanning almost 40 years, …
 
In today's episode we are joined by Muhammad Azeez to discuss CI/CD. It is a safe bet that most development teams could benefit by integrating CI/CD into their workflow. CI/CD can speed up development and save you from making costly and time consuming mistakes. Every team could use a Muhammad and listening to this episode may give you the push you …
 
00:00:00 - Intro / It Takes Two 00:20:48 - Talking Out The Trash 00:47:00 - reccos Shin Godzilla (Daanish concurrs) Steve Mould (Youtube) For All Mankind (AppleTV+) someoneshouldmakethispodcast@gmail.com @MakeThisPodcast twitch.tv/someoneshouldmakethis https://www.reddit.com/r/Someoneshouldmakethis/ Youtube: https://www.youtube.com/channel/UCPFn5vy…
 
After 11 years in the military he became a doctor at the University of Colorado School of Medicine. Sutherland contributed to the creation of the Agile Manifesto in 2001. Along with Ken Schwaber, he wrote and maintains The Scrum Guide, which contains the official definition of the framework. Links https://twitter.com/jeffsutherland https://en.wikip…
 
Welcome to the second episode of Series 38! This series we welcome Jeff Barber back to the studio to cover the brand new version of a game we covered 32 series ago, Blue Planet: Recontact, a sci-fi game about life on an alien, ocean world. This episode we finish creating our characters!! Also, make sure to check the show notes for the Blue Planet K…
 
Ted Price chats with Naughty Dog's Evan Wells about his path towards the games industry, Naughty Dog's early years, their studio culture, thoughts on leadership and studio growth, their approach to storytelling and how they've raised the stakes over the years. Evan Wells is the Co-President of Naughty Dog, which has developed several successful and…
 
Recorded at Metatopia Online 2020 Presented by Jason Pitre, Sen-Foong Lim, Nicole Winchester, Christoph Sapinsky. For Canadian game designers and pros, it's pretty common to get lumped in with U.S. designers. After all, it's all North America, right? The cultural differences between the two countries often gets lost, especially when discussing the …
 
John Kovalic, cartoonist and game designer, joined the show to talk about his journey into the industry and more. John is most notable for his work on Munchkin and Apples to Apples, but he has worked on 100s of games in his career. He also draws the comic The Dork Tower. Credit: artist by Stephen Borengasser from the Noun Project…
 
Our Director of Live Content Services Kris Jardine joins us to talk all about the brand new Build-A-Legend program in Perfect Team 22! What is it, why is it so beloved already in the community, and how can you check it out? All the answers are here! You can get OOTP 22 TODAY! Or! You can get it on Steam too! See what everyone is talking about in ou…
 
Echodog Games' Dyala Kattan-Wright joins us to discuss their wildly unique and wonderful narrative card game Signs of the Sojourner. We chat about the process of developing the game's innovative dialogue system, its surprising effects on player experience, and why sometimes you just can't go home again. Show notes: Eggplant Patreon Dyala Kattan-Wri…
 
Chris O'Regan chats to Nicola Piovesan of Chaosmonger Studio about the design and development of their beautifully crafted and nuanced point and click adventure game Encodya, which is published by Assemble Entertainment.Why have just one character in a point and click adventure when you can have two?http://media.blubrry.com/caneandrinse/caneandrins…
 
Charles Max Wood started podcasting because it sounded fun and because he wanted to talk about technology. He learned pretty quickly that it got him access to people who understood the things he wanted to learn. The reasons changed over the years, as Charles explains before he talks about the big payoff he gets now from doing the podcasts. Panel Ch…
 
Charles Max Wood started podcasting because it sounded fun and because he wanted to talk about technology. He learned pretty quickly that it got him access to people who understood the things he wanted to learn. The reasons changed over the years, as Charles explains before he talks about the big payoff he gets now from doing the podcasts. Panel Ch…
 
Charles Max Wood started podcasting because it sounded fun and because he wanted to talk about technology. He learned pretty quickly that it got him access to people who understood the things he wanted to learn. The reasons changed over the years, as Charles explains before he talks about the big payoff he gets now from doing the podcasts. Panel Ch…
 
On today’s episode of the mini podcast, Dan and Northernlion give their first thoughts on the new Binding of Isaac DLC and propose a few food challenges. Thank you for dialing in, I hope you enjoy. https://www.Twitch.tv/Northernlion https://www.Twitch.tv/DanGheesling https://www.YouTube.com/DanGheesling https://www.Twitter.com/DanGheesling https://…
 
Thomas Richter is the founder of Swarm64, a Postgres extension company designed to boost performance of your Postgres instance. This episode examines the internals of Postgres, performance considerations, and relational database types.By IEEE Computer Society
 
Richard Sithole sits down with Charles Max Wood to discuss his story from growing up in South Africa and the setbacks he experienced as he worked his way into the software industry. He walks through his learning journey and the challenges he faced as he moved from one stage to another to become a successful software engineer in Berlin, Germany. Pan…
 
Charles Max Wood started podcasting because it sounded fun and because he wanted to talk about technology. He learned pretty quickly that it got him access to people who understood the things he wanted to learn. The reasons changed over the years, as Charles explains before he talks about the big payoff he gets now from doing the podcasts. Panel Ch…
 
Recorded at Metatopia Online 2020 Presented by Vee Hendro, Hayley Gordon. All RPGs engage our emotions, and some are made with feels first in mind. We discuss the ethics and how-to of emotional storytelling and RPG design. From buy-in to agency and safety, how can we make anguish and yearning an enjoyable experience? Brought to you by Storybrewers,…
 
Good day, Shenanites! This week, we talk about dad issues, honeymoon phases, and the other 300 things. It’s impossible to be aware of the things you’re not aware of. But once you become aware of them, it’s time to refactor. Sure, the structure is the culture, but the culture is also the structure. If you don’t ask why, you’re gonna have a bad time.…
 
On today’s episode of the mini podcast, Dan and Northernlion have a conversation about game selection and the pros/cons of changing it up. Thank you for dialing in I hope you enjoy. https://www.Twitch.tv/Northernlion https://www.Twitch.tv/DanGheesling https://www.YouTube.com/DanGheesling https://www.Twitter.com/DanGheesling https://www.Instagram.co…
 
Lisa Loneva breaks down her Wanderer Project and teaches how she approached her AAA quality character. We also touched on issues about being an artist in Eastern Europe and how youtube is her primary source of education. Check out the show notes: https://www.youtube.com/watch?v=yHPgNNzq5MQ Connect with Lisa: https://www.artstation.com/ellos​ https:…
 
IO Interactive CEO Hakan Abrak talks very openly and honestly about running a AAA independent game studio in the modern era. In this 75-minute interview he discusses leaving Square Enix to go it alone and how the studio almost ran out of money at one point, how the studio landed the James Bond game deal and how the team is thinking about it, the fu…
 
Harrison Brooks, a young designer, has burst onto the hobby scene with a game called Elevator Up. It's a casual game that was designed, tested, illustrated, and printed by Harrison. Our conversation focused on how he designed the game and got into game design in general. Credit: Created by Vectors Point from the Noun Project…
 
Baskar Rao Dandlamudi joins us to discuss using GraphQL in .NET. There are a lot of good use cases for using GraphQL in .NET. The two go together like HotChocolate and a cold winter day :slight_smile: We dig into the benefits using GraphQL brings but also the mindset shift it requires during development. Panel Caleb Wells Shawn Clabough Wai Liu Gue…
 
00:00:00 - movie-going / failed podcasts / fitness 00:15:12 - Inner-Race: Body Royale Reccos Nowhere Comedy Club Pottery Throw Down (Netflix) 2 minute Papers (Youtube) Lightwave VR Video: https://augmentedperception.github.io/deepviewvideo/ someoneshouldmakethispodcast@gmail.com @MakeThisPodcast twitch.tv/someoneshouldmakethis https://www.reddit.co…
 
On this weeks episode I talk about the fastest selling survival game Valheim and the great base building automation game Dyson Sphere Program. Donate to The Show: https://ko-fi.com/indiegamingpodcast Follow/Contact me on the following: Website: https://indiegamingpodcast.podbean.com Facebook: https://www.facebook.com/IndieGamingPodcast/ Twitter: ht…
 
Welcome to the first episode of Series 38! This series we welcome Jeff Barber back to the studio to cover the brand new version of a game we covered 32 series ago, Blue Planet: Recontact, a sci-fi game about life on an alien, ocean world. This episode we find out what this game is all about and start diving into the character creation process! Also…
 
Sean is a Microsoft MVP, ASP Insider, Technical Reviewer, and Cloud Architect at TokenEx. Links https://twitter.com/codewithseanw https://www.seanwhitesell.com/ https://www.linkedin.com/in/sean-whitesell/ https://www.twitch.tv/codewithsean https://github.com/seanw122 Resources https://github.com/pact-foundation/pact-net Microservices Patterns Funda…
 
Today’s guest is Dayan Radisic, the lead developer at Stygian Software, the team behind the indie CRPG UnderRail. I’ve personally only played a handful of hours of the game so far, but it’s definitely the kind of game that’s in the “RPG Project” territory – it’s quite clearly super inspired by games like the original Fallout. I wanted to talk to Da…
 
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