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Best Gameart podcasts we could find (updated July 2020)
Best Gameart podcasts we could find
Updated July 2020
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A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
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Mark Simon has had an incredible, storied career lasting more than 30 years of working in the entertainment industry as a Storyboard Artist, Producer/Director for live-action and animation, and author of a dozen books and countless industry articles. He has been a part of more than 5000 productions. Pat interviewed Mark in his magnificent basement …
 
Trynn Check is an independent game designer from DePaul University. She works at iThrive Games that promote mental health and teen thriving. She also has her studio called Intrynnsic Entertainment. We talk about her journey of going to school, working, and breaking into the game industry. Breaking into the game industry is hard, and entry-level job…
 
Voice actor Ben Britton graduated from NYU’s Tisch School of Arts and has been behind the mic for more than 30 years. You can hear him in a variety of games such as Lamplight City, Spellforce III, The Occupation, and many more. You have to learn how to edit files, work on volume levels, create a functional space for consistent recording, and learn …
 
Vincent Michael is one of the founding directors of YHWH Games that teach students how to create video games and transform them into self-sustaining artists. We discuss: Exploit your strengths and stop wasting time on your weakness Learn the different type of artists and stages of an artist There is no work/life balance, only work/life decisions Be…
 
Award-winning British voice actor, Jay Britton has done 50 titles and over 300 characters ranging from indie studios to AAA developers. Games include Divinity Original Sin 2, FIFA 17, Starcraft 2, and more. We discuss: Voice actors should be experts in creating characters Get them involved in a project as soon as possible Table reads is a great way…
 
Mikolai Stroinski is a music composer that has worked on the Witcher 3, Dark Souls 2 trailer, Vanishing of Ethan Carter, and much more. We discuss: Think not just as a composer but as a video game maker as well. You don’t want to get too attached to your music because it might not fit the game. Trust your inner voice because it's a sign to either c…
 
Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red Dead 2, NBA Live Mobile, and Realm of Duels. We discuss: How to get into technical design Why you need to study and plan ahead of time before taking action His worst moment of working on a game that was destined…
 
Gary Kings of National Insecurities is a lead game designer, writer, editor that has worked on games such as Once Upon a Crime in the West and 2000:1 A Space Felony. We discuss: Get a producer to optimize teamwork and productivity. Before choosing a university, make sure it has the courses you want and need. Get better at game design - play lots of…
 
Ivy Dupler is a NYC-based voice actress who can be heard in video games, commercials, and cartoons. Her recent work includes voicing protagonist Special Agent Vera Englund in Whispers of a Machine (Clifftop Games/Faravid Interactive), as well as several roles in Unavowed (Wadjet Eye Games) and Lamplight City (Grundislav Games). We discuss: Don’t ge…
 
Solo UK indie Nic Rutherford is working on a game called Fringe Plant. We discuss: His decision to go full indie after having a good amount of savings Think about the accessibility of your games such as subtitles, sound effects, or controller inputs Ask questions asap to get answers asap External entities can be a waste of time such as responding t…
 
IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where the individuals outside your squad matter as much as the rangers you deploy on each map. We discuss: How too much narrative can be detrimental to the game Pre-production is one of the most important part of de…
 
Game developer, game artist, entrepreneur, comic artist, and more, Ron Jones is a man of many interests and a fixture in the Atlanta game scene as the founder of the Indie Cluster. Jeremiah met up with him at SIEGE 2019 to talk about his journey to his current work of promoting and supporting Atlanta’s burgeoning indie game scene. Ron’s Website Ind…
 
Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-ti…
 
Jordan Blackman has been writing, producing, and designing video games for over a decade. He is a mobile game design expert and an accomplished producer. He has designed, produced, and consulted on several 9-figure franchises for companies like Zynga, EA, and Ubisoft. Mr. Blackman brought CSI to Facebook with the smash hit, CSI: Crime City. He went…
 
Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing interactive cartoons were a possibility. Twenty-odd years later, he started a studio called Stuck In Attic together with another artist and a programmer, Kickstarted Gibbous …
 
David Galindo is the creator of the Cook, Serve, Delicious! series. You will learn: How David used his real-life experiences as a barista to make his games. Why you need to study your competitors by checking their forums and customer reviews to see how they respond to their customers and to see what customers are saying about their game. How outsou…
 
Angel Muniz is a designer and art lead at IS Studios. She has experience with environment and prop creation for Unity and Unreal Engines. She co-organized 3D Learning Network on Facebook for industry vets, juniors, and recent grad artists. She also tutors in 3D art and lighting for games and films. Because of Angel, I’ve been able to network and me…
 
Nathan Hamley is the artist and designer at Sick Chicken Studios, creator of point and click adventure game Guard Duty. Nathan has been involved in game development as a hobbyist since the mid 2000's, making the step to full time development in 2017 whilst working on his first commercial game Guard Duty. Currently freelancing as a pixel artist on v…
 
With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server and client side technologies from factory automation to data cataloging to award-winning games. He has worked with leading advertising agencies such as Ogilvy On…
 
Chris McLaughlin is Lead 3D Environment artist at Floyd County Productions where he works on FX's Archer. Jeremiah caught up with him at SIEGE 2019 for a short conversation about his work history and thoughts about how to navigate a creative career. Chris’ Portfolio FX's Archer Floyd County SIEGE Trick3D Went2Play Vizitech "NdotL" (Shaders for Arti…
 
Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonquest, Primal Carnage and Rivals of Aether. He has also collaborated with streamers and YouTubers making emotes, channel designs and stream graphics. 3 Top Advice: A great pixel artist practice, practice, practi…
 
Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like ‘Boyfriend Dungeon’ and ‘Moon Hunters’. They are publishing ‘Dwarf Fortress’ and ‘Six Ages’ to Steam. She has spoken at the game developer conference about Why You Should Care About Fashion and wrote a blog po…
 
We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to the podcast, new partners, and five action steps I learned from interviewing 100+ experts to help you get started in the game industry. Here are five actions you can take toward succe…
 
Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game development experience and worked on titles that had over 2 million cumulative downloads. He’s a public speaker at the Blacks In Tech Conference, Urban Tech Connect, and Rio Hondo College. Top 3 Lessons: When you make e…
 
As owner and sole full-time employee of Mighty Pants Media, Tony Grillo is a producer of dynamic video and animated content for advertising, messaging, training and entertainment. He has Directed ads as well as celebrated series for high-profile creative and corporate clients like Mark Cuban, Adam Sandler, and Tim Burton. He regularly works as a St…
 
A self-described "Professional Nerd", Lee Hammock is a senior game designer at Tripwire Interactive where he has worked on titles like Killing Floor 2, Killing Floor: Incursion, the upcoming Man-Eater, and others. He has had a long and varied career that has included stints working on games, and RPGs and comics, for properties as diverse as Halo, F…
 
Leah Knighton is co-founder and Chief Creative Officer at Ker-Chunk Games. Along with co-founder and CEO Molly Proffitt, she has managed to start and grow a company in a highly competitive market. They balance client work with developing their own original IP, and they're making it work. Jeremiah sat down with Leah at the Ker-Chunk office for a sho…
 
Julee Fuller is an Athens-based freelance illustrator and concept artist. Originally from Indiana, she received a BFA in game art from the Art Institute of Atlanta. Since that time she has had a lot of ups and downs, but she's powered through it all. Jeremiah sat down with her to talk about some of her recent struggles and how she's gone about rebo…
 
Laura Martin is an award-winning comic book colorist who has worked at Marvel, DC, WildStorm, CrossGen, and more. In this, part 2 of her interview with Pat, she talks about her coloring process and how it has changed over the years. LauraMartinArt.com People Lee Loughridge Matt Hollingsworth Trish Mulvihill Joe Chiodo Brian Hitch Bryan haberlin Bry…
 
Laura Martin is an award-winning comic book colorist who has worked at Marvel, DC, WildStorm, CrossGen, and more. After months of scheduling problems, she sat down with Pat to talk all things comics. There was so much to talk about, in fact, that this is going to be part 1 of a 3 part series. Be sure to subscribe or check back often so you don't mi…
 
Brent Day is an Atlanta-based writer, director, and all-around creative problem solver. He currently resides at Spoke Creative where he has directed video and multimedia projects for leading companies in hospitality, financial services, and information technology. He has been lead copywriter on marketing campaigns, internal communications programs,…
 
Welcome to our second annual roundup episode! We sat down at an undisclosed coffee shop to talk about the year that was, and our hopes for the year to come. This format (more conversational and out in the world) is a bit of an experiment for us, something we're going to be testing out and refining going forward. Thank you to everyone who is taking …
 
Sarah Massagee is a UX designer based in Atlanta, GA. She is passionate about creating digital experiences through UX/UI design and Virtual Reality (VR). Our conversation with her is the last of our recordings from SIEGE 2018. Sarah's Website Tripwire UX (Definition) Kennesaw State University Trick 3D General Assembly The Design of Everyday Things …
 
Dean Velez has had a lengthy career in media and motion graphics. Over that career, he has worked in commercials and marketing and more recently has ventured into VR and gaming. We talked to him at SIEGE about his time at Sprocket Creative, specifically about his recent intensive apprenticeship experiment "The Anvil" and their recent forays into VR…
 
Michelle Menard is a systems designer with an extensive resume within the game industry. She has worked on board games, video games, social games, and any sort of game design consulting you care to mention. She is a regular presenter at SIEGE, where she was gracious enough to take a break from her crazy schedule to talk to us. Michelle's LinkedIn O…
 
The first of four interviews we recorded at SIEGE 2018, William Moritz describes himself as a creative problem solver. He's worked in a huge number of positions in different creative industries in multiple countries. In our interview, he told the story of his time working at an animation house in China. William's LinkedIn SIEGE 2018 - Game Characte…
 
We were on a panel at this year's SIEGE (Southern Interactive Entertainment and Games Expo). The panel was titled "Long-Term Collaboration, or How Not to Kill Each Other for Fun and Profit". The initial idea was Pat's, I wrote and submitted the pitch (and the title, of which I am quite proud). Molly and Leah were added to provide a different perspe…
 
Dane Cozens is an illustrator and concept artist living in Atlanta, Georgia. He holds a bachelors in communication arts from Virginia Commonwealth University and a Masters in Illustration from the Savannah College of Art and Design. He has done agency work for various government and military organizations, as well as illustrations for book covers a…
 
Originally from a small town in Missouri, Edward Louis received a BFA in Media Arts and Animation from the Illinois Institute of Art in Chicago. After graduating he held a number of odd and short term jobs in Chicago and California, before landing at Hi-Rez Studios here in Georgia. He currently works there as a visual FX artist working in the Unrea…
 
Scott Warren is a Lighting Artist working at Tripwire Interactive. An Atlanta native, he started in the game industry as an FX artist at Hi-Rez Studios before transitioning to in-game lighting. Scott has also worked at CCP Atlanta, Xaviant, and Raven Software where he worked on several Call of Duty titles. Scott Warren Tripwire Interactive Companie…
 
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why y…
 
On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people with …
 
On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first befo…
 
On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how Darren dealt with studio closers and relocation, and the benefits of adding meditation to your habit. Th…
 
On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to disenga…
 
Jose Acosta is an Atlanta based film maker and entrepreneur. He is the founder of and Director of Photography for DoubleRaven Studios, where he often adopts many more titles such as Writer, Director, and Editor. He's a rare generalist in an industry of specialists. He also has experience in 3D graphics, animation, visual FX, and teaching. DoubleRav…
 
On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is important, reasons to avoid the founder’s syndrome, and understand what is fair use. Enjoy! The GameDev…
 
On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game Firewatch. He also co-hosts many podcasts including Import If True, Idle Thumbs, The Idle Book C…
 
On Game Dev Loadout, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community. Game devs go to this event to network with fans, colleagues, and even publishers. She also is a…
 
We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the narr…
 
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