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Best Gamedesign podcasts we could find (updated July 2020)
Best Gamedesign podcasts we could find
Updated July 2020
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
A show about design in Magic: the Gathering. Each week we cover both official cards and custom cards made by the community. The weekly design challenge gives you the opportunity to make it on the show! Hosted by Adam Klesh, Bradley Rose, and Tim Reilly, with guests! Music used with permission: https://www.youtube.com/user/daleculp
 
Professor Game is a weekly podcast where we interview successful practitioners of games, gamification and game thinking that will bring us the best of their experiences to get ideas, insights and will inspire us in the process of getting students or trainees to learn what we teach.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
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show series
 
Bradley and Tim review your sweet Castmire Jumpstart pack lists, review the new cards, and give our impressions of Jumpstart as a playtest strategy. DC 43 - Describe the Suspect - Identify one or two cards in the current Castmire set file that needs one or more changes. Describe what should be changed and why without providing a suggested solution.…
 
Its the start of the month, which means more amazing resources for us all to enjoy by our brothers and sisters in the industry Join The Community: bit.ly/33xpKbG ----- Links ----- Quest Design - bit.ly/3iAkTzl Persona 5 Relationship Manger - bit.ly/38vMFbu Outpost Design - bit.ly/2NWteiO Rebranded Games - bit.ly/38xFxeM ----- Contact me ----- Twitt…
 
Toby Beresford is an expert on using gamification and statistical metrics in business to build the best working teams. He has appeared on Sky News, as a keynote speaker and has written about gamification for .net magazine and others. Toby has worked with organizations large and small including IBM, PwC and has even gamified the United Nations to en…
 
Bradley and Tim discuss the development of a new mechanic for Tim's Planeswalkers-as-Commanders-in-Limited set, "Contenders". Follow @createcastmire account and join us at discord.gg/t88Vpwh 1:17 Contenders intro 4:04 Mercenaries mechanics and flavor 10:42 Counters in Contenders 13:50 Reinforce 16:15 Bloodrush 18:40 Modular 22:41 Unleash 25:01 Reno…
 
Brian began his fascinating and unique career as a Walt Disney Imagineer, where he helped “create the magic” for Disney’s Florida theme parks before going on to produce work for a who’s-who list of corporations and small entrepreneurial ventures. Along the way, he became a passionate educator, serving as an adjunct professor at several schools and …
 
Although E3 may have been canceled sadly due to COVID, that does not stop this magnificent industry from rolling, I talk about all the cool announcements of games we saw, which ones I am excited for and much much more. Support the Show: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesign…
 
Famed G-host Juliet joins the cast to talk us through some more issues facing WotC lately and how the podcast could respond. Then we jump into DC40's off-color activation cards, which have some wild technology going on. DC41 - (stephen fry voice) Themes - Suggest a color pair's draft theme/subthemes, with up to 60 words we can read on the podcast a…
 
A fantastic guest joins me for the podcast, the lovely Andrei Dubinin who breaks down the design choices behind mobile and hyper-casual games. Not only this to inform you all of a great opportunity of their own Game Jam: my.games/jam ----- Patreon ----- bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ E…
 
Hello Bonus Babies, This is the first of our unscripted hangout episodes, so enjoy us all over the place. Today’s topic is how to keep your brain going when you just, can’t. We talk about where we’re making helpful donations, as well as our entire arsenal of coping mechanisms. Also discussed in the extended cut: quarantime catch-up, civil disobedie…
 
Sylvester Arnab- professor of Game Science, who is the applied innovation lead at the Disruptive Media Learning Lab of Coventry University, an associate of the Centre for Post-Digital Cultures, and the co-founder of the award-winning GameChangers initiative.
 
In this Polytechnicast I consider how I've found MVP useful. Also how MVP and any highly celebrated business and design concept will go through a cycle where the name for the concept draws more and more negative takes. And I share the news that I'm launching a Patreon of news and special episodes of the Polytechnicast and more! Related Links and Re…
 
We sit down with Kiel Chenier and talk about the completion of his largest and most recent project Weird on the Waves. We get into what makes Weird on the Waves more than just a dungeon on the ocean, inspiration, and how the scope of the project grew. You can find Kiel and his work at @KielChenier Weird on the Waves Breakfast with Birch & Bat Twitt…
 
Joined by a great guest Josh Bycer, host of Game Wisdom, we take a deep look at how Control uses amazing techniques to tell its mysterious and strange story through its environments. Support the Podcast: bit.ly/33xpKbG ----- Contact Josh Bycer ----- Twitter: twitter.com/GWBycer YouTube: www.youtube.com/c/game-wisdom ----- Contact me ----- Twitter: …
 
Andrew Lau is the CEO and founder of Think Codex – a multiple award-winning Gamification Organization headquartered in Malaysia. He is also the current Chair of the International Gamification Confederation (GamFed) – which is a community of gamification experts, academia and professionals from around the world. During his university years, he avera…
 
This topic was recommended by one of our members of our great community, as I talk about the overall game making process, zooming out to talk about how a game goes from an idea to the box. Join the Community: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platfo…
 
Emil is the founder of Hubro Education, who develop learning games for business education. He founded the company after a professor approached him, frustrated that he couldn't find a learning game that met his requirements. Today, their simulation games are used in 14 countries all around the world.
 
It's the start of the month which now means more amazing resources for all of you to check out and enjoy! Join The Community: http://bit.ly/33xpKbG ----- Resources ----- Surviving the Indiepocalypse - https://bit.ly/2XmTJTP Independent by Design - https://bit.ly/36P6zgM The Point of Status Effects - https://bit.ly/2ZXAFxb Transitor Story -https://b…
 
Bill Watson is an Associate Professor of Learning Design and Technology in the Department of Curriculum and Instruction at Purdue University and director of the Purdue Center for Serious Games and Learning in Virtual Environments. His research focuses on the critical, systemic change of education to realize a personalized paradigm, including the ap…
 
Our weekend episode tackles the next step of building a cube: cutting cards from your first pass of ideas. Tim cooked up a list of cards for a possible Zendikar cube, pulling cards from both Z-blocks. Joining him and Bradley are returning guests Rob AKA Alchemyprime and Markus AKA Mark_Confidant. This episode is packed with lots of discussions abou…
 
Turns out the first submarine was built in 1620. James and Lacey lay out a terrible deep sea adventure in a sunken city. Complete with a fallen wizards tower, city districts, deep sea environments, and some terrible creatures drawn from reality and myth. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Net…
 
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