show episodes
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
 
Beyond Beta Podcast is a behind-the-scenes look at video game culture. In the podcast, I explore the video game industry with publishers, coders, designers, professional gamers, voice actors, artists, writers, and more. Each episode dives into the guest's history within video games…exploring the ups and downs and everything in between.
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
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show series
 
Marcin Czartynski is the audio director of Outriders at People Can Fly. His long and rich career has given us games such as Fortnite, Gears of War, Bulletstorm and Painkiller. In this episode, we talk about his background, sound design, mixing games and Marcin's workflow. Wassup Conversations is on YouTube and all the major podcast streaming servic…
 
This episode is sponsored by GamesBoost42. https://gamesboost42.com/ Larry Kuperman, a 20-year veteran of the game industry, will explain how a business-mindset can help you be more successful. This presentation is about more than making wise business choices, it is about developing a framework for financial decisions. Check out other talks at http…
 
Out of all the different ways that games can get attention, the method that has stood the longest has been events. While major events like E3 started with different intentions compared to today, it’s a telling sign how the event landscape has shifted for numerous reasons, but one being the continued growth of indie games. Discussing everything from…
 
Ted Price chats with Hazelight's Josef Fares about his move from film directing to game development, their focus on delivering a large amount of gameplay variety, their dedication to two-player coop experiences, and the pros and cons of replayability. Josef Fares is the founder, writer, and director of Hazelight Studios, who are best known for A Wa…
 
Rob and Jason are joined by Patryk Obara. They first talk about in Visual Studio 2019 and a Trip Report from Herb Sutter on the Summer ISO meeting. Then they talk to Patryk Obara about the dosbox project itself and the dosbox staging repository where he's been working to modernize dosbox. News in Visual Studio 2019 v16.10 Trip report: Summer 2021 I…
 
Robin Hunicke chats with Arshea Bimal about her first big break into games; the journey of a producer in the industry; working on systems that help increase diversity and inclusion in design; making sure everyone on the team has a voice; and what she hopes to accomplish in the future. Arshea is a producer at Funomena and was previously a software e…
 
I welcome Scott Millard, Managing Director at Feardemic. We begin discussing his Krakow, Poland location, and the country’s forward-thinking and vibrant game development industry. We then shift to COVID-19’s impact, plus his current role as a Managing Director at Feardemic working on horror games. Listen to his origin story starting at Sega’s Ozies…
 
Rob and Jason are joined by Darrell Wright. They first talk about a gameboy emulator written by Ben Smith and a new regression testing tool. Then they talk to Darrell Wright about DAW JSON Link, his JSON serialization library. News FTXUI POKEGB gameboy emulator that only plays Pokemon blue (68 lines of C++) Automated regression testing with Touca L…
 
If there is one common dream that most indie devs share, it’s probably to be able to make indie games full time. But with such a goal there lies great challenges and what may seem like a daunting objective. Thankfully, Thomas Brush of Atmos games shares his journey and experience on how he achieved this very goal while providing insight and tips on…
 
Austin Wintory chats with composer Lena Raine about starting her games career as a designer and not in music, the distinct lessons she learned from game design that helped her begin composing for games, stepping outside of games to release a personal solo album, how Celeste changed her career trajectory, and being yourself on social media while usi…
 
Rob and Jason are joined by Dana Rochman and Amir Kirsh from Incredibuild. They first discuss conference news and a blog post from Andreas Kling. Then they talk to Dana and Amir about the latest from Incredibuild, including new support for accelerating builds in the cloud, and build caching. News C++ On Sea Schedule Core C++ I quit my job to focus …
 
Ted Price chats with Moon Studios founders Thomas Mahler and Gennadiy Korol. Together they discuss the Ori series, Moon Studios' culture and approach around remote development, creating a workplace of respectful honesty and openness, and how to make a flat hierarchy work. Thomas and Gennadiy are the co-founders of Moon Studios, the development stud…
 
Rob and Jason are joined by Todd Gamblin and Greg Becker. They first discuss a documentation tool, a blog post about floating point numbers, and yet another post about ABI changes. Then they talk to Todd and Greg from Lawrence Livermore National Laboratory (LLNL) who both work on Spack, the populat open source package manager aimed at HPC. News Pox…
 
Lyndl Kempis breaks down his latest personal project, the Snake Way Cruiser. He walks through his planning stages from using Blender all the way to a fully rendered video while talking about his dev's mid-life crisis. https://www.artstation.com/artwork/485bOY Connect with Lyndl: https://www.artstation.com/lyndl40k https://www.linkedin.com/in/lyndlk…
 
Robin Hunicke chats with Chelsea Blasko about her long and varied path towards the games industry, learning via trial by fire at her first job in games, organic growth and diversity in projects and partners to increase stability, finding the confidence to make decisions, stepping out of the shadows into a front-of-house leadership role, the importa…
 
Some people may think that marketing to cultural audiences only involves partnerships and localizing your game. But to really cater and serve that audience, it starts with having a core understanding and how to best represent those people. That’s why today Osama Dorias shares his experiences and understanding of global gaming culture and how applyi…
 
Rob and Jason are joined by Marshall Clow. They first discuss some bugs Microsoft found using ASAN in open source projects, and new libraries. Then they talk to Marshall Clow, longtime maintainer of libc++, on his perspective on the C++ ABI, and why stability is important. News Finding Bugs with AddressSanitizer: Patterns from Open Source Projects …
 
Daniel Bystedt is a character & creature artist currently working at Embark Studios in Stockholm Sweden. He has been betting big on using Blender for his whole workflow and his experience reflects what the industry is and needs to move towards, simplicity. Check out the show notes: https://wp.me/pcB0ew-Pf​ Connect with Daniel: https://www.linkedin.…
 
Ted Price chats with David Cage about maintaining balance at an independent studio while juggling multiple responsibilities, his philosophy on writing and directing video games, Quantic Dream's new publishing arm, and what they look for when evaluating pitches from independent developers. David Cage founded Quantic Dream in 1997, with the ambition …
 
In this episode of Wassup Conversations, Doug Cockle (Voice actor of Geralt of Rivia from The Witcher game series) goes deep about acting, his methods of preparation, advice for newcomers and his journey as an actor from America to England. Wassup Conversations is on YouTube and all the major podcast streaming services. https://www.nikoofarmusic.co…
 
This episode was Sponsored by Autodesk. For amazing resources and a vast online hub of articles, tutorials, and content for 3D artists please check out https://area.autodesk.com/​. Ray Graham is the Technical Director at Unity Technologies. He has been in leadership positions at game studios and tech companies throughout his long career, and was gr…
 
Since the show’s inception, Indie Game Movement has come a long way. What started out as a means to offer clear insight around topics that needed further attention has developed into a platform that supports and educates a thriving community. In today’s episode, we share our experience so far, what the progress was like and how we have decided to t…
 
Ted Price chats with Jonathan Blow about the personal nature of game development; the intricacies of puzzle design and what it means to players; creating his own programming language; ways the games industry can improve moving forward; and what's next on the horizon for him and Thekla. Jonathan Blow is an independent game designer and programmer, m…
 
Rob and Jason are joined by Loïc Joly from SonarSource. They first discuss compiler updates in GCC and MSVC as well as survey results of most used C++ features. Then they talk to Loïc about the SonarSource static analysis tools for C++, what sorts of bugs they discover, and what goes into creating a new analysis rule. News VS 2019 STL is C++20 feat…
 
This talk will go over how to navigate working in both industries as a lighting artist. We will deep dive into how to make yourself marketable in both industries, and steps you can take to get your foot in the door as a lighter for both. I'll discuss the differences and similarities and what you need to know if you're seriously considering transiti…
 
In this episode, Thierry Dansereau, art director of great games such as Immortals Fenyx Rising and Assassin's Creed Odyssey talks about behind the scene of those games and his general approaches toward creating the visual world of massive games. Please consider donating to Wassup Conversations via this link" https://www.nikoofarmusic.com/support-an…
 
Robin Hunicke chats with Dr. Mitu Khandaker about her journey around the world and into the games industry, finding her feet at teaching, building games from the ground up rooted in diverse cultural experiences, and about representation issues facing the games industry and ways to help financially support creators of color. Dr. Mitu Khandaker is CE…
 
I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs. Listen to his origin story around doing kernel development, building a tea…
 
Rob and Jason are joined by JeanHeyd Meneide. They first discuss alternative operators in C++, upcoming virtual conferences and papers in the April ISO mailing. Then they talk to JeanHeyd about his work on the C and C++ committees, including embed, defer and more. News Just discovered C++ has keywords 'and'/'or'/'not' etc. Pure Virtual C++ April Ma…
 
As contributors who are passionate about our craft, artists can often times tunnel vision into the perfect aesthetic. But sometimes this is not what production needs. This talk explores the forbidden topic of money, and how it relates to our daily tasks. This will cover unconventional approaches to methods, tools, and mindsets that might be taboo, …
 
Ted Price chats with Lorne Lanning about their long running Oddworld franchise; the distributed development the studio implemented to create the latest entry, how to retain and expand what fans loved about the previous adventures in the series, the importance of patient storytelling, the advantage of hiring generalists over specialists, and the imp…
 
So I can’t think of how many times we have discussed or at least mentioned the importance of knowing your audience, but never took the time to really dig deep and explain what exactly that entails or how to really know what is going on in your ideal player’s head. So that’s why Mustapha and I wanted to dive deep in this conversation to explain the …
 
Rob and Jason are joined by Eugene Sandulenko. They first discuss the announcement of Visual Studio 2022 and Facebook open sourcing a new machine learning library. Then they talk to Eugene Sandulenko all about ScummVM, how the project got started and more. News Visual Studio 2022 coming this summer Flashlight - a C++ standalone library for machine …
 
In this episode, I celebrate the career of a veteran in the video game industry. Scott Phillips is the director of many great games such as Immortals Fenyx Rising, Assassin’s Creed Odyssey, Assassin’s Creed Syndicate, Saints Row The Third and Saints Row 4. We talk about his background, techniques and behind the scene of many great games. Please con…
 
What is Epic's grand plan? Fortnite + Rocket League + Fall Guys, are they really going to complete Ready Player One?! The ultimate gaming experience? Check it out in this month's roundtable news. Check out the show notes: https://wp.me/pcB0ew-OV Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by www.gameschoolonline.…
 
Robin Hunicke chats with Kimberly Voll about how her career in games began, her work on the player behavior team at Riot Games, what it means to design games to play well together, how to empower developers with the right tools and practices to improve player communities, how competitive high stakes moments affect how we interact with each other, a…
 
Rob and Jason are joined by David Millington from Embarcadero. They first discuss a blog post on Thread Sanitizer and a very unique implementation of unique_ptr. Then they talk to David Millington from Embarcadero about C++ Builder, it's history and the state of the tool today. Including some of its extensions built into their version of Clang. New…
 
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