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Best Gamedevelopment podcasts we could find (updated March 2020)
Best Gamedevelopment podcasts we could find
Updated March 2020
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
30-year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
Welcome to the Idiots Three RPG Podcast, the home of game discussion, slightly drunken banter, and the occasional bad accent. We've got "PITCH SLAP", the competitive TTRPG development show; and "Name of the Lore", the lying game of nerd nomenclature knowledge (or a lack thereof). New episodes each month! The Idiots Three are AJ (@i3rpg), Jack (@MedlandSlater) and Duncan (@dppacey). i3RPG is made by SillyGoose Content - follow us on Twitter for behind the scenes, bloopers and more (@SG_Content)!
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Beyond Beta Podcast is a behind-the-scenes look at video game culture. In the podcast, I explore the video game industry with publishers, coders, designers, professional gamers, voice actors, artists, writers, and more. Each episode dives into the guest's history within video games…exploring the ups and downs and everything in between.
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
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show series
 
Rob and Jason are joined by Kevin Cadieux and Sy Brand. They first discuss a blog post on Memory Access Patterns and the Clang 10 release. Then they talk about C++ Build Insights, Kevin tells us how vcperf can be used to find places where build performance can be improved in your code. Sy then goes over some of the other recent updates to Visual St…
 
In this episode, I talked to Jordan Thomas, the designer of Thief: Deadly Shadows, Director and Writer of BioShock 2 and The Blackout Club. We talk about his past, breaking into the video game industry, working with Ken Levine on BioShock and some new interesting insights about his career.By Hamidreza Nikoofar
 
A big part of being a game developer is being in-between big projects. Sometimes, the in-between phase isn't just a few days or months, and it can feel like you're losing steam if you're not kicking off the next big game. Regardless of the timing, there are always small things you can do to improve yourself and your work if you need/want to use tha…
 
Emily Greer sits down with Robin Hunicke during D.I.C.E. Summit to discuss her new start up Double Loop Games, her experience co-founding Kongregate, her understanding of how people purchase and how they play, and how to develop marketplaces that benefit both developers and players. Are you a fan of the show? We need your help! Please take a moment…
 
Vincent Michael is one of the founding directors of YHWH Games that teach students how to create video games and transform them into self-sustaining artists. We discuss: Exploit your strengths and stop wasting time on your weakness Learn the different type of artists and stages of an artist There is no work/life balance, only work/life decisions Be…
 
Rob and Jason are joined by Jussi Pakkanen. They first discuss the ongoing effects that the Corona Virus is having on the C++ Community. Then they talk to Jussi Pakkanen who gives them an update on what's changed in Mesonbuild since he was first on show 201 episodes earlier. Jussi also shares some info about the Meson Manual which is available as a…
 
The Coronavirus is sweeping the world and is forcing every company to impose remote working. Are their upsides to this for the game industry? Is this real, or do we not know the long-term implications on this just yet? For the video version, please visit https://youtu.be/bd6geYIQm3M https://www.wingsfund.me/gdcrelief Support us on Patreon and get t…
 
Award-winning British voice actor, Jay Britton has done 50 titles and over 300 characters ranging from indie studios to AAA developers. Games include Divinity Original Sin 2, FIFA 17, Starcraft 2, and more. We discuss: Voice actors should be experts in creating characters Get them involved in a project as soon as possible Table reads is a great way…
 
Edwin McRae talks about his role as a narrative designer and the various projects he’s working on. Hear how housesitting in New Zealand allows him to move around and work remotely with clients in the U.S., Poland, Denmark, Germany, and locally. Learn how he was a writer for the #1 soap opera in New Zealand and how he made the jump into game develop…
 
Rob and Jason are joined by Yuri Minaev from PVS-Studio. They first discuss a blog posts on ISO's recent decision not to break the C++ ABI in C++23 and getting rid of volatile in the Qt codebase. Then they talk to Yuri Minaev, one of the developers at PVS Studio working on the static analyzer. They discuss some of the forms of analysis that the too…
 
How bad is the Coronavirus affecting game devs? Does Stadia have a chance to turn things around in 2020? Geforce Now all fluff? What is going on with Riot Games?! Watch this Roundtable News episode to find out! For the video version, please visit https://youtu.be/IY2fn4WxNEw Support us on Patreon and get the exclusive weekly episodes of Life Unchai…
 
Mikolai Stroinski is a music composer that has worked on the Witcher 3, Dark Souls 2 trailer, Vanishing of Ethan Carter, and much more. We discuss: Think not just as a composer but as a video game maker as well. You don’t want to get too attached to your music because it might not fit the game. Trust your inner voice because it's a sign to either c…
 
Are you a fan of the show? We need your help! Please take a moment to fill out this quick listener survey. Fresh off his #DICE2020 keynote, Tim Sweeney joins Ted on the show to discuss the idea of an “open metaverse” for players, where we are in recreating digital humans across games and film, how Epic Games makes key decisions and their studio cul…
 
California AB5 Bill passed in November 2019 and are already having ramifications in all creative industries, including the game industry. Contractors all over California are finding themselves at a disadvantage and Zac Rich helps paint a clear picture on what this all means for game devs. Check out https://www.outstandly.com/ for all your art servi…
 
Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red Dead 2, NBA Live Mobile, and Realm of Duels. We discuss: How to get into technical design Why you need to study and plan ahead of time before taking action His worst moment of working on a game that was destined…
 
Rob and Jason are joined by Thiago Macieira from Intel. They first talk about Visual Studio's Qt support, and articles from Bjarne Stroustrup and Herb Sutter. They then talk about Thiago's history with Qt, including his former role as Qt Release Manager and his contributions to QtCore, QtNetwork and more. News Jason's C++ Training Courses in Stuttg…
 
Andre Cardoso started with curiosity on how game mechanics of major games were made and is now working at Unity as a Evangelist and has the hottest youtube channel, Mix and Jam. In this fireside chat, he shares his philosophy and his story of how he came to be! For the video version, please visit https://youtu.be/LusYiPV_a0w www.Unity.com https://w…
 
Gary Kings of National Insecurities is a lead game designer, writer, editor that has worked on games such as Once Upon a Crime in the West and 2000:1 A Space Felony. We discuss: Get a producer to optimize teamwork and productivity. Before choosing a university, make sure it has the courses you want and need. Get better at game design - play lots of…
 
Are you a fan of the show? We need your help! Please take a moment to fill out this quick listener survey. Ted and Phil Spencer discuss the importance of being accessible to fans, what lies ahead for Xbox and Project xCloud, thoughts on monetization, the importance of sharing with outside hardware and software developers, and the steps Microsoft ha…
 
Rob and Jason are joined by Hana Dusikova from Avast. They talk about the final changes that went into the C++20 draft which should become the official new standard in 3 or 4 months. They also discuss the direction of C++23 and some of the papers that were proposed in Prague. News C++20 is here! 2020-02 Prague ISO C++ Committee Trip Report —  C++2…
 
Bestselling author Blake J. Harris talks about the Console Wars documentary premiering at SXSW after 7 long years in the making, along with it being adapted into an upcoming TV series. Hear how all the key people from that era of the SEGA vs Nintendo battle is part of the documentary to capture what it was really like. Learn my perspective from wor…
 
There are many ways to approach marketing and Victoria lays down the foundation of being effective without spending a fortune. For the video version, please visit https://youtu.be/LJr6nKQSSjs @TheVTran Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game developmen…
 
What is going on with crunch culture in the game industry right now? How is Google Stadia tracting with early adopters? How are indie game developers dealing with so many choices out there? What is the biggest impact for VR? Beat Saber or Half Life: Alyx? Watch this Roundtable News episode to find out! Check out https://www.outstandly.com/ for all …
 
You DO need a way to stand out in the market. You DO need a partner to help promote your game. You DON'T need hundreds of thousands of dollars to secure a license or IP. The market for licenses has changed dramatically in favor of developers and publishers. This session will give you an overview of licensing in 2019, how to select a good IP, and ho…
 
Richard Khoo joins us to talk about starting a indie dev studio with his family. We discuss the challenges, game design principles, and differences that this unique situation presents and compare it to his AAA 300+ plus team past experiences. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please visit …
 
Lead Game Designer David Turkiewicz talks about his current role at Phosphor Games, starting in QA, immigrating from Poland as a kid, and how the NES changed his life. Learn how his love for gaming, comics and animation steered him to The American Academy of Art in Chicago. Hear about his lack of confidence held him back from a UI job and decided t…
 
This talk will emphasize the importance of life experience and using that information to build gameplay moments which resonate with players. Tragedy, triumph, fear, bravery, etc… these are experiences and emotions we all share. By being mindful of these events, analyzing how your feeling, and how that results in your own actions, you can build a bl…
 
Ivy Dupler is a NYC-based voice actress who can be heard in video games, commercials, and cartoons. Her recent work includes voicing protagonist Special Agent Vera Englund in Whispers of a Machine (Clifftop Games/Faravid Interactive), as well as several roles in Unavowed (Wadjet Eye Games) and Lamplight City (Grundislav Games). We discuss: Don’t ge…
 
Rob and Jason are joined by Phil Nash, Adi Shavit and Fred Tingaud. They talk with the three meetup and conference organizers about their motivations for launching new C++ conferences last year and discuss some of the work involved in doing so. News CppCon 2019: Saar Raz "How to Implement Your First Compiler Feature: The Story of Concepts in Clang"…
 
Ryan Kingslien is a successful entrepreneur and is the CEO of the Game Art Institute. In this episode, Ryan discusses his beginnings being a premiere evangelist in the beginning days of Zbrush and finding his passion into teaching game development. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please …
 
Solo UK indie Nic Rutherford is working on a game called Fringe Plant. We discuss: His decision to go full indie after having a good amount of savings Think about the accessibility of your games such as subtitles, sound effects, or controller inputs Ask questions asap to get answers asap External entities can be a waste of time such as responding t…
 
Happy New Year! I will be ushering the first episode of 2020 with last year's review and what to look forward to for this upcoming year. The bulk of the episode also is about analyzing the biggest trends of the past decade and how game developers should look at the data to forge the path ahead! Support us on Patreon and get the exclusive weekly epi…
 
IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where the individuals outside your squad matter as much as the rangers you deploy on each map. We discuss: How too much narrative can be detrimental to the game Pre-production is one of the most important part of de…
 
Are you a fan of the show? We need your help! Please take a moment to fill out this quick listener survey. Stig Asmussen sits down with Ted Price to talk about his journey from drawing art to game development, owning failures while sharing successes with the team, sharing their mutual experiences working on existing IP, and discussing what it's lik…
 
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