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Best Gameindustry podcasts we could find (updated March 2020)
Best Gameindustry podcasts we could find
Updated March 2020
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
The GameDaily BizCast is a weekly news show with GameDaily's managing editor, Amanda Farough, and a few news writers that regularly contribute to GameDaily. We talk about the game industry, what's going on in business around the industry, and provide context around trends, happenings, and major events.
 
Game Hugs is a fortnightly podcast that focuses on the individuals who work in the computer and video game industry. From publishers to journalists, developers to esports, artists to cosplayers, there are fascinating, entertaining, and god forbid maybe even educational stories to be told about what goes on behind the scenes. Created by Guy ‘Yug’ Blomberg, hosted by Jason Imms.
 
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show series
 
Animal Crossing: New Horizons is here! We get deep into our new island vacation package. Also: D.J. tries to make something of himself in Final Fantasy XIV, then escapes our weird new reality with some Resident Evil 3. Episode Timeline: (0:29) - Intro (5:59) - D.J. VS Final Fantasy XIV (17:38) - Animal Crossing: New Horizons (54:47) - Resident Evil…
 
In this episode, I talked to Jordan Thomas, the designer of Thief: Deadly Shadows, Director and Writer of BioShock 2 and The Blackout Club. We talk about his past, breaking into the video game industry, working with Ken Levine on BioShock and some new interesting insights about his career.By Hamidreza Nikoofar
 
A big part of being a game developer is being in-between big projects. Sometimes, the in-between phase isn't just a few days or months, and it can feel like you're losing steam if you're not kicking off the next big game. Regardless of the timing, there are always small things you can do to improve yourself and your work if you need/want to use tha…
 
Now that we have plenty of time on our hands, we settle in to discuss the subtle joys of MMO living, and how Animal Crossing could take a few notes. (Or maybe it already has?) Also, picross procedural Murder by Numbers, and corgi-clicker Rescue Pets. Episode Timeline: (0:29) - Intro (9:10) - Final Fantasy XIV VS Animal Crossing (32:15) - Murder by …
 
The Coronavirus is sweeping the world and is forcing every company to impose remote working. Are their upsides to this for the game industry? Is this real, or do we not know the long-term implications on this just yet? For the video version, please visit https://youtu.be/bd6geYIQm3M https://www.wingsfund.me/gdcrelief Support us on Patreon and get t…
 
We played Final Fantasy VII Remake Demo and have some thoughts. But don't worry, there's also: Florence! PC Building Simulator! And, of course, Good Pizza, Great Pizza! Episode Timeline: (0:29) - Intro/Slay the Spire (7:33) - Final Fantasy VII Remake (35:28) - PC Building Simulator (43:23) - Florence (52:28) - Good Pizza, Great Pizza (1:06:39) - Ou…
 
How bad is the Coronavirus affecting game devs? Does Stadia have a chance to turn things around in 2020? Geforce Now all fluff? What is going on with Riot Games?! Watch this Roundtable News episode to find out! For the video version, please visit https://youtu.be/IY2fn4WxNEw Support us on Patreon and get the exclusive weekly episodes of Life Unchai…
 
California AB5 Bill passed in November 2019 and are already having ramifications in all creative industries, including the game industry. Contractors all over California are finding themselves at a disadvantage and Zac Rich helps paint a clear picture on what this all means for game devs. Check out https://www.outstandly.com/ for all your art servi…
 
Randy contends with a meat buddy in Journey to the Savage Planet. D.J. gets decadent for Star Trek Online's 10th anniversary. Also, Death Stranding keeps getting in the way of D.J. trying to play Death Stranding. Episode Timeline: (0:29) - Intro/How to avoid diseases at PAX East (11:57) - Journey to the Savage Planet (26:35) - Death Stranding (43:2…
 
Andre Cardoso started with curiosity on how game mechanics of major games were made and is now working at Unity as a Evangelist and has the hottest youtube channel, Mix and Jam. In this fireside chat, he shares his philosophy and his story of how he came to be! For the video version, please visit https://youtu.be/LusYiPV_a0w www.Unity.com https://w…
 
Randy gets hopped up on FEVER MODE in Lapis x Labyrinth. D.J. meditates over canceling Apple Arcade while he disassembles some junk in Assemble with Care, then plays a game he's wanted to try for 25 years. Also, Kentucky Route Zero ends well, but not without a few bumps in the road. Episode Timeline: (0:29) - Intro/RIPHQ (6:56) - Randy’s Entertainm…
 
There are many ways to approach marketing and Victoria lays down the foundation of being effective without spending a fortune. For the video version, please visit https://youtu.be/LJr6nKQSSjs @TheVTran Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game developmen…
 
Randy continues to bide his time until March, this week by sealing himself inside one of those sci-fi cube mazes in The Turing Test. D.J. presses X X X then Y Y Y and X X and Y Y Y again in Persona 5 Scramble. Also, revisiting Kentucky Route Zero. Episode Timeline: (0:28) - Intro (6:22) - Love is in the air (9:41) - Persona 5 Scramble (31:56) - The…
 
What is going on with crunch culture in the game industry right now? How is Google Stadia tracting with early adopters? How are indie game developers dealing with so many choices out there? What is the biggest impact for VR? Beat Saber or Half Life: Alyx? Watch this Roundtable News episode to find out! Check out https://www.outstandly.com/ for all …
 
The seven-year wait for us to talk about Kentucky Route Zero comes to an end. Meanwhile, D.J. presses on in Life Is Strange 2, even as the game tries to undo all his hard work. Also, Monster Hunter everywhere. Episode Timeline: (0:28) - Intro (2:36) - PAX East hype (11:40) - Kentucky Route Zero (27:05) - Life Is Strange 2, Episode 3 (42:14) - Monst…
 
You DO need a way to stand out in the market. You DO need a partner to help promote your game. You DON'T need hundreds of thousands of dollars to secure a license or IP. The market for licenses has changed dramatically in favor of developers and publishers. This session will give you an overview of licensing in 2019, how to select a good IP, and ho…
 
D.J. trades name-brand RPGs for something more generic in Minimal Dungeon RPG, in addition to jumping back into Life Is Strange 2. Randy can't decide how to bide his time until March and decides to put another 60 hours into Persona 5. Also: Luigi's Mansion 3, and Dragon Quest Builders 2. Episode Timeline: (0:28) - Intro/New music by DESK (3:54) - B…
 
Richard Khoo joins us to talk about starting a indie dev studio with his family. We discuss the challenges, game design principles, and differences that this unique situation presents and compare it to his AAA 300+ plus team past experiences. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please visit …
 
After some self-reassessment, D.J. finally allows himself to enjoy Wattam, the new game from Katamari Damacy creator, Keita Takahashi, Randy revisits that time he went on vacation but ended up solving a bunch of mysteries in The Touryst. And, BLOCK U! Episode Timeline: (00:40) - Intro/Delays (11:41) - The Switch shelf in the sky (15:35) - BlockuDok…
 
This talk will emphasize the importance of life experience and using that information to build gameplay moments which resonate with players. Tragedy, triumph, fear, bravery, etc… these are experiences and emotions we all share. By being mindful of these events, analyzing how your feeling, and how that results in your own actions, you can build a bl…
 
Part two of our 2019 game of the year round-up, featuring our absolute favorites, forbidden indies, and our most shamefully overlooked games. Episode Timeline: (00:40) - Intro (04:13) - The Outer Wilds (09:23) - The Touryst (13:19) - Untitled Goose Game (14:39) - Tetris 99 (16:39) - Yooka-Laylee and the Impossible Lair (20:52) - Devotion (25:05) - …
 
Ryan Kingslien is a successful entrepreneur and is the CEO of the Game Art Institute. In this episode, Ryan discusses his beginnings being a premiere evangelist in the beginning days of Zbrush and finding his passion into teaching game development. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please …
 
In part one (that's right) of our Game of the Year extravaganza, we look back at some of our favorites from 2019. And Death Stranding. Episode Timeline: (00:40) - Intro (03:16) - Death Stranding (10:46) - Tom Clancy's The Division 2 (18:41) - Monster Hunter World: Iceborne (21:55) - A Short Hike (27:02) - Phantasy Star (31:00) - Slay the Spire (37:…
 
Happy New Year! I will be ushering the first episode of 2020 with last year's review and what to look forward to for this upcoming year. The bulk of the episode also is about analyzing the biggest trends of the past decade and how game developers should look at the data to forge the path ahead! Support us on Patreon and get the exclusive weekly epi…
 
How do you put together an art team to manage resources and make the best out of smaller budget? In this talk, Cecil will compare how working from AAA studios is very different from running your own studio and share the challenges he’s had. In addition, he will show how to keep pushing to continue making games. For the video version, please visit h…
 
The games industry marginalizes people on multiple axes - but there are many of us here navigating work and life in these non-traditional and often precarious spaces. This talk is a pragmatic guide to surviving and - hopefully - thriving in the margins, delivering advice and insights collected over years of working in the games industry as a freela…
 
Game Development behaves pretty much like life: it is constantly evolving. This is probably one of the things that make this job so exciting, but also what it can make it pretty unsettling. In my experience, professionals that are more willing to embrace changes and, on top of that, to prepare for them (learning new stuff, collaborating with other …
 
This talk will teach you how to make connections, and get clients simply by generously sharing your knowledge with others. By making written or video content based on your wealth of experience, you will position yourself as an expert in your field, and help others solve their problems. This will lead to work opportunities, respect, and personal ful…
 
Jonathan Holmes is the Community Manager & Support Lead @ Quixel, which is now a part of Epic Games. In this fireside chat during GduX.me 2019 Part DeuX, Jonathan speaks on the topic of new evolving technology constantly changes the workflows of game developers, and advises how to thrive in these conditions. For the video version, please visit http…
 
We’re out drinking the devil in Afterparty and wielding the baseball bat of legend in Yakuza: Like a Dragon. Also: Holedown arrives on the Switch, and we escape the early slog (mostly) as Death Stranding moves into an exciting new chapter. Episode Timeline: (00:26) - Intro/Drunktacular hype (07:48) - Yakuza: Like a Dragon (26:15) - Afterparty (45:0…
 
Michael Brown is the CEO of Vicarious PR (vicariouspr.com) and we discuss the pitfalls and successes of how developers promote their games. For the video version, please visit https://youtu.be/-QjqzZiuOvI www.vicariouspr.com https://twitter.com/VicariousPR Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the s…
 
Matthew Burns is a Writer, Composer, & Game Developer and a podcast-favorite for his introspective thoughts on the game industry. He joins us to discuss the latest developments within the industry. For the video version, please visit https://youtu.be/OX3_6ujXBLM https://www.linkedin.com/in/mburns/ @matthewseiji Support us on Patreon and get Games R…
 
While we mentally prepare ourselves for Death Stranding, we're picking up some cash on the side in Neo Cab, making a mess in Luigi's Mansion 3, and trying to figure out what NieR: Automata is doing in Final Fantasy XIV. Episode Timeline: (00:26) - Intro (04:11) - Extra Life (05:39) - Google Stadia (13:30) - Neo Cab (36:10) - Luigi's Mansion 3 (57:3…
 
Games ReCAP (AKA Roundtable Discussion) is when we gather game dev professionals and offer their opinions on the state of the game industry affairs that affects game developers. This segment took place in GduX.me 2019 Part DeuX on Day 2. For the video version, please visit https://youtu.be/c5hj1QF46V8 Support us on Patreon and get Games ReCAP, our …
 
We survived another Extra Life weekend! Hear about the games we played, including: We Were Here, Devotion, River City Ransom, Medievil, Spelunky, and, of course, Fortnite. Episode Timeline (00:26) - Intro (08:05) - Good Morning/Spelunky (09:14) - River City Ransom (13:42) - Medievil (26:44) - Fortnite (39:09) - We Were Here (50:56) - Devotion (1:01…
 
The game industry is a tough place especially with veterans every year having less and less options. Des Gayle talks about his personal experience through the industry and how it has evolved his career and thinking in games. For the video version, please visit https://www.youtube.com/watch?v=i3CjzrbGSaM http://www.alteredgene.co.uk/index.html https…
 
We're getting spoooooky with creepy games like Return of the Obra Dinn, Yooka-Laylee and the Impossible Lair, and Dishonored 2! Also, we have a poor grasp of what the word "spooky" means. Episode Timeline 00:26 - Intro/ExtraLife hype 07:40 - Return of the Obra Dinn 30:48 - Yooka-Laylee and the Impossible Lair 46:22 - Dishonored 2 1:02:18 - Outro…
 
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