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Best Gameprofessional podcasts we could find (updated July 2020)
Best Gameprofessional podcasts we could find
Updated July 2020
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
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The Roundtable Crew discusses the Playstation 5 reveal event ► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps ► Check out the video version: https://youtu.be/hsgMBKr1s64 ···················································································· Watch live 11 AM PST Tuesdays on https://www.twitc…
 
Ryan Sumo is a cofounder ofSqueaky Wheel living in the Philippines. His studio has shipped two indie titles, Political Animals and Academia Game. ► Check out the Parsec for Team: https://bit.ly/3dIMnQA ► Check out the video version: https://youtu.be/MIV6lIVV9m4 ···················································································· ●ht…
 
Celia Hodent is a Game UX consultant, author of The Gamer's Brain. In this episode we discuss the application of UX design for game development and how current events are impacting the industry. ► Check out the Parsec for Team: https://bit.ly/3dIMnQA ► Check out the video version: https://youtu.be/gboClwan094 ·······································…
 
This talk will share information about a world outside“traditional” game development. Medical gaming, simulation, training, mental health, and numerous other excellent opportunities are available and growing. Learn about these options, the pros and cons, and if any are right for your game development career. ► Check out Parsec for Team: https://bit…
 
Learning To Help People Create Content 10x Faster, Our Software Is Over 200x Faster To Learn Than Traditional Tools, And Was The First In The World With Real-Time Co-Creation, Letting Remote Teams Work Together. We Have Over 30,000 People Using Our Tools Today And Are Determined To Grow Until We Have Democratized 3D Content Creation For Everyone. ►…
 
The Roundtable Crew discusses the Unreal Engine 5 demo, and Last of Us 2 reactions. ► Check out the Parsec for Team: https://bit.ly/3h7BEkQ ► Check out the video version: https://youtu.be/AefXTEFhN4U ···················································································· Watch live 11 AM PST Tuesdays on https://www.twitch.tv/blu_champs…
 
Cornelius Dammrich is a master 3D artist and he sits down to talk about the inspiration behind his artwork as well as letting us peek behind his process. We take a deeper look at one of his projects called Blitz... https://www.gamedevunchained.com/blog-1/2020/4/14/dammrich https://twitter.com/planetzomax https://www.instagram.com/corneliusda... htt…
 
Brad Hart is the CTO of Perforce, which is the number 1 leading software for big and small game companies using version control. He helps organizations in times especially now, to keep companies productive and connected. We cover everything on how the pandemic is changing the industry, and is forcing for some permanent changes. For the video versio…
 
The Substance team from Adobe joins us this week to discuss the future of Material Creation in the game industry. Jeremie Noguer is the Principal Product Manager on the Substance Team, along with Francois Cottin who is the Marketing Director on the team. For the video version, please visit https://www.youtube.com/watch?v=AZieQU1T8G0 This episode is…
 
Let's see catch up with what COVID-19 has impacted the game industry in month 2. Magic Leap is making a massive layoff. Stadia Direct? What's the latest count on VR headsets. Valorant is hot, but in what way? Check out this week's Roundtable News Episode. For the video version, please visit https://www.youtube.com/watch?v=Vc99kP1nVVs This episode i…
 
Shora Farahani is a Senior Level Artist and have been all over the United States working at prominent studios like Sledgehammer Games, Naughty Dog, and now Ghost Story Games (formerly Irrational Games). He share his personal story while working at Naughty Dog and the pressure of its environment. We also dive into the state of contract work being ov…
 
Renee Gittens is the Executive Director of IGDA (https://igda.org/) and joins us to talk about the relief efforts that are available for indie developers this year. COVID-19 has derailed many plans for developers around the world and we discuss strategies of how to best combat the issues and still win as a game developer. For the video version, ple…
 
Zeng Xiancheng is the solo indie developer for Bright Memory. What makes his feat so fantastic is that the game looks and plays like a AAA game utilizing the latest technology in game tech. We talk about his process and determination to complete this commercial success story. For the video version, please visit https://youtu.be/pwIOcaC0188 https://…
 
Scott Knapp comes on and talks about the state of lighting for both the VFX and game industries. What it means to be a lighting artist and how it's one of the leading jobs that is hot in demand right now, and how virtual production is playing a major part. For the video version, please visit https://www.youtube.com/watch?v=eJTROSzRrfE https://scott…
 
Everyone in the industry is forced to work from home. Is it a dream come true? Magic Leap is looking to sell but is it coming off as desparate? Naughty Dog is overworking people again...and GameStop self-proclaims as a essential business. Check out this week's Roundtable News Episode. For the video version, please visit https://youtu.be/Gf0q7Z9lSko…
 
Epic Games is getting into the publishing game. Is it as ground breaking as everyone is making it out to be? Watch the video version here https://www.youtube.com/watch?v=--t6M9uDtYE Watch live 11 AM PST Tuesdays/Thursdays on https://www.twitch.tv/blu_champs Subscribe! http://www.youtube.com/bluchamps?sub... Support us and get some cool perks! https…
 
A big part of being a game developer is being in-between big projects. Sometimes, the in-between phase isn't just a few days or months, and it can feel like you're losing steam if you're not kicking off the next big game. Regardless of the timing, there are always small things you can do to improve yourself and your work if you need/want to use tha…
 
The Coronavirus is sweeping the world and is forcing every company to impose remote working. Are their upsides to this for the game industry? Is this real, or do we not know the long-term implications on this just yet? For the video version, please visit https://youtu.be/bd6geYIQm3M https://www.wingsfund.me/gdcrelief Support us on Patreon and get t…
 
How bad is the Coronavirus affecting game devs? Does Stadia have a chance to turn things around in 2020? Geforce Now all fluff? What is going on with Riot Games?! Watch this Roundtable News episode to find out! For the video version, please visit https://youtu.be/IY2fn4WxNEw Support us on Patreon and get the exclusive weekly episodes of Life Unchai…
 
California AB5 Bill passed in November 2019 and are already having ramifications in all creative industries, including the game industry. Contractors all over California are finding themselves at a disadvantage and Zac Rich helps paint a clear picture on what this all means for game devs. Check out https://www.outstandly.com/ for all your art servi…
 
Andre Cardoso started with curiosity on how game mechanics of major games were made and is now working at Unity as a Evangelist and has the hottest youtube channel, Mix and Jam. In this fireside chat, he shares his philosophy and his story of how he came to be! For the video version, please visit https://youtu.be/LusYiPV_a0w www.Unity.com https://w…
 
There are many ways to approach marketing and Victoria lays down the foundation of being effective without spending a fortune. For the video version, please visit https://youtu.be/LJr6nKQSSjs @TheVTran Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game developmen…
 
What is going on with crunch culture in the game industry right now? How is Google Stadia tracting with early adopters? How are indie game developers dealing with so many choices out there? What is the biggest impact for VR? Beat Saber or Half Life: Alyx? Watch this Roundtable News episode to find out! Check out https://www.outstandly.com/ for all …
 
You DO need a way to stand out in the market. You DO need a partner to help promote your game. You DON'T need hundreds of thousands of dollars to secure a license or IP. The market for licenses has changed dramatically in favor of developers and publishers. This session will give you an overview of licensing in 2019, how to select a good IP, and ho…
 
Richard Khoo joins us to talk about starting a indie dev studio with his family. We discuss the challenges, game design principles, and differences that this unique situation presents and compare it to his AAA 300+ plus team past experiences. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please visit …
 
This talk will emphasize the importance of life experience and using that information to build gameplay moments which resonate with players. Tragedy, triumph, fear, bravery, etc… these are experiences and emotions we all share. By being mindful of these events, analyzing how your feeling, and how that results in your own actions, you can build a bl…
 
Ryan Kingslien is a successful entrepreneur and is the CEO of the Game Art Institute. In this episode, Ryan discusses his beginnings being a premiere evangelist in the beginning days of Zbrush and finding his passion into teaching game development. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please …
 
Happy New Year! I will be ushering the first episode of 2020 with last year's review and what to look forward to for this upcoming year. The bulk of the episode also is about analyzing the biggest trends of the past decade and how game developers should look at the data to forge the path ahead! Support us on Patreon and get the exclusive weekly epi…
 
How do you put together an art team to manage resources and make the best out of smaller budget? In this talk, Cecil will compare how working from AAA studios is very different from running your own studio and share the challenges he’s had. In addition, he will show how to keep pushing to continue making games. For the video version, please visit h…
 
The games industry marginalizes people on multiple axes - but there are many of us here navigating work and life in these non-traditional and often precarious spaces. This talk is a pragmatic guide to surviving and - hopefully - thriving in the margins, delivering advice and insights collected over years of working in the games industry as a freela…
 
Game Development behaves pretty much like life: it is constantly evolving. This is probably one of the things that make this job so exciting, but also what it can make it pretty unsettling. In my experience, professionals that are more willing to embrace changes and, on top of that, to prepare for them (learning new stuff, collaborating with other …
 
This talk will teach you how to make connections, and get clients simply by generously sharing your knowledge with others. By making written or video content based on your wealth of experience, you will position yourself as an expert in your field, and help others solve their problems. This will lead to work opportunities, respect, and personal ful…
 
Jonathan Holmes is the Community Manager & Support Lead @ Quixel, which is now a part of Epic Games. In this fireside chat during GduX.me 2019 Part DeuX, Jonathan speaks on the topic of new evolving technology constantly changes the workflows of game developers, and advises how to thrive in these conditions. For the video version, please visit http…
 
Michael Brown is the CEO of Vicarious PR (vicariouspr.com) and we discuss the pitfalls and successes of how developers promote their games. For the video version, please visit https://youtu.be/-QjqzZiuOvI www.vicariouspr.com https://twitter.com/VicariousPR Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the s…
 
Matthew Burns is a Writer, Composer, & Game Developer and a podcast-favorite for his introspective thoughts on the game industry. He joins us to discuss the latest developments within the industry. For the video version, please visit https://youtu.be/OX3_6ujXBLM https://www.linkedin.com/in/mburns/ @matthewseiji Support us on Patreon and get Games R…
 
Games ReCAP (AKA Roundtable Discussion) is when we gather game dev professionals and offer their opinions on the state of the game industry affairs that affects game developers. This segment took place in GduX.me 2019 Part DeuX on Day 2. For the video version, please visit https://youtu.be/c5hj1QF46V8 Support us on Patreon and get Games ReCAP, our …
 
The game industry is a tough place especially with veterans every year having less and less options. Des Gayle talks about his personal experience through the industry and how it has evolved his career and thinking in games. For the video version, please visit https://www.youtube.com/watch?v=i3CjzrbGSaM http://www.alteredgene.co.uk/index.html https…
 
This talk will teach you how you can start making your very own Youtube Channel to become a better game developer and make a name for yourself and your work! We'll go over the pros and cons of having a Youtube channel, how to keep it growing, equipment needed, and lots more. For the video version, please visit https://www.youtube.com/watch?v=SFi0Ht…
 
Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey... For the video version, please visit https://youtu.be/AJq7Itv7Fes https://github.com/jlingema Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in …
 
Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our live…
 
Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends. For the video versi…
 
Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really going on…
 
SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. And he'll discuss how we'…
 
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work. We also cover how Flight…
 
Game development can be exhausting, especially in sketchy workplace environments. If we’re looking for a long career in game development, how do we keep our passion and motivation from burning out along the way? Burnout is difficult to come back from, so how do we pace ourselves properly? There's no "one size fits all" answer, but here's one take o…
 
Becoming a successful game developer relies on so many factors besides just determination, commitment, and consistency. There are lotteries that people are dealt with and plays a heavy part in a person's outcome, such as location. Igor Puskaric lives in Croatia, a country in Eastern Europe, where the game development scene is in its infancy and the…
 
Rhianna has worked on the biggest franchises as a Narrative Designer and has opted to take control of her career. In this honest conversation we cover many bases on what makes a good narrative designer and how to leverage one's skill set and experience to finally call the shots. For the video version, please visit https://www.youtube.com/watch?v=NU…
 
Jake is a veteran indie and has shipped 11 games since 2005. He'll talk about his approach to running a sustainable indie microstudio and will share data he has collected that will help you to make strategic decisions about launching games on Steam and beyond. For the video version, please visit https://www.youtube.com/watch?v=20Iy2FhDlJo https://g…
 
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