show episodes
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
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show series
 
Lyndl Kempis breaks down his latest personal project, the Snake Way Cruiser. He walks through his planning stages from using Blender all the way to a fully rendered video while talking about his dev's mid-life crisis. https://www.artstation.com/artwork/485bOY Connect with Lyndl: https://www.artstation.com/lyndl40k https://www.linkedin.com/in/lyndlk…
 
Daniel Bystedt is a character & creature artist currently working at Embark Studios in Stockholm Sweden. He has been betting big on using Blender for his whole workflow and his experience reflects what the industry is and needs to move towards, simplicity. Check out the show notes: https://wp.me/pcB0ew-Pf​ Connect with Daniel: https://www.linkedin.…
 
This episode was Sponsored by Autodesk. For amazing resources and a vast online hub of articles, tutorials, and content for 3D artists please check out https://area.autodesk.com/​. Ray Graham is the Technical Director at Unity Technologies. He has been in leadership positions at game studios and tech companies throughout his long career, and was gr…
 
This talk will go over how to navigate working in both industries as a lighting artist. We will deep dive into how to make yourself marketable in both industries, and steps you can take to get your foot in the door as a lighter for both. I'll discuss the differences and similarities and what you need to know if you're seriously considering transiti…
 
As contributors who are passionate about our craft, artists can often times tunnel vision into the perfect aesthetic. But sometimes this is not what production needs. This talk explores the forbidden topic of money, and how it relates to our daily tasks. This will cover unconventional approaches to methods, tools, and mindsets that might be taboo, …
 
What is Epic's grand plan? Fortnite + Rocket League + Fall Guys, are they really going to complete Ready Player One?! The ultimate gaming experience? Check it out in this month's roundtable news. Check out the show notes: https://wp.me/pcB0ew-OV Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by www.gameschoolonline.…
 
In this talk, you'll learn the basics of Intellectual Property, including how to protect your work and reputation. We'll discuss trademarks, copyrights, and patents. From your code and art to your relationships, you'll learn the value of, and how to protect and enforce, these assets. https://www.shraybmanlaw.com/ Show Notes: https://wp.me/pcB0ew-OE…
 
Sponsors: E-WIN gaming chairs https://bit.ly/3ovyBG4 use code Gamedev for 30% off Lisa Loneva breaks down her Wanderer Project and teaches how she approached her AAA quality character. We also touched on issues about being an artist in Eastern Europe and how youtube is her primary source of education. Check out the show notes: https://www.youtube.c…
 
The world of investing is a mysterious place and Daniel is no stranger in placing his bets in the game industry. After successfully being acquired by Epic Games, Quixel, his first investment, he is looking to repeat with two prospective companies like Elias Software & Polygonflow. This episode is all about what the other side looks like. Check out …
 
Every big game both indie and AAA are moving towards proceduralism. A movement Luiz plays a big part in by pushing Houdini game dev tools for industry acceptance. Currently he is a Sr. Technical Artist at Rockstar and stops by to discuss the current and future state of utilizing proceduralism in games. Check out the show notes: https://wp.me/pcB0ew…
 
Anthem is officially cancelled. Epic VS Apple VS VALVE?! AR is entering into the fight now?! Find out in this month's roundtable news episode. Check out the show notes: https://wp.me/pcB0ew-NK Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by Silen Media! You are creating an exciting world. But are the players truly…
 
Black Tabby Games is an indie studio founded by Real Married Adults Abby Howard and Tony Howard-Arias. Their games tell the kinds of stories than only games can tell, and fall at the intersection of horror and humor. Check out the show notes: https://wp.me/pcB0ew-NF Connect with Abby & Tony! ●https://www.blacktabbygames.com/ ●https://twitter.com/bl…
 
Scott Roger is a designer and educator of over 50 published games including the tabletop games Pantone the Game, Rayguns and Rocketships, and the upcoming Diamonds & Dinosaurs. You can also catch him in the movie Gamemaster. Check out the show notes: https://wp.me/pcB0ew-MU Connect with Scott Rogers! ●https://www.linkedin.com/in/scottrogersdesigner…
 
Mauro Frau is the co-founder and creative director at Treehouse Ninjas, an independent studio creating high-end environment art and lighting for movies and games. He has amazing insights in how entertainment industries are slowly merging together and saw what's happening now many years ago. Check out the show notes: https://wp.me/pcB0ew-MU Connect …
 
Just like the premonition set into play as soon as Stadia was announced, the first-part game development has been shut down! Did we see this coming? Yes, sorta, but what does mean for the future of streaming games? Find out in this episode. Check out the show notes: https://wp.me/pcB0ew-Mn Connect with Ray! ● https://twitter.com/Wadarass This episo…
 
Joel Durham is a digital artist that has worked at highly coveted studios in both the game and visual effects companies. Gracing studios like Sledgehammer Games, Blur, MPC, and Digital Domain with his great work. In this week's episode, he introduces the thrill and the onset of a 3D revolution of VR sculpting! Check out the show notes: https://wp.m…
 
Leo Gonzalez is the co-founder of GoDemics, an external development studio that works with top studios around the world delivering AAA experiences. In this episode, we dive into the background of my partner-in-crime and learn how GoDemics came to be. Check out the show notes: https://wp.me/pcB0ew-M5 Connect with Leo! ● https://www.linkedin.com/in/l…
 
Dave Mervik is currently a Senior Narrative Designer for Little Nightmares II at Tarsier Studios. We dived deep into the current climate and limitations of being a creative, and what are the possible benefits for game developers are. Check out the show notes: https://wp.me/pcB0ew-LV Connect with Dave! ● https://tarsier.se/ ●https://tarsier.se/games…
 
Jay Wilson has been in the industry for decades and have lent his talents working at EA, Relic, and Blizzard. He is best known for being the game director on Diablo 3. He has since took a break from the industry for 4 years to publish his first novel, Deadman Detective (https://amzn.to/3iOEX1h). In this episode, I had the pleasure of talking to Jay…
 
The game industry had the most anti-remote work attitude for decades before the pandemic. However, a major paradigm shift for how me make games have occurred and we beg to ask the question: can we handle going fully remote? Check out the show notes: https://wp.me/pcB0ew-Lh Connect with Ray Graham on twitter: https://twitter.com/Wadarass Connect wit…
 
Miklos Bencz is a artist from Hungary that is completely self-taught. His artwork speaks for itself for being original and has a final quality that really pushes the 3d medium. In this session, we go behind his working process and how he keeps listening to his internal artistry for the love the craft and choosing it over money. Check out the show n…
 
Scott Lagrasta is currently a Programmer at Massive Entertainment, a Ubisoft Studio. Previously, before switching to programming he was a successful designer contributing to high-profile AAA games like Bioshock 2 and The Bureau: XCOM Declassified. He shares his experience in having a dual career within the game industry and we touched base on what …
 
Gabriel Yeganyan is currently a Senior Concept Artist at Respawn and has worked with many top leading studios like Riot, Infinity Ward, and Sony Santa Monica Studios. He recently contributed to the Jedi: Fallen Order project and in this interivew he was able to share how his process to approaching architecture in concept art. He also gives his thou…
 
Joe Walsh is the Lead game designer at Mediatonic and helped introduced the world to Fall Guys. Since it's debut, Fall Guys has broken many records. In this interview we do a deep dive behind the studios early prototype and learn about the meteoric rise of the biggest game of 2020. Check out the show notes here: https://wp.me/pcB0ew-Iy This episode…
 
Wrapping up 2020 in the best way possible with some standout moments and lessons from fantastic people! Check out the show notes here: https://wp.me/pcB0ew-I1 SPONSERS: http://gameschoolonline.com/ Watch live 11 AM PST Tuesdays ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.c…
 
Daybreak Studios recently got acquired for $300 million dollars and I don't know why. In this special segment, I will dive into the history of the studio, investigate it's Glassdoor reviews, and learn more about who acquired them to try to understand what's going on. Check out the show notes for this episode: https://wp.me/pcB0ew-HI SPONSERS: http:…
 
Mel Kirk is the COO of Zen Studios, specializing in creating pinball machines, and handles the business development for the studio. His studio is use to working with big partners: from Star Wars, Marvel and Ghostbusters to DOOM, Telltale’s The Walking Dead and Portal. Yet Zen Studios have remain indie to the core. In this episode, Mel offers a grea…
 
Jason Lee, who has been designing games at Relic Entertainment for over a decade. Some of the titles he has worked on includes: Age of Empires 4 and Company of Heroes. Currently, he is involved in the development of Infinite Fleet, a sci-fi- MMO title developed by Pixelmatic. Check out the show notes: https://wp.me/pcB0ew-GU https://pixelmatic.com/…
 
Adnan Chaumette is the founder of Polygonflow which is a company working on new ways to create tools without code. Check out links from this episode: Check out the show notes: https://bit.ly/2K5vbuk ● http://polygonflow.io/ ● https://www.youtube.com/watch?v=WmBnt3P5cGI ● https://www.linkedin.com/company/polygonflow SPONSERS: http://gameschoolonline…
 
Scott Milliard is the Managing Director at Feardemic. He has decades worth of experience managing teams across the globe shipping games through distributed talent. He is a tremendous resource and speaks to how more than ever, that remote working isn't a temporary trend but how teams will collaborate for many years to come. Check out links from this…
 
In this month's Roundtable News episode the crew discusses the latest polarizing topic if Streamers should pay a licensing fee for games? ► Check out the video version: https://youtu.be/4Nbi4kES86I SPONSORS: ► http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https:/…
 
Many Developers Know The Technical Skills Behind Development But Marketing Is Still A Big Mystery To Many. Why Exactly Does It Matter? When Do You Start? What Steps Do You Take? The Fact That Many Examples Can Become Outdated Makes It Seem Even More Imposing. What If It's Really Just About Perspective Like Many Creative Skills. This Is A Simple And…
 
Surviving Long Term in the Games Industry Moo Yu Has Taken A Seemingly Bizarre 15-Year Route Through The Game Industry With Stops In AAA, Facebook, Mobile, Indie, And Even Children's Web Games. He'll Attempt To Make Sense Of This By Discussing His Strategy Of Investing In Himself To Fight The Constant Battle Of Finding A Place In The Ever-Changing …
 
In this month's Roundtable News episode the crew discusses the latest polarizing topic if Streamers should pay a licensing fee for games? ► Check out the video version: https://youtu.be/AX4Hi03qKtk SPONSORS: ► http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https:/…
 
It took 200+ episodes for me to Unchained myself from my 9 to 5 job in the industry. This is to look at the current climate for game developers and provide an update of what the last 2 years looked like in a new transitional part of my life where I am able to work on what I want, where I want, and have financial stability. ► Check out the video ver…
 
In this month's Rountable News episode the crew discusses the latest controversy of Cyberpunk 2077 developer going back on their word for not making their team crunch. ► Check out the video version: https://youtu.be/6Ac1ImQyaEw SPONSORS: ► https://www.eliassoftware.com/ ► http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/s…
 
Hawken Miller is a journalist, streamer, and pro gamer. As young kids, he was diagnosed with Duchenne Muscular Dystrophy (DMD), a genetic disorder that results in progressive muscle weakness – most boys living with DMD do not survive beyond their mid-twenties, and those that do are typically in a wheelchair by age 12 and may experience social isola…
 
Pontus Mahler have worked in incubator programs to help indie developers find funding for their games. What is that world looking like during the Pandemic? ► Check out the video version: https://youtu.be/ou_TmkmJ8cc SPONSERS: https://www.eliassoftware.com/ http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website…
 
In this month's Rountable News episode the crew discusses the latest debacle between Epic VS Apple. Microsoft buying up Zenimax, Sony never going all in with the subscription model, and Tencent being under pressure. ► Check out the video version: https://youtu.be/bKXkyMtemK0 SPONSORS: ► https://www.eliassoftware.com/ ► http://gameschoolonline.com/ …
 
Kristopher Eng and Philip Bennefall from Elias Software talks about their tool that is upending how the industry works with sound. Their adaptive technology creates creative flexibility for both composers and developers. ► Check out the video version: https://youtu.be/PiO2KpW4kic ● https://www.eliassoftware.com/ ●http://gameschoolonline.com/ ● Join…
 
Brad Hart is the Chief Technology Officer at Perforce & Johan Karlsson is a Senior Consultant there and we discussed a survey that Perforce recently conducted about the State of the industry. Check out the full survey here ● https://www.perforce.com/resources/vcs/game-development-report ► Check out the video version: https://youtu.be/_eR1x5GhqXs ··…
 
This week we sit down and the discuss the development behind Raji: An Ancient Epic. It is an action-adventure game set in ancient India. ► Check out the show notes: https://wp.me/pcB0ew-Hf ···················································································· https://www.rajithegame.com/ https://store.steampowered.com/app/730390/Raji_…
 
The Roundtable Crew discusses the showdown of the Decade with Epic getting in the ring with Apple about its 30% cut. ► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps ► Check out the video version: https://www.youtube.com/watch?v=DBIV45ZgxdU ································································…
 
Minecraft, Dreams, Trove, And Roblocks.. What Do These Popular Games All Have In Common? They All Feature Or Are Built Around User Generated Content. This Talk Will Deep Dive Into The Risks To Developers And Publishers When Their Game Features User Generated Content. Together We Will Explore What Legal Tools Are Available To You And How Each Operat…
 
So much crazy stuff going on at Ubisoft. Let's take a breather and review what is happening and try to break it down and decide what really is going on, ···················································································· Watch live 11 AM PST Tuesdays on https://www.twitch.tv/blu_champs ♥ Subscribe: http://www.youtube.com/bluchamps?…
 
The mobile industry have always been a uncharted territory to game developers outside the mobile game industry. But the conversation with Nadav helps fill in that gap and why mobile games is laying the foundation of our industry. ► Check out the video version: https://youtu.be/yDNEYviNEnY ····························································…
 
Working in game development with a background as a researcher allows to compare two very different environments: A large particle physics laboratory and a small game development studio that creates games that lean towards artistic expression. Looking at parallels and differences of these two environments will allow to cover topics like automation, …
 
This session will be a moderated conversation about the ever shifting landscape of visual art in the entertainment industry (games included)! Through the lens of experienced professionals, the hope is to communicate to aspiring artists how to avoid pitfalls, revealing common struggles of surviving as an artist in entertainment, and providing some p…
 
This talk will be a personal and technical roadmap of a game developer in Eastern Europe, where resources and a career in game development is scarce. ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Check out Game School Online: https://beta.gameschoolonline.com/bundles/ApprenticeClub ► Check out the video ve…
 
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