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Best Leveldesign podcasts we could find (updated July 2020)
Best Leveldesign podcasts we could find
Updated July 2020
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
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show series
 
Its the start of the month, which means more amazing resources for us all to enjoy by our brothers and sisters in the industry Join The Community: bit.ly/33xpKbG ----- Links ----- Quest Design - bit.ly/3iAkTzl Persona 5 Relationship Manger - bit.ly/38vMFbu Outpost Design - bit.ly/2NWteiO Rebranded Games - bit.ly/38xFxeM ----- Contact me ----- Twitt…
 
Although E3 may have been canceled sadly due to COVID, that does not stop this magnificent industry from rolling, I talk about all the cool announcements of games we saw, which ones I am excited for and much much more. Support the Show: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesign…
 
A fantastic guest joins me for the podcast, the lovely Andrei Dubinin who breaks down the design choices behind mobile and hyper-casual games. Not only this to inform you all of a great opportunity of their own Game Jam: my.games/jam ----- Patreon ----- bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ E…
 
Joined by a great guest Josh Bycer, host of Game Wisdom, we take a deep look at how Control uses amazing techniques to tell its mysterious and strange story through its environments. Support the Podcast: bit.ly/33xpKbG ----- Contact Josh Bycer ----- Twitter: twitter.com/GWBycer YouTube: www.youtube.com/c/game-wisdom ----- Contact me ----- Twitter: …
 
This topic was recommended by one of our members of our great community, as I talk about the overall game making process, zooming out to talk about how a game goes from an idea to the box. Join the Community: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platfo…
 
It's the start of the month which now means more amazing resources for all of you to check out and enjoy! Join The Community: http://bit.ly/33xpKbG ----- Resources ----- Surviving the Indiepocalypse - https://bit.ly/2XmTJTP Independent by Design - https://bit.ly/36P6zgM The Point of Status Effects - https://bit.ly/2ZXAFxb Transitor Story -https://b…
 
Another great round of questions for the podcast, where I am joined by Dan Howard, as we answer your questions as best we can about game dev and level design. Join The Community: bit.ly/33xpKbG ----- Contact ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platforms ----- iTunes: goo.gl/RDWSmX Y…
 
A true pleasure for me, to sit down with a friend but also a man who had a huge role in giving me my break into the AAA Game Industry Andy Willans. He is the Game Director at Sumo Digital Newcastle, working on many fantastic titles. Join the Community bit.ly/33xpKbG ----- Contact Andy ----- Twitter: twitter.com/Doobivoos ----- Contact me ----- Twit…
 
In this episode, I get a chance to talk about how important it is to give the player choices! By giving the player agency we allow them to take control and keep them more engaged, I discuss a few ways to provide choice. Join the Community: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldes…
 
It is that time peeps, we sit down to share more amazing Dev resources for all of us to learn from! Join the community - http://bit.ly/33xpKbG ----- Resources ----- GMTK Stealth - https://bit.ly/2L083uQ Darkest Dungeon - https://bit.ly/2KYL9DZ Planning for Planning - https://bit.ly/2WESHRV Virtual Vernacular - https://bit.ly/3fm4ooM Layout & Compos…
 
Joined by another great LD named Kolbe, who has worked on the Halo series. As he breaks down what he has learned and found useful during his process, really fun conversation Please Support: bit.ly/33xpKbG ----- Contact Kolbe ----- Twitter: twitter.com/kolbepayne Portfolio: kolbepayne.artstation.com/ ----- Contact me ----- Twitter: twitter.com/MaxPe…
 
In this episode, I will be breaking down a great technique used mostly in Linear Level Design but also useful in environmental storytelling. Looking at some great examples of Black Messa and The Metro Series Please Support: bit.ly/33xpKbG ----- Travis's Blog ----- www.gamasutra.com/blogs/TravisHoff…n_Principles.php ----- Contact me ----- Twitter: t…
 
Nice time to answer some of your amazing questions! The LDL Community asks more great questions about game development. Please Support: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl…
 
With the remake of RE3 launched I thought it would be cool to take a look over their hub level design, how it all combines to make a very good horror xp. Please Support: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube…
 
Trynn Check is an independent game designer from DePaul University. She works at iThrive Games that promote mental health and teen thriving. She also has her studio called Intrynnsic Entertainment. We talk about her journey of going to school, working, and breaking into the game industry. Breaking into the game industry is hard, and entry-level job…
 
During this time we now all have at home, why not spend it checking in more amazing work for amazing Devs. Please support: bit.ly/33xpKbG ------ Reading Materials ------ Half Life 2 Post Mortum - bit.ly/2JszP2i Level Tips - https//bit.ly/2wNp6N3 GameDev.TV Podcast - spoti.fi/3dE2Gyk Game Replayability - bit.ly/33XG87t ----- Contact me ----- Twitter…
 
Voice actor Ben Britton graduated from NYU’s Tisch School of Arts and has been behind the mic for more than 30 years. You can hear him in a variety of games such as Lamplight City, Spellforce III, The Occupation, and many more. You have to learn how to edit files, work on volume levels, create a functional space for consistent recording, and learn …
 
Vincent Michael is one of the founding directors of YHWH Games that teach students how to create video games and transform them into self-sustaining artists. We discuss: Exploit your strengths and stop wasting time on your weakness Learn the different type of artists and stages of an artist There is no work/life balance, only work/life decisions Be…
 
Part 2 of the design break down for Kingdom Hearts 3, as this time I talk more about Level Design, as well as their system design. Hope you all enjoy. Please support: bit.ly/33xpKbG ------ Sponsor Outstandly ----- Outstandly -bit.ly/2sGYuuP ----- Article ----- gamasutra.com/blogs/MaxPears/201…cter_Evolution.php ----- Contact me ----- Twitter: twitt…
 
Award-winning British voice actor, Jay Britton has done 50 titles and over 300 characters ranging from indie studios to AAA developers. Games include Divinity Original Sin 2, FIFA 17, Starcraft 2, and more. We discuss: Voice actors should be experts in creating characters Get them involved in a project as soon as possible Table reads is a great way…
 
This week I had a chanceto play through the FFVII Demo, so I thought I would break down my thoughts on the Demo as well as the level design in it. Please Support: bit.ly/2sGYuuP ------ Sponsor ----- Outstandly -bit.ly/2sGYuuP ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Plat…
 
Mikolai Stroinski is a music composer that has worked on the Witcher 3, Dark Souls 2 trailer, Vanishing of Ethan Carter, and much more. We discuss: Think not just as a composer but as a video game maker as well. You don’t want to get too attached to your music because it might not fit the game. Trust your inner voice because it's a sign to either c…
 
Hey everyone, happy to be back (Sorry it is a day late) but I get a chance to sit down and suggest more amazing more by fantastic devs Please support: bit.ly/33xpKbG ------ Sponsor ----- Outstandly -bit.ly/2sGYuuP ----- Reading Materials ----- Story Telling in Level Design - bit.ly/2VSCFVN BloodRoots Combat - bit.ly/2x2rO0Q Level Design Illusion of…
 
Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red Dead 2, NBA Live Mobile, and Realm of Duels. We discuss: How to get into technical design Why you need to study and plan ahead of time before taking action His worst moment of working on a game that was destined…
 
Gary Kings of National Insecurities is a lead game designer, writer, editor that has worked on games such as Once Upon a Crime in the West and 2000:1 A Space Felony. We discuss: Get a producer to optimize teamwork and productivity. Before choosing a university, make sure it has the courses you want and need. Get better at game design - play lots of…
 
Joined by one of the level design community's most active members, the Lead Level Designer of Machine Games Mitja! I am sure most of you will be aware of how much of a big impact Mitja has, always willing to talk and share info on Level Design, we finally get to talk level design and I am super excited. Please Support: bit.ly/33xpKbG ----- Sponsor …
 
Finally getting a chance to sit down and discuss one of my favorite gaming franchises, breaking down the Kingdom Hearts finale and the design choices they made, the ones that we should respect. Please Support: bit.ly/33xpKbG ----- Sponsor - GameDev.Tv ----- Unity 3D C# - bit.ly/2GIO8y5 UE BluePrint - bit.ly/2u8CKZF ----- Kingdom Hearts Article ----…
 
It is the first of February so you all know that I must deliver to you amazing Guru's a reading list by other incredible devs! Please Support: bit.ly/33xpKbG ----- GameDev.TV ----- Unity 3D C# - bit.ly/2GIO8y5 Unity 2D C# - bit.ly/38TeCZS Unity NoCode - bit.ly/2GHd09v UE BluePrint - bit.ly/2u8CKZF UE4 Cinematics - bit.ly/2RLUVgI ----- Reading Mater…
 
Joined by the fantastic guest Jonathon Wilson, an experienced level designer, who comes to discuss more level design tips which will be extremely helpful. Please support the podcast: bit.ly/33xpKbG ----- Contact Jonathon ----- Twitter: twitter.com/Omnislash92 ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: lev…
 
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