Role With Me is a tabletop RPG radio play hosted by Nick Landis, better known as Lanipator on Youtube for his contributions to TeamFourStar. Our first story is called "The Ties That Bind" set on the divided continent of Marmaria, it follows the adventures of Wolfgang Connolly (Played by Distortion Devil), Daenir Highwind (Played by Shadowdancer Bob), and Asmo (Played by Curtis "Takahata101" Arnott) as they find themselves trapped in the middle of a conflict that is older than the nations tha ...
After the devastating loss of a companion at the hands of Vander the God of War our heroes travel forth to the city of Oasis to seek vengeance
Asmo, Wolfgang, T-Wig, Daenier, along with Dogod, Spike and the warriors of Damhammer face off against Theranak's invading Goliaths.
The Orc township of Damhammer comes under attack from a familiar face.
Having negotiated passage with the Centaurs, our heroes venture into a more fertile land closer to the great lunar well and come across a familiar face.
Having Reunited with Dogod our heroes continue their journey to the city of Oasis to make an audience with the God of War. To do so they must cross the land of the desert centaurs.
Asmo, Wolfgang, Daenir, and T-Wig come across a slaughter ground in the land of the Troglodytes. Who or what is responsible?
Having come to blows with one of the children of the God of War our heroes set forth into the vast desert of the golden sea.
After reuniting with their old friend Danier in the villiage of Solitude a terrifying foe appears. T-Wig gave chase confronting the behemoth. Wolfgang, Asmo, and Danier arrive on the scene just in time to find T-Wig at the monster's mercy.
While traveling through the Scorch, a territory controlled by a tribe of Fire Newts, T-Wig, Wolfgang, and Asmo are joined by Dogod's companion Spike. In an attempt to resupply and take cover from the desert's unforgiving climate the party heads from the nearest civilization in the hill lands.
After receiving aid from Maggie, The Hexwood Hag, and "negotiating" safe passage through a Giant's territory, Asmo Wolfgang and T-Wig begin their journey through the scorched lands west of the maintains.
Asmo faces his own mortality as the gang heads west in search of aid.
The gang seeks to escape Malatesh's prison but there is only one way to do so.
The gang heads to a newly uncovered temple built by the god of magic centuries ago in search of an ancient treasure.
Asmo copes with a new illness as our heroes attend a party hosted by Xander Crowley.
Wolfgang takes some time to teach the Caelum Diaboli cadets a lesson.
The ancient spell book is nearly in their grasp. Can our trio tango with Vennariel's evil Double?
After vanquishing the villainous Fumadin our heroes turn their attention to the missing spell book in the Wizlestine Spire.
After exiling himself to the north with the aid of Ramses Palto, Danier finds himself in a sticky situation as a diplomatic bargaining chip. Can he gain enough favor with the Archmage to prove himself of worth? Perhaps a few new friends can help.
With terrible horrors unearthed within the Sewers of Dragon's Rest, our party seeks to set things right.
The party finds a foul surprise waiting for them beneath the streets of Dragon's Rest
The Party finds their way to the monastery atop Platinum Peak and meet with its mysterious master.
Joining their friend Flix for a criminal trade deal in the sewers. What will our party find in the grimy underbelly of Dragon's Rest?
After their friend Daenir fled to the north, Asmo Wolfgang and T-Wig must deal with the consequences.
Our heroes find themselves back in Dragons' Rest seeking to control the aftermath of the events at the summit.
Making their way out of the Runner's Nexus our heroes plan their next move in a familiar town.
With the potential aid of a bubbly gnome named Flix our heroes plan their next course of action.
After breaking out of Silver Rock's Dungeon our heroes find themselves on the run from Barriston Kench's Soldiers of Justice.
A Thousand Years before Asmo, Daenir and Wolfgang began their journey, we find the land of Marmaria at the end of a war.
The trap has sprung, King Bahume is mortally wounded and the town of Silver Rock is under attack but the worst is yet to come...
Coming face to face with an emissary of the Bleeding God will our heroes be able to break free in time to avert catastrophe at the peace ceremony? Time is running out!
A mysterious manor is discovered in an abandoned mine-shaft. What secrets hide in the heart of Silver Rock?
After the Jester's horrific attack our Heroes seek to find a way out of the Mines of Silver Rock.
Some familiar faces roll into town for the upcoming summit.
Our heroes spend their days leading to up to the Summit in the town of Silver Rock. Though not all is as it seems.
With the peace summit looming and the underworld machinating the Royal family has another request of our heroes.
Asmo dawns the cowl of the Vigilante known as the Wraith to assist in an underworld raid.
With few options remaining our heroes seek to find shelter for the Goblin refugees.
Our heroes and their new mechanical companion head back to the Fallwood to attempt to deal with some raiders taking refuge in the forest.
Nearly one year after beginning their journey our heroes find themselves together once again.
Our heroes make their triumphant return to Dragon's Rest
Kidnapped, our heroes find themselves at the mercy of the Man of Black and White.
After saving the Vizier of Mitternacht our heroes can see the end of their quest in sight.
Our heroes finally come face to face with the master of the Bleeding God's crazed cult.
Making their way into the gateway town of Iceforge our heroes seek to make an audience with it's Duke.
A blizzard forces our heroes to take refuge in a roadside tavern.
Our heroes come face to face with the enigmatic Jester of Bordeaux. Is he friend foe or something in between?
Making their way to the tourist town of Steamy Springs our heroes enjoy a nice bit of respite, but how long can it last?
With the case of the Tongue Twister drawn to a close our heroes take some time to process the events of the case and prepare to move onto the next leg of their journey northward.
With Wolfgang's cousin Magnus being the latest in the string of deaths to afflict the town of Cold Reach can our heroes find the killer before they strike again?
The serial killer, dubbed the Tongue Twister, leaves more and more bodies in it's wake. Can our heroes sort through the clues and find the culprit before it's too late?