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Best Brandon Pham podcasts we could find (updated July 2020)
Best Brandon Pham podcasts we could find
Updated July 2020
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
These are the most regular irregular conversations you'll ever hear. Originating from my own mind this is my attempt to take a stab at what the truth really is. And in so doing hopefully providing you some value, laughter, education, and overall “sexual healing” shout-out Marvin Gaye👏🏼. So let's gather round this campfire and sing this campfire song. Cover art photo provided by Jonas Verstuyft on Unsplash: https://unsplash.com/@verstuyftj
 
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This talk will share information about a world outside“traditional” game development. Medical gaming, simulation, training, mental health, and numerous other excellent opportunities are available and growing. Learn about these options, the pros and cons, and if any are right for your game development career. ► Check out Perforce: https://bit.ly/2N1…
 
If you’ve never gone viral (which most of you probably haven’t) whether it was for a tweet, a video, or anything related to social media than you’ll enjoy Brandon’s take on what it entails. He’s a humble guy with a dry sense of humor and isn’t afraid to speak his truth. We hope you don’t take a lot of this seriously cause we for sure didn’t. Provid…
 
The Roundtable Crew discusses the Playstation 5 reveal event ► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps ► Check out the video version: https://youtu.be/hsgMBKr1s64 ···················································································· Watch live 11 AM PST Tuesdays on https://www.twitc…
 
Ryan Sumo is a cofounder ofSqueaky Wheel living in the Philippines. His studio has shipped two indie titles, Political Animals and Academia Game. ► Check out the Parsec for Team: https://bit.ly/3dIMnQA ► Check out the video version: https://youtu.be/MIV6lIVV9m4 ···················································································· ●ht…
 
In this episode, Seibo sits down by himself to talk about the Bruce Lee documentary "Be Water" - This is a short podcast to pay homage to one of the greatest martial artists to ever live. What impresses us so much about Bruce were not his physical talents, but his mental philosophy. What did Bruce mean be "Be Water?" Listen to find out more!…
 
Celia Hodent is a Game UX consultant, author of The Gamer's Brain. In this episode we discuss the application of UX design for game development and how current events are impacting the industry. ► Check out the Parsec for Team: https://bit.ly/3dIMnQA ► Check out the video version: https://youtu.be/gboClwan094 ·······································…
 
This talk will share information about a world outside“traditional” game development. Medical gaming, simulation, training, mental health, and numerous other excellent opportunities are available and growing. Learn about these options, the pros and cons, and if any are right for your game development career. ► Check out Parsec for Team: https://bit…
 
Learning To Help People Create Content 10x Faster, Our Software Is Over 200x Faster To Learn Than Traditional Tools, And Was The First In The World With Real-Time Co-Creation, Letting Remote Teams Work Together. We Have Over 30,000 People Using Our Tools Today And Are Determined To Grow Until We Have Democratized 3D Content Creation For Everyone. ►…
 
The Roundtable Crew discusses the Unreal Engine 5 demo, and Last of Us 2 reactions. ► Check out the Parsec for Team: https://bit.ly/3h7BEkQ ► Check out the video version: https://youtu.be/AefXTEFhN4U ···················································································· Watch live 11 AM PST Tuesdays on https://www.twitch.tv/blu_champs…
 
HAM68 Today Seibo talks with Teen, one of the team members of Plan A Magazine about psilocybin and the lessons they both learned from their experiences with the substance. The podcast begins with Teen discussing his personal, first time experience with psilocybin, what made him decide to explore it, and the difficulties describing the uniqueness of…
 
Cornelius Dammrich is a master 3D artist and he sits down to talk about the inspiration behind his artwork as well as letting us peek behind his process. We take a deeper look at one of his projects called Blitz... https://www.gamedevunchained.com/blog-1/2020/4/14/dammrich https://twitter.com/planetzomax https://www.instagram.com/corneliusda... htt…
 
Brad Hart is the CTO of Perforce, which is the number 1 leading software for big and small game companies using version control. He helps organizations in times especially now, to keep companies productive and connected. We cover everything on how the pandemic is changing the industry, and is forcing for some permanent changes. For the video versio…
 
The Substance team from Adobe joins us this week to discuss the future of Material Creation in the game industry. Jeremie Noguer is the Principal Product Manager on the Substance Team, along with Francois Cottin who is the Marketing Director on the team. For the video version, please visit https://www.youtube.com/watch?v=AZieQU1T8G0 This episode is…
 
Let's see catch up with what COVID-19 has impacted the game industry in month 2. Magic Leap is making a massive layoff. Stadia Direct? What's the latest count on VR headsets. Valorant is hot, but in what way? Check out this week's Roundtable News Episode. For the video version, please visit https://www.youtube.com/watch?v=Vc99kP1nVVs This episode i…
 
Shora Farahani is a Senior Level Artist and have been all over the United States working at prominent studios like Sledgehammer Games, Naughty Dog, and now Ghost Story Games (formerly Irrational Games). He share his personal story while working at Naughty Dog and the pressure of its environment. We also dive into the state of contract work being ov…
 
Renee Gittens is the Executive Director of IGDA (https://igda.org/) and joins us to talk about the relief efforts that are available for indie developers this year. COVID-19 has derailed many plans for developers around the world and we discuss strategies of how to best combat the issues and still win as a game developer. For the video version, ple…
 
Zeng Xiancheng is the solo indie developer for Bright Memory. What makes his feat so fantastic is that the game looks and plays like a AAA game utilizing the latest technology in game tech. We talk about his process and determination to complete this commercial success story. For the video version, please visit https://youtu.be/pwIOcaC0188 https://…
 
Scott Knapp comes on and talks about the state of lighting for both the VFX and game industries. What it means to be a lighting artist and how it's one of the leading jobs that is hot in demand right now, and how virtual production is playing a major part. For the video version, please visit https://www.youtube.com/watch?v=eJTROSzRrfE https://scott…
 
Seibo gets together with Eric Feng, brought together by fellow guest Gavin Masumiya. Coming from Singapore, Eric brings the heat where he discusses: personal and brand identity, how to inspire others and create an audience, and the importance of public perception. Starting off, Eric discusses the steps about how to bring others into the fold and be…
 
Everyone in the industry is forced to work from home. Is it a dream come true? Magic Leap is looking to sell but is it coming off as desparate? Naughty Dog is overworking people again...and GameStop self-proclaims as a essential business. Check out this week's Roundtable News Episode. For the video version, please visit https://youtu.be/Gf0q7Z9lSko…
 
Epic Games is getting into the publishing game. Is it as ground breaking as everyone is making it out to be? Watch the video version here https://www.youtube.com/watch?v=--t6M9uDtYE Watch live 11 AM PST Tuesdays/Thursdays on https://www.twitch.tv/blu_champs Subscribe! http://www.youtube.com/bluchamps?sub... Support us and get some cool perks! https…
 
A big part of being a game developer is being in-between big projects. Sometimes, the in-between phase isn't just a few days or months, and it can feel like you're losing steam if you're not kicking off the next big game. Regardless of the timing, there are always small things you can do to improve yourself and your work if you need/want to use tha…
 
In episode 66, Seibo sits down to speak with Allen Fu, Founder and CEO of Hustle Nation. Allen, born in Australia is the son of immigrants from China. His parents first begin an all too common immigrant journey: immigrating to an unknown country, leaving loved ones behind, and working tirelessly to make a living. Eventually, after making the decisi…
 
HAM 65 - Asian Hustle Network In this episode Seibo interviews Bryan Pham, co-founder behind the Asian Hustle Network alongside his partner Maggie Chui. Originally a software engineer in LA, Bryan was staggered about the high cost of living in the Bay area. Because of this, Bryan began partnering up with a friend where he was able to navigate the r…
 
The Coronavirus is sweeping the world and is forcing every company to impose remote working. Are their upsides to this for the game industry? Is this real, or do we not know the long-term implications on this just yet? For the video version, please visit https://youtu.be/bd6geYIQm3M https://www.wingsfund.me/gdcrelief Support us on Patreon and get t…
 
How bad is the Coronavirus affecting game devs? Does Stadia have a chance to turn things around in 2020? Geforce Now all fluff? What is going on with Riot Games?! Watch this Roundtable News episode to find out! For the video version, please visit https://youtu.be/IY2fn4WxNEw Support us on Patreon and get the exclusive weekly episodes of Life Unchai…
 
California AB5 Bill passed in November 2019 and are already having ramifications in all creative industries, including the game industry. Contractors all over California are finding themselves at a disadvantage and Zac Rich helps paint a clear picture on what this all means for game devs. Check out https://www.outstandly.com/ for all your art servi…
 
Andre Cardoso started with curiosity on how game mechanics of major games were made and is now working at Unity as a Evangelist and has the hottest youtube channel, Mix and Jam. In this fireside chat, he shares his philosophy and his story of how he came to be! For the video version, please visit https://youtu.be/LusYiPV_a0w www.Unity.com https://w…
 
There are many ways to approach marketing and Victoria lays down the foundation of being effective without spending a fortune. For the video version, please visit https://youtu.be/LJr6nKQSSjs @TheVTran Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game developmen…
 
What is going on with crunch culture in the game industry right now? How is Google Stadia tracting with early adopters? How are indie game developers dealing with so many choices out there? What is the biggest impact for VR? Beat Saber or Half Life: Alyx? Watch this Roundtable News episode to find out! Check out https://www.outstandly.com/ for all …
 
You DO need a way to stand out in the market. You DO need a partner to help promote your game. You DON'T need hundreds of thousands of dollars to secure a license or IP. The market for licenses has changed dramatically in favor of developers and publishers. This session will give you an overview of licensing in 2019, how to select a good IP, and ho…
 
Richard Khoo joins us to talk about starting a indie dev studio with his family. We discuss the challenges, game design principles, and differences that this unique situation presents and compare it to his AAA 300+ plus team past experiences. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please visit …
 
This talk will emphasize the importance of life experience and using that information to build gameplay moments which resonate with players. Tragedy, triumph, fear, bravery, etc… these are experiences and emotions we all share. By being mindful of these events, analyzing how your feeling, and how that results in your own actions, you can build a bl…
 
Ryan Kingslien is a successful entrepreneur and is the CEO of the Game Art Institute. In this episode, Ryan discusses his beginnings being a premiere evangelist in the beginning days of Zbrush and finding his passion into teaching game development. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please …
 
Happy New Year! I will be ushering the first episode of 2020 with last year's review and what to look forward to for this upcoming year. The bulk of the episode also is about analyzing the biggest trends of the past decade and how game developers should look at the data to forge the path ahead! Support us on Patreon and get the exclusive weekly epi…
 
How do you put together an art team to manage resources and make the best out of smaller budget? In this talk, Cecil will compare how working from AAA studios is very different from running your own studio and share the challenges he’s had. In addition, he will show how to keep pushing to continue making games. For the video version, please visit h…
 
The games industry marginalizes people on multiple axes - but there are many of us here navigating work and life in these non-traditional and often precarious spaces. This talk is a pragmatic guide to surviving and - hopefully - thriving in the margins, delivering advice and insights collected over years of working in the games industry as a freela…
 
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