show episodes
 
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
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show series
 
This week we’re taking a trip to the beach for some Summer fun with our guest judge Ronak Chitalia of Chai & Games. Will Ric gross out our guest with the sights and sounds of the beach? Can Ryan pitch an Earth shaking good game for our guest? Ronak Chitalia creates content for the Chai & Games YouTube channel on a regular basis. You can also visit …
 
Scott rampages through the history of Richard Garfield's hit game King of Tokyo. How was this game made, and what did its standalone sequel King of New York add to it? BIBLIOGRAPHY OF A BOARD GAME https://boardgamegeek.com/boardgamepodcastepisode/76209/podcast-20-king-tokyo https://www.youtube.com/watch?v=afu516A828k https://www.iello.com/co.uk/new…
 
We’re back!!! It’s time for more ridiculous game pitches with some of the most fun people in the board game industry. Today we’re kicking off a new set of episodes with game designer Fertessa Allyse. Ric and Ryan are pitching two sloth based games that are very different. Will Ryan’s game pitch hit the sweet spot? Does Ric understand what a sloth i…
 
Gil and Sen welcome Calvin Wong Tze Loon 黃子倫 to the show to discuss narrative in games. How can we improve a game's narrative through its mechanisms, its components, and even its box size? SHOW NOTES 0m46s: Calvin played P.T. Goh in the film Crazy Rich Asians. Also, info on Twilight Imperium's expansion Prophecy of Kings that Calvin did some writin…
 
Ryan’s turning 40! In this episode, he looks back to see how he has changed as a gamer in the past 10 years. Here are a few highlights: Ric keeps coughing on the mic. Ryan goes off to sell some of his games and comes back with an arcade machine. Ric expresses his hatred for plants. And what have we been playing lately? Agropolis from Button Shy Gam…
 
Amber and Marc are here to talk about perhaps the most prolific board game designer of all time: Reiner Knizia. Going strong since the early 90's, Knizia is a master of making a game no more complex than needed. His games are straightforward and clear--something we see less and less of. Weirdly, this episode is not straightforward, with some truly …
 
Erica and Scott welcome Ryan and Malorie Laukat, the couple behind Red Raven Games. Ryan is known as the designer and illustrator for games like Eight Minute Empire, Above and Below, Near and Far, Islebound, Empires of the Void, Artifacts Inc., Megaland, and the forthcoming Now or Never. They are also the subject of an upcoming documentary, Craftin…
 
Scott takes us through the history of El Grande, from its beginnings as a game about the Trojan War to its influence on the current board game scene. BIBLIOGRAPHY OF A BOARD GAME https://opinionatedgamers.com/2015/07/27/sdj-re-reviews-18-el-grande/ https://boardgamegeek.com/thread/82783/interviews-optimist-73-wolfgang-kramer-el-grande https://www.m…
 
This week Ric is back with Ryan as they reflect on their favorite games to play digitally over the past year. Here are a few highlights: Ryan smells nice. Ric fusses at Ryan for getting rid of his copy of Alhambra. Ryan talks way too much about gloves. Are you more curious about the board games we discuss? Oh, well here you go. Skull from Asmodee (…
 
On a special milestone episode of Ludology, Gil Hova and Scott Rogers say goodbye to our beloved Emma Larkins, as she departs as a co-host after 50 amazing episodes. Geoff Engelstein drops by to check in on us. And we're also joined by new co-hosts Erica Bouyouris and Sen-Foong Lim! SHOW NOTES 05m02s: Emma has earned quite a few awards for her game…
 
Dan and I chat about game design, his experience as a top-tier chess player, and, of course, tea! Check out Steeped Games and the Chai Tea For 2 Kickstarter, live now. 0:00 -- Creation of both Chai games 10:16 -- Dan's history with board games 12:25 -- Dan's experience as a Chess Master 35:39 -- Chess influencing modern game design 41:27 -- Tea Mus…
 
I'm by myself talking about solo games. I got a bit experimental with this one. I hope you enjoy. 0:32 -- A note on silence 3:43 -- Solo games 6:10 -- Arraial 7:35 -- My thoughts on the Fantasy Flight Arkham games 15:37 -- Arkham LCG 24:30 -- Unbroken 32:40 -- Nemo's War 44:26 -- Spring emerges, literally and figuratively Music: Sailing The Solar W…
 
This week Bob and Ryan hold down the podcast while Ric spends his time playing actual sports. Here are a few highlights: Bob has the most apathetic intro of all time. Bob admits to fanning himself with new rulebooks. Ryan forgets what a hexagon is. Oh yeah, we also talk about a few board games. You might enjoy checking them out. A Gentle Rain from …
 
Emma and Gil welcome returning guest Eric Zimmerman, who last appeared on the show on Episode 79 to discuss the magic circle in gaming. This time, Eric discusses his idea of the 21st century being a "ludic century," and what makes games especially important today. We also discuss how games' powers can be used for evil, if tabletop games can become …
 
Tony and Dan talk to Nick Yu, of Zucchini People Games, Designer of Adventure Tactics. Dan and Nick have collaborated over the past few years to bring the project to life, and it has taken on one of its own. You can follow Nick on twitter: @yutingxiang Please support our Patreon! https://www.patreon.com/breakingintoboardgames Join our Discord! http…
 
Scott takes us through the history of the bizarre drinking game Pass-Out, which is arguably a direct predecessor to the modern risqué adult party game. (Note: We at Ludology do not condone binge drinking, especially when prompted by a game. If a game tells you that you have to drink, but you feel that you need to stop drinking, you should stop play…
 
Oh snap, we’re back! Yes, it’s been 10 months since we’ve put out any episodes of the One Board Podcast. But hey, we’re vaccinated now, so we can resume the podcast that we’ve always recorded at a distance in the first place. Here’s a few highlights: Ryan talks about how he murdered bonsai trees Ric explains how a toddler prevents you from gaming, …
 
Emma and Gil sit down with Carla Kopp of Weird Giraffe Games and Galactic Raptor Games to discuss designing solo modes for games, the merits of "bots" in solo games, and how these bots tend to be named "Steve." SHOW NOTES 2m00s: Carla's first published game Super Hack Override. 4m53s: We spoke with Morten Monrad Pedersen on Ludology 154 - Leave Me …
 
I was delighted to sit down with one of our most interesting historical and conflict game designers, Cole Wehrle. The discussion starts with talking about the second edition of John Company (on Kickstarter right now) before wandering to the the rest of his designs as we talk about the ways games can portray history or make interesting arguments. On…
 
Emma and Gil sit down with James Mendez Hodes to discuss his work as a cultural consultant, and the series of "orcticles" he wrote describing how the depiction of orcs in fantasy games can bring up problematic real-world stereotypes. CONTENT WARNING: This episode includes many references to racism and a section discussing sexual assault. SHOW NOTES…
 
Scott describes the history of Quarriors!, which became the base system for both the Marvel and DC Dice Masters games, among other licenses. BIBLIOGRAPHY OF A BOARD GAME Tabletop Gaming Magazine issue 3 “The Making of Marvel Dice Masters” by Owen Duffy https://boardgamegeek.com/blogpost/30410/designer-diary-dice-masters-no-catchy-title-just-b https…
 
Marc, Orion, and Ben have been playing all sorts of 18xx games over the past year, and they're here to compare and contrast the five they've played the most. How much variation is there within this sub-sub-genre of game? What kind of dynamics do different rule variations create? Which is the best starter game? What makes 1817 "bananas-insane"? Find…
 
Emma, Gil, and Scott have a roundtable discussion in which they discuss the three sales channels, or markets, your board game can be available in: hobby, specialty, and mass. What are the differences between them, and how can a game move from one to another? SHOW NOTES 0m48s: Erica and Sen are joining the show! You can watch them in the Meeple Syru…
 
Join Tony and Ian as they talk to Monique of the GameFreakGeekGirl Twitch channel about streaming and community. You can reach out to Monique on twitter: @gamefreakgeek Monique's Twitch channel is here: https://www.twitch.tv/gamefreakgeekgirl Please support our Patreon! https://www.patreon.com/breakingintoboardgames Join our Discord! https://discor…
 
Emma and Gil welcome Emerson Matsuuchi back to the show to discuss his experience designing the Century game series, and what it's like designing 3 "mixable" games. SHOW NOTES 0m37s: We last heard Emerson as a guest on Ludology 106 - Hide and Seek. 1m01s: In addition to the Century series, Emerson has designed Reef and Foundations of Rome. 1m45s: W…
 
Scott delves into the history of the first big board game success on Kickstarter: Tory Niemann's Alien Frontiers. BIBLIOGRAPHY OF A BOARD GAME TEXT: https://v1.escapistmagazine.com/articles/view/tabletop/features/11916-How-One-Project-Shaped-Gaming-s-Use-of-Crowdfunding https://boardgamegeek.com/blogpost/5209/interview-tory-niemann http://dicehatem…
 
Emma and Gil chat with Jeeyon Shim, game designer, nature fan, and mushroom enthusiast. Jeeyon's games are about connecting with one's environment, and we discuss what it's like to make games like this. We also discuss playtesting (or not playtesting) indie games, the conception of "nature" and its connection with humanity, and how cute our pets ar…
 
I sat with Sean Chappell from Ramstar Games to talk about their first release: Hivernation. We discuss the design process for this abstract game as well as the challenges of being a first-time designer and publisher. Hivernation will be on Kickstarter April 13th. 1:01 -- A little about Hivernation 3:23 -- Origins of the design 7:20 -- Experience wi…
 
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