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Best Gil Hova podcasts we could find (updated June 2020)
Best Gil Hova podcasts we could find
Updated June 2020
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
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show series
 
Emma and Gil welcome Dr. Mary Flanagan, designer of Monarch, Visitor in Blackwood Grove, Buffalo, Awkward Moment, and plethora of other games in a myriad of styles and platforms, from party to strategy on digital in tabletop. Dr. Flanagan is also an artist, having exhibited works (many game-related) all around the world, and teaches game design at …
 
We talk to Danny Quach, of Danny Plays Gamez and the Variable Player Podcast about breaking into the content creation scene. Being an excellent hype man is a wonderful way to get into this industry, and Danny is one of the best. You can reach out to Danny on twitter: @DannyPlaysGamez The Variable Player Power Podcast is at: variableplayerpower.libs…
 
Join Scott as he recounts the history of the game that blurred the line between a game and a toy: Mousetrap. Bibliography of a Board Game for Mouse Trap It’s All a Game by Tristan Donovan A World Without Reality: Inside Marvin Glass’s Toy Vault by Bill Paxton Mental Floss – Mouse Trap Game Facts Chicago Tribune – Toying with Success Best Play – His…
 
We talked to Shawn, Molly, and Robb of Flatout Games, publishers of Calico and designers of Point Salad. They explain how their co-lab works, and provide tips for new folks to try out their methods! You can reach out to them on all social media: @flatoutgames Their website is: flatout.games Please support our Patreon! https://www.patreon.com/breaki…
 
Geoff ruminates on the limitations of using AI to balance games. Why can't we use machine learning to fully balance a game experience, and finally make a game that everyone on BGG will find perfectly fair on the first play? SHOW NOTES 1m17s: For more on this subject, check out our two GameTek episodes on AlphaGo : GameTek Classic 218.5 Alpha Zero, …
 
We talk to John Brieger, who quit his job designing multimedia experiences at Apple to become a full-time game developer. He's since grown a small company of development specialists who work with many companies to improve their games to top-notch quality. You can reach out to John on twitter: @dasbrieger You can find out more about Mike's work on w…
 
Emma and Gil sit down with Chris Rowlands of Funko Games to discuss the design of IP-based games, and what it's like to design as part of a group collective. SHOW NOTES 0m00s: Playtest safely online with Gil and Emma! 4m11s: Mox Boarding House is one of the premier board game stores in Seattle. (Here's hoping they can stick around until everything …
 
Scott goes into the checkered history of The Game of Life, which has had many inspirations and incarnations, and is still going strong. (Content warning: this episode contains quick, passing references to sex and suicide.) 0m00s: Join Gil's and Emma's remote playtesting groups! 1m44s: A Little Pretty Pocket Book. Fun fact: this book contains the fi…
 
Matt and Marc are back at it with wild speculation about the new Magic set. Since we rambled on forever, making this a very difficult podcast to edit, the set has released already and we're already regretting some of the things we said (black and simic seem much stronger than we gave them credit for, for instance.) Still, I don't think we're wrong …
 
Emma and Gil welcome Anya Combs and Luke Crane from Kickstarter to discuss how crowdfunding is changing, especially in light of recent events. Anya: anya@kickstarter.com, games@kickstarter.com, @anyayna Luke: @burning_luke, burningwheel.com Note that this episode was recorded on March 25, 2020, so if we talk about things happening "a few weeks ago,…
 
Hello all! Due to COVID-19, we have had issues recording. Ian took this opportunity to share some information on the different types of experience in game design. Please support our Patreon! https://www.patreon.com/breakingintoboardgames Hosts of Breaking into Board Games: Tony - Designer - @beardedrogue Ian - Developer - @ianzangdesign Dan - Publi…
 
Geoff continues the discussion about Alpha Zero, this time pointing out the impact a self-learning AI can have on an established tournament meta, like Magic or Hearthstone. Show Notes: 0m47s: More info about Agent57, the DeepMind AI that can beat humans at 57 different Atari 2600 games. 1m52s: The Ares Project, Geoff's first published board game (d…
 
The world's gone crazy! Viruses roam the streets, Matt sounds like he's turning into a robot, and computer gremlins are devouring random bits of podcast. But never fear, we at The Thoughtful Gamer are here to provide a perfectly sane, intelligent conversation about the best games of last year. We rag on a few stinkers too. Come! Escape the madness …
 
The hosts talk to Mike Selinker, founder of Lone Shark Games about his work in the industry. He has been involved in major companies like Wizards of the Coast and Paizo Publishing, working primarily in production and writing. You can reach out to Mike on twitter: @mikeselinker You can find out more about Mike's work on www.lonesharkgames.com Mike a…
 
In today's Biography of a Board Game, Scott takes us through the long history of The Game of the Goose, which became a template for almost every roll-and-move game into Victorian times and beyond. Show notes: 1m49s: The ancient Egyptian game of Mehen 2m04s: History of the labyrinth 2m24s: The Discus of Phaistos, also known as the Phaistos Disc 2m50…
 
I sat down with Sean to talk to him about designing board games for two beloved IP's: Sonic the Hedgehog and Bomberman. How did he get these gigs, and what are the challenges you face when you need to meet the expectations of publishers, IP-holders, and fans of the original properties? 0:56 - Sean's start with boardgaming3:53 - First design: Train …
 
Emma and Gil welcome Jonny Pac, designer of Coloma and other games set in the Gold Rush West. Our main topic of discussion is multiple paths to victory: what it brings to a game, what kinds of games need it, what kinds of games don't, and how to avoid the dreaded "point salad" effect. Jonny's published games: Hangtown Coloma A Fistful of Meeples Si…
 
Dan and Tony talk with Jeremy Howard, of Jambalaya Plays Games and Man vs. Meeple talks about his work in the content creation realm of board gaming. Take a listen to his journey! You can reach out to Jeremy on twitter: @jambapg @manvsmeeple Please support our Patreon! https://www.patreon.com/breakingintoboardgames Hosts of Breaking into Board Game…
 
Emma and Gil welcome Jennifer Ellis and Keith Baker of Twogether Studios. We discuss their approach for integrating stories into their game, whether directly embedded in their game, letting them emerge from the players, or evoked from the look of the product. Show notes: 05m03s: Check out Keith and Jenn's games: Gloom Illimat Action Cats Phoenix: D…
 
Tony talks to four fantastic playtest group organizers about how they formed their groups, and how they have continued to maintain the health of them. Each has some great input into how best to manage a large group of people, all wanting to playtest their own games. If you're interested in setting up a group like it, listen in! You can reach out to…
 
Professor Scott Rogers joins Gil and Emma once again! This time, we're discussing Scott's time as an Imagineer designing games and experiences for Disneyland, and his subsequent work designing VR attractions. It's a fascinating topic, with a surprising amount of overlap into any kind of game design! Show notes: 05m45s: More info about Disney Play h…
 
Dan moderates a roundtable amongst a great group of rulebook editors. Listen in as they discuss how their work helps make a great game shine. All of these editors are looking for new work, feel free to contact them via twitter! Calvin Wong - @ithayla Travis Hill - @travisdhill Sam Hillier - @Philosocopter Dustin Schwartz - @dustinbschwartz Please s…
 
Emma and Gil welcome Geoff Engelstein and Isaac Shalev back to the show to discuss their new book Building Blocks of Tabletop Game Design. This is a reference of board game mechanisms that any designer, new or experienced, can use to look up different tools they can use to solve problems in game design. Games and other things mentioned in this epis…
 
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