show episodes
 
The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
 
Intended for the discerning but time-strapped gamer, The Daily Daze is meant to provide news and wisdom concerning the various facets of geek culture and the entertainment industry. Each episode strives to cover something unique, interesting, and/or just a little controversial.
 
1UP Radio is the leading voice of the videogame community. Powered by the editors and personalities of the 1UP Network, the 1UP Radio podcast family covers the games industry from every possible angle. Start your week with the humor and insight of EGM Live* and GFW Radio, and continue on with the accessible, yet knowledgable Legendary Thread, Sports Anamoly and Retronauts. Then start your weekend right with 1UP Yours, the definitive videogame talk show. With multiple new episodes hitting eve ...
 
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show series
 
Jeremy Parish, Stuart Gipp, and delistedgames.com curator Shawn Sackenheim convene to discuss... well, delisted games. Inspired by Sony's recent PSN delisting fakeout, we look at multiple digital platforms whose games can no longer be acquired legally. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-fre…
 
While Segaiden has covered every SG-1000 release through the end of 1984 at this point, there's technically still a set of games for the system that need to be touched on. Eight (or technically nine) unique releases for SG-1000 appeared in 1983 and ’84, under a non-Sega publisher, branded for release on a different console. Nevertheless, they're a …
 
By patron request, Jeremy Parish and Stuart Gipp talk about the full span of Ratchet & Clank's storied history alongside said patron (Bill Nielsen). Thrill to intergalactic escapades! Marvel at sequels! Scintillate at Dr. Seuss conspiracy theories! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free ea…
 
The other two mid-’88 releases for Atari 7800 consist of yet another computer port and—wow!—the console's first original creation. Although this original creation ended up being ported to several other Atari systems, which rather undermines its exclusive appeal. Still, it's good to see a game on 7800 that hadn't already shown up in arcades and on c…
 
Jeremy Parish, Bob Mackey, Nadia Oxford, and patron Alex Meyers activate their podcast genes and fuse into a super-form conversation about Capcom's first serious attempt to enter the role-playing fray with the Breath of Fire games for Super NES. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early…
 
Before we continue with the Sega and Nintendo stuff, Atari deserves a brief stopover to see what the 7800 was up to for the first half of 1988. As it turns out, the answer is "not a whole heck of a lot." Happily, the one game to ship during this period—Lucasfilm Games' Ballblazer—has more than enough history and content behind it to support most of…
 
Jeremy puts on his "public radio symphony host" voice for a trip through five recent and upcoming classic game (and game-adjacent) soundtracks: Actraiser, Blaster Master Zero, Cowboy Bebop, Halo Remastered, and Klonoa. The full episode is exclusive to Retronauts patrons, who can enjoy the full 90-minute production in CD-quality stereo. Retronauts i…
 
While chocobos have become the dominant Final Fantasy mascot over the past three decades, moogles don't receive quite as much attention as Square's feathered friends. In some games, they're simply part of the world, while in other games, they're relegated to references and tutorial sections. But what are these strange mole/bat, creatures, where did…
 
I haven't forgotten my other child. Metroidvania Works has reached a weird place in its chronology, where it's kind of entangled and overlapping with NES Works—as you can see from the fact that this episode's back-up feature covers the next title that will appear on that series. Of course, the main event here is a game that never reached the U.S., …
 
1984 comes to an end for the Famicom with a trio of releases that American fans will recognize from the Black Box launch era of the NES. Arriving singly in 1984 rather than en masse a year or two later amidst dozens of other games with a similar visual vibe, benighted NES releases Urban Champion and Clu Clu Land stand up a bit better here. (Exciteb…
 
Jeremy "Punchy" Parish, Diamond "Final" Feit, and Kurt "K.O." Kalata are your three selectable player-character options in this roaming belt-scroll brawl through the history of Final Fight, a burly side story to our ongoing Street Fighter retrospectives. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-f…
 
Jeremy Parish, Nadia Oxford, and Alex Fraioli venture across the span of a solar system (or at least a few continents) to look back at Sega's first proper entry in the role-playing genre: The phenomenal phirst Phantasy Star, phor Sega Master System. Art by Leeann Hamilton and edits by Greg Leahy. Retronauts is made possible by listener support thro…
 
Two Nintendo games and two Namco (Namcot??) titles this week to bring Famicom's 1984 lineup streaking toward its finale. I'm not sure any of these games will set anyone's heart on fire here in 2021, due to (1) the kinda mundane nature of Nintendo's releases and (2) overexposure to Namco's games. But pretend you are a small child in 1984! In that co…
 
Long, long ago, Retronauts East began a trip through the original Star Wars trilogy (and its games). At last, the circle is complete as Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin blow this thing and go home with Return of the Jedi. Art by Amanda Pruitt. Retronauts is made possible by listener support through Patreon! Support the show to…
 
Jeremy Parish, Bob Mackey, Kat Bailey, and Chris Kohler Want To Tell You Everything, so they head To Zanarkand to talk about the next entry in our ongoing pilgrimage through the Final Fantasy series: Final Fantasy X. (It's pronounced "ten," not "ecks.") Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-fr…
 
The summer of 1990 brought about the end of Back to the Future with Part III, which traded the frantic, high-concept time travel adventures of the second movie for a more grounded finale rooted in the Old West. Though it's gained a bit of a reputation as a lackluster final act to an otherwise stellar series, Part III remains a satisfying conclusion…
 
Jeremy Parish, Bob Mackey, Ray Barnholt, & Stuart Gipp return to definitely-not-the-Mushroom-Kingdom for the innovative further adventures of definitely-not-Mario. What happens when you play a game where your hero can never die? Only Wario knows for sure. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-…
 
Another step along the Road to NES Works this week as we look again at the next round of software releases for Nintendo Famicom. Unlike last time, only one of these games made its way to the U.S. on NES, the other two (Galaxian and Devil World) seemingly being skipped over due to datedness and, uh, satanism? What was this, 2021?…
 
You're listening to a free preview of Retronauts Episode 370: Live A Live and Square's Episodic RPGs. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.…
 
Jeremy Parish summons Diamond Feit, Matt Alt,and Bill Mudron to help destroy (or maybe just commemorate) destroy all monsters with a look back at the cultural origins of the king of kaiju, Godzilla—a beast (and topic) too big for a single episode! Art by John Pading and edits by Greg Leahy. Retronauts is made possible by listener support through Pa…
 
A couple of follow-ups to 1983 releases this week, as well as a couple of games that appear to have been held over from 1983. Yes, SG-1000 begins 1984 with a hangover. Pachinko II is the affordable and expanded follow-up to Pachinko. Golgo 13 is not a sequel, despite the number in the title. It's a tie-in with a long-running manga and anime series,…
 
Jeremy Parish, Austin Walker, and Kat Bailey hop aboard the White Base to travel across the span of the profoundly influential Gundam franchise (or at least the U.C. timeline) with a look at the anime and its hot scramble of a video game legacy. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early…
 
Now that we've seen both Nintendo and Sega's offerings for 1983, we move along to 1984 and the first wave of Famicom releases. All but one of these titles have already put in an appearance on NES Works proper as entries in the 1985 and ’86 Black Box NES launch rollout catalog, so the first half of this episode is simple a recap and reminder to give…
 
This week we hit on the two most expensive games for the SG-1000. Every console's gotta have at least one of them, right? The ultra-rare collector's chase piece that hits the brakes on any reasonable dream of ever owning a complete set? In this case, those disasterpieces are Space Slalom, a mere slip of an almost-racing game, and Pachinko, the pach…
 
Sega has always been an arcade powerhouse—even now, they run arcades in Japan. They've become fan destinations for more than just playing games; I bought taiyaki in the shape of the Sega logo at their Akihabara location a year ago. And this episode showcases just how heavily Sega plowed the arcade-to-home conversion furrow from the very start, with…
 
Kat Bailey, Kurt Kalata, and Diamond Feit face off against Jeremy Parish in a free-for-all throw down of video game history to celebrate the 30th anniversary of one of the most influential pop culture creations of all time: Capcom's Street Fighter II. To listen to the full version of this episode, subscribe to the show ($5/mo.) at patreon.com/retro…
 
The legendary arcade game comes home in miniature form courtesy of Numskull, the UK-based company specializing in everything retro. It's a slick-looking machine, too, but how well does it play? Is it worth the premium price? Mr. Pacario discusses the machine and the game within, then ponders the company itself--will Numskull keep producing these ti…
 
It's finally happened: a game once covered as a new release by this very podcast is now officially retro! And that game is Sam & Max Save the World, the 2006-2007 episodic release that brought about the grand return of Sam and Max 13 years after their original video game outing. Now, 15 more years have passed, and while Telltale has since dissolved…
 
Jeremy Parish, Nadia Oxford, Diamond Feit, and Stuart Gipp all go to the mats to decide once and for all which Mega Man game is the greatest—definitively!—in the lowest-stakes knock-down drag-out opinion match you'll ever hear Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better aud…
 
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