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Ludology

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Ludology

Gil Hova, Erica Hayes-Bouyouris, Sen-Foong Lim, Scott Rogers

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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
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We have a chat with designer, author, and professor, Sen-Foong Lim about his experiences in gaming and game design. We talk about some of his favorite game and what his design goals are in all types of tabletop games. Games we mention in this episode: Jiangshi: Blood in the Banquet Hall, Masks:, Avatar: Legends, Blades in the Dark, Mind MGMT, Belfo…
 
1:20 Demond Does Review Those Guys Over There podcast 3:12 Intro Where to find Jeff: @jeppykeith on Twitter and Instagram @TGOTpodcast on Twitter Pandemic Parenting 7:21 When did you know you wanted to get into podcasting? Podcasting as evidence How They Guys Met Jeff turns the tables 12:12 What do you wish you had known when you started out? More …
 
Gil and Scott are delighted to welcome Martin Wallace back to the show. Martin was first on the show on Ludology 46 - Getting Down to Brass Tacks back in 2012 with Geoff Engelstein and a very enthusiastic Ryan Sturm. In this episode, we catch up with Martin to see what he's been up to in the last 9 years. Martin is the designer of many well-loved s…
 
1:00 Demond Does Review: Mission: Impossible Where Nathan would like to be found Twitter @nathanflynn Mission Impodible: Apple podcasts: https://podcasts.apple.com/us/podcast/mission-impodible-a-mission-impossible-tv-podcast/id1526263318 Spotify: https://open.spotify.com/show/2fYkaJgJQRCJk1PFoHT1YY How Nathan became a movie buff 7:04 When did you k…
 
In this episode of the podcast we talk with game designer and publisher Travis Drake of Brouhaha Games about his upcoming publication Hysteria as well as Halloween and Halloween adjacent games. The KS date for Hysteria has been moved back to later in October than we talk about in this episode. Games we talk about in this episode: Pumpkin Patch: Bad…
 
Scott and Gil welcome Nikki Valens, designer of Mansions of Madness: Second Edition, Eldritch Horror, Legacy of Dragonholt, Quirky Circuits, and the upcoming Artisans of Splendent Vale. We talk about making programming games like Quirky Circuits, app-driven games like Mansions of Madness, and campaign games like Legacy of Dragonholt. SHOW NOTES 1m2…
 
We talk with local Cincinnati game designer Kevin Tracy about his forthcoming game Delver: Heroes of Farenwald. Games mentioned in this episode: Munchkin, Baldur's Gate, King of Tokyo, Forbidden Island, Forbidden Desert, Pandemic, Zombie Dice, Ogre, Cryptid, Lord of the Rings: Journeys in Middle Earth, Mansions of Madness (Second Edition), Betrayal…
 
Where to find Cam Smith @spyhards on Twitter, Instagram, Facebook @camvsmith on Twitter 4:45 When did you know you wanted to get into podcasting? The Ups and Downs of ‘07 podcasting Another Star Trek podcast? Spyhards Origins Spyhards Sneak Peak Family Spy Movies 10:14 What do you wish you had known when you had started out? Stick to a schedule Co …
 
Roberta Williams (Kings Quest, Mystery House, Phantasmagoria) joins Drew to talk about her and her husband Ken's entry into the video game industry. It involves taking Cobalt courses at local colleges, discovering games on Ken's remote work IBM 360 Mainframe computer such as Colossal Cave Adventure, and a lot of margaritas. Roberta walks us through…
 
In this episode we talk with designer Isra C., one half of the designing duo Llama Dice about games he enjoys, game design, and some of his upcoming projects. Games mentioned in this episode: Concordia, Shinkansen, Smoothies, Red Cathedral, Aloha Pioha, Ray Master, Point Salad, Trajan, Castles of Burgundy, The Magnificent, 6 Nimmt!/Take 5, Pueblo, …
 
Scott sits down with Erica, Gil, and Sen to discuss the design and making of his newest game, Alien: Fate of the Nostromo. We also discuss designing to an IP, and how to make a horror game. SHOW NOTES 0m58s: The original Alien film 1m31s: The other board game based on the film Alien. Scott is not counting board games influenced by the film without …
 
Ryan Bowdre is a pretty nice guy. An L.A. native and avid Super Smash Bros. player, Ryan started with Disney Interactive as a QA tester before joining the team at Blizzard as a test analyst. Though this time at Blizzard, and now true[X], Ryan was active in his faith but believed that you had to earn the right to speak into someone's life, something…
 
S3E4 - we talk with game designer and publisher from Stuff by Bez! - Bez Shahriari about game design, gaming experiences, why she plays games and what she hopes for in the world of table top gaming. Some of Bez's links: https://www.kickstarter.com/projects/bybez/a-game-about-wee-whimsical-creatures-and-trying-to https://twitter.com/stuffByBez https…
 
Geoff (making a one-off Ludology return) and Gil chat with Al Leonardi, designer of the legendary picture-book game Ace of Aces, and a legion of spinoffs using the same brilliant first-person system. SHOW NOTES 4m19s: Richthofen’s War 8m18s: If you're interested about Ace of Ace's mathematical underpinnings, and its true nature as a hex-grid game, …
 
Andy Robertson, the author of "Taming Gaming", describes himself as a "good dad." Originally a technical writer for tax software, Andy took a leap to write for video games and has done so for 15 years while curating an impressive database of video games at the Family Video Game Database. Encouraging the active participation of parents and their chi…
 
Game designer and publisher Amabel Holland joins us to talk about some of her games, how she is able to design so many games, what she is working on now (August 2020), and what she values in game design and production. We also talk about her game company that she owns with her wife Mary - Hollandspiele. Games we talk about in this episode: Irish Ga…
 
We talk with game designer and producer (Funko Games) Fertessa Allyse Scott about her new game Wicked and Wise. We also spend some time talking about her approach to game design and what she believes is the core of a game. We also ask her what game a villain would force her to play. Fertessa has successfully launched Wicked and Wise, already finish…
 
Scott takes us through the history of Afrikan tähti ("Star of Africa"), a legendary Finnish game first released in 1949. Foreigners in Finland article One version of the game Another version of the game An interview with the publisher Related Ludology episodes: Ludology 197 - Empires Up in Arms (discussing colonialism in board games with Mikael Jak…
 
Laurie Blake from Stop, Drop, and Roll Games in the UK joins Christopher to kick off Season 3, Episode 1 of the podcast. Join us as Laurie talks about sustainability in games, climate change, and his game Earth Rising. We talk about game design, improving practices to be good citizens and how his game plays. Game mentioned in this episode. Earth Ri…
 
Jackie Kashian is a contender for the geek Hall of Fame. This veteran standup comedian is nerdier than her husband who works in video games and is a grown ass man still playing w/Hot Wheels. Where she wants to be found: jackiekashian.com Q1 6:24 Heckling her way to new career Different Geekdoms What’s a horse fanatics favorite smell? Board games Q2…
 
Erica and Scott welcome game design legend Mike Elliott, creator of innumerable Magic: the Gathering and Pokémon cards, designer of Thunderstone, and co-designer of Quarriors and the Dice Masters series. And of course, of DuelMaster and Charm Angel, which were both huge hits in Japan. Mike also runs the Academy of Adventure Gaming Arts & Design Hal…
 
Mansplaining and Color Field designer Mondo Davis joins us on Humans of Gaming to kick off the Fall 2021 season. A St. Louis, MO native Mondo now lives in Atlanta with his family where he is currently working on being a father and board game designer who has 4 games under contract as of this episode. Monday is a Navy veteran who currently teaches E…
 
Shlomo Sher is a co host of Ethics and Video Games with a former guest Andy Ashcraft, where they explore controversial ethical issues about video games (e.g. what should be censored), in video games (e.g. what counts as cheating), and in video game design. 2:06 Where he wants to be found https://ethicsandvideogames.com Ethics and Video Games Podcas…
 
In this special GameTek, Geoff and Gil sit down with Justin Bergeron of ARC Global Logistics to discuss the global shipping snarl that's delaying so many board games (among other goods). How is it affecting the industry, what's behind it, and how long could it possibly last? You can reach Justin via email. Here's the web site for ARC Global's paren…
 
Gil and Sen are delighted to have RPG/story game designer Avery Alder on the show to talk about her games that show how communities deal with upheaval and change. We also discuss the change that RPGs saw in the past 20 years, going from the expectation of custom, bespoke systems for each game to the consensual adoption of systems like Powered by th…
 
Where he wants to be found: https://jamesmendezhodes.com/ Newest project: Avatar Legends (Aang and Korra, not James Cameron) https://magpiegames.com/avatarrpg/ 3:07 Origin Story Childhood writing to creative consulting What a creative consultant actually does How he became a creative consultant 8:49 People and Skills Why other perspectives are so i…
 
Scott shambles through the history of the beer-and-pretzels game Zombies!!! He runs us through its various iterations, tells us what made it stand out from other games at the time, and discloses the personal impact the game and its designers had on him. BIBLIOGRAPHY OF A BOARD GAME (Audio) An interview with Todd Breitenstein The Zombies!!! 20th ann…
 
Dedication Old school Intro What is it a tattooist? Why tattoos aren't art Q1: 3:47 Why tattoos? Q2: 5:15 Industry Egos Q3: 9:54 Best (and Overrated) Burgers Hamburger Tour What burger wasn't worth the money? Q4: 13:10 Learning Q5: 14:35 Inappropriate Questions & Answers Tattoo trades Q6: 16:28 No Internet Day Justin's theory on who controls the in…
 
Erica, Gil, Scott, and Sen have a roundtable discussion about player counts. We go through each of the common player counts, as well as a few uncommon counts, and discuss what's special about designing for them. SHOW NOTES 0m39s: Our thoughts about and general strategies for designing games at different player counts. 5m42s: 2-player games 9m20s: W…
 
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