Ludology 257 - All About That Ace

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By Geoffrey Engelstein, Gil Hova, Erica Hayes-Bouyouris, Sen-Foong Lim, and Scott Rogers. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

Geoff (making a one-off Ludology return) and Gil chat with Al Leonardi, designer of the legendary picture-book game Ace of Aces, and a legion of spinoffs using the same brilliant first-person system.

SHOW NOTES

4m19s: Richthofen’s War

8m18s: If you're interested about Ace of Ace's mathematical underpinnings, and its true nature as a hex-grid game, here's Geoff's article.

9m52s: There were two Star Wars games Al worked on: Star Wars: Starfighter Battle Book, and Star Wars Lightsaber Dueling (which was based on Lost Worlds, which we discuss later in the episode). Also: Dragonriders of Pern: The Book Game, Bounty Hunter: Shootout at the Saloon, and Ace of Aces: Wingleader.

11m11s: The Immelman turn, in World War I, was a difficult maneuver that allowed a skilled pilot to turn their aircraft around quickly. In modern aerobatics, it now refers to a type of half-loop.

16m58s: "Ditto sheets," known in the UK as a "Banda machine," refers to a method of print duplication used for much of the 20th century, and very popular in American schools at the time. People of a certain age will recall paper quizzes with a distinctive blue ink on the paper.

22m16s: Two more aerial maneuvers: the wingover, and the snap roll.

25m32s: Lost Worlds

27m48s: The Society for Creative Anachronism.

39m15s: TransAmerica, Ticket To Ride

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