Vernacademia 17 - Soul Calibur

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Manage episode 281835921 series 1240735
By Vernacular Games and Red Coat. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.
In This cast Red Coat speaks at length about Soul Calibur and its design You can find the rest of the playlist at: soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-2 Our Website: https://www.vernaculargames.com/ Our Subscribestar: https://www.subscribestar.com/vernaculargames Our Patreon: https://www.patreon.com/VernacularGames Our Minds: https://www.minds.com/vernaculargames/ Our Facebook: https://www.facebook.com/VernacularGames/ Our Twitter: https://twitter.com/VernacularGames?lang=en Our Soundcloud: https://soundcloud.com/redcoatvernac Our Audius: https://audius.co/vernaculargames Cliff Notes: 00:04 Introduction 00:12 Soul Calibur as a Tekken Evolution 00:38 What is Soul Calibur 01:01 A 3D fighter with depth of field 01:32 Match flow in Soul Calibur 03:27 What is a Hit Confirm 04:11 Comboed out (or the One Touch) 05:11 How Does Soul Calibur Manage Combos 05:27 The Juggle State 06:11 Aerial Directional Influence 07:23 Damage Ratio and Proration 08:38 Counter hits and Combos 10:00 Arenas and their Influence 11:33 Comeback Mechanics 12:18 Street Fighter 4 and 5 Comebacks 12:57 Supers in Soul Calibur and Soul Edge 13:30 How does it control 13:55 Soul Calibur Frame Data 14:55 Soul Calibur Input Method 16:07 Movement within the 2D view 17:03 Symphonia Movement compared to Soul Calibur 17:29 Radial Movement 18:02 Visible Defensive Options 18:28 Soul Calibur Defensive Options 18:46 Guard Impact 20:11 Guilty Gear and Visible Defensive Options 22:26 Offensive Pacing In Soul Calibur 23:19 2D pacing vs 3D pacing 24:33 Zones in 2D games 25:47 Zones in 3D games 26:27 Soul Calibur 2 26:52 Soul Calibur 3 29:24 Soul Calibur 4 34:27 Soul Calibur 5 36:14 Damage Conversion 36:49 Ex Moves 40:10 Soul Calibur 2 And Character Balance 40:47 Soul Calibur 6 Impressions 41:46 Soul Charge 43:19 Lessons to learn from Soul Calibur 44:29 Pressure Construction in Anime Fighters 45:11 Stuffed Actions 45:40 Pressure Construction in Soul Calibur 46:35 Healthy Rhythm 47:44 Inspiration and Respect for the Martial Arts 49:23 Influence of Soul Calibur on Red Coat's Design Philosophy 50:09 Combat as a Conversation 51:26 Final Statements 51:42 Next Cast and Sign Off

130 episodes