show episodes
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
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GDC Podcast

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GDC Podcast

Game Developers Conference

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Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
 
An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
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BACKSTORY

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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
 
The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
 
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Team GFB Radio

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Team GFB Radio

Dave Lang & Darryl Wisner

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Join Dave Lang and Darryl Wisner as they share tales from the front lines of game development. They have worked on all sorts of games, and they talk about them all. The guys also talk about current events in the industry, and try to offer a unique perspective on the state of games today. Also, travel stories. Lots of travel stories.
 
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Someone Should Make This

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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
 
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show series
 
I welcome Dan Nikolaides, CEO of Symmetric Games and the CTO of Studio369 on this episode. We begin discussing his current role leading development efforts on their game MetalCore, along with the studio’s first game, Rune II. Learn about the concepts in MetalCore, how they found investors, and how he started in the industry. We then dive into switc…
 
Recorded at Metatopia Online 2020 Presented by Graham Walmsley, Christopher McGlothlin, Darren Watts, Lynne Hardy, Alex Helms. It's almost a truism that it's very hard to make RPG adventures, scenarios and modules that will sell unless you're talking about the very biggest games. Is that really true? Let's share some tricks and tips on this panel!…
 
Hello all! Thanks so much for checking out the second episode of our new podcast, STRATEGY CAN BE FUN? It’s up sooner than expected — when you have a new show, I think it’s good to get a few episodes out quickly if you can. Today Brett Lowey and I are so excited to present you with a conversation about David Sirlin‘s latest tabletop game: Puzzle St…
 
Chris chats to Rasmus Jensen of Bolverk Games about the design and development of their third person action adventure puzzle platformer, Glyph.I can do it this time, I just have to hit that stone at the right angle...http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode373.mp3 Music is by Frederik Keglberg and can be bought fro…
 
In this episode, we discuss the space in space, beat frequencies of randomness, psychological overhead, and celebrate the launch of Crashlands+ onto Apple Arcade. We’ve been hard at work building THE FABRICATOR, so let’s talk about it – cold sweats, horrifying realizations, worry counters, and all! Punching into a new weight class requires a little…
 
In this episode, I answer some common questions I am asked when it comes to the application process for LD roles. I talk about what to expect, how best to tackle each stage. Please Support http://bit.ly/33xpKbG ------------------------------------- LDL - Store Store-https://bit.ly/39BakJD -------------------------------------- Let's Design Books --…
 
Welcome to the final episode of series 46, everyone! This series, we welcome Melody from Mother Multiverse Media, to learn about her game, Trash Mob!, a d4 based, isekai RPG about dying and then waking up as a weak monster in a fantasy world, eventually becoming an OP god! This episode we discuss the process, learn a bit more about Melody, figure o…
 
Recorded at Metatopia Online 2020 Presented by Dr. Jessica Hammer, Christopher Hall. What does it mean to design games from a Jewish perspective? We have recently seen several games that center on the Jewish experience, like Rosenstrasse, Keeping The Candles Lit, Dream Apart and Mud. In this session, we'll look at key Jewish texts to see how themes…
 
Greg Loring-Albright, co-designer of Bloc by Bloc 3rd edition, joined me to talk about this game about social uprisings in a simulated oppressive state. We focused our conversation on the things that 3rd edition adds to the game and the way the game immerses the players in a social uprising. You can look for the game on Gamefound on Feb. 15th.…
 
Chris chats to James Parker of Ground Shatter about the design and development of their turn based tactical melee combat game, Fights in Tight Spaces.This is what it looks like when combat is slowed down to a crawl...http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode372.mp3 Music is by nervous_testpilot and the OST can be bo…
 
@RandyReiman, designer of Skate Summer--on KS 1/18/22 from @pandasaurusgame, joined me to talk about Skate Summer. We discussed how the game changed, how virtual playtesting helped, and how Tony Hawk Pro Skater inspired this game. Check out the game on Kickstarter on 1/18/22 if you like the game.
 
IF you don’t want to use If statements, THEN what? We’ve got you. In this episode, Charles sits down with Yiu Pang (Leo) Chan, a software developer whose expertise in Angular has helped hospitals weather the COVID storm on their systems. They talk about Leo’s go-to tips for building a robust dashboard, the biggest way Angular changed Leo’s game, an…
 
Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett Lowey. Brett is a game designer and developer, creator behind BrainGoodGames, frequent guest on the Clockwork Game Design Podcast, and all-around awesome guy. We’ve decided to come up with a new show that we do as a collaborate project, one where we discuss…
 
This week, we talk about inconspicuous consumption, selfism, and hierarchy. The people most aware of the problems that need to be solved are the ones that are confronted by those problems. Weird, right? The thing to remember is this: we’re all connected and we’re on the same side. Oh, and there’s a twist!Questions answered (abbreviated):- Beekie Bo…
 
Had an absolute pleasure to have such a skilled and kind level designer who is always willing to share his knowledge and time with anyone, Senior Level Designer Shane Canning. Please Support http://bit.ly/33xpKbG ------------------------------------- LDL - Store Store - https://bit.ly/39BakJD -------------------------------------- Let's Design Book…
 
Welcome to the second episode of series 46, everyone! This series, we welcome Melody from Mother Multiverse Media, to learn about her game, Trash Mob!, a d4 based, isekai RPG about dying and then waking up as a weak monster in a fantasy world, eventually becoming an OP god! This episode we finish creating our people, create the world we ended up in…
 
In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why RPG players don’t welcome rebalancing their games. This episode was recorded March 24, 2018.…
 
Chris chats to Zachary Soares and Luciana Nascimento of Bunnyhug Games about the design and development of their fishing focused action adventure game, Moonglow Bay.Finally, a fishing game that doesn't need a custom controller to be awesome!http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode371.mp3 Music is by Lena Raine and …
 
Ever feel like a damsel in distress held captive by app limitations? Never fear! In this episode, Charles and Sani sit down with Patricio Vargas, a software developer who’s an expert on PWA’s and enriching the customer experience. They cover why PWA’s have “superpowers”, a user statistic that will scare the connection issues right out of you, and w…
 
In this episode, we discuss what we said was going to happen, what actually happened, and what might happen this year. 2021’s moniker was “Dunk on everyone” – what should 2022’s call to action be? We’ve got some ideas, but we want to hear your suggestions! Submit your taglines at https://podcast.bscotch.netTo stay up to date with all of our buttery…
 
Absolute blast having a big member of the LD community join me Snr Level Designer from Massive Julius. Julius has had an incredible career working on many games, formerly a lead level designer yet his passion is on the Open World Design of levels. Please Support http://bit.ly/33xpKbG ------------------------------------- LDL - Store Store - https:/…
 
Joseph joins Dirk and David to talk about his game Molly House, which was a Zenobia Award finalist. They discuss the historical theme behind the game, which was the Molly Houses where 18th century queer communities would gather. A major topic is how the game keeps players involved and engaged while including historical setbacks that the queer commu…
 
Welcome to the first episode of series 46, everyone! This series, we welcome Melody from Mother Multiverse Media, to learn about her game, Trash Mob!, a d4 based, isekai RPG about dying and then waking up as a weak monster in a fantasy world, eventually becoming an OP god! This episode we learn about the game and begin creating our people! Announce…
 
Chris chats to Anahit Fernández and Rodrigo Fernández of Navegante Entertainment about the design and development of their multi-character puzzle platformer action game, Greak: Memories of Azur.The bond between siblings can be a complex one...http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode370.mp3 The Sausage Factory 370 w…
 
This week, we talk about shoulds vs ises, mutual definitions, and sizing batches. It’s a listener question episode as we approach the end of the year! Integration is the hardest step in any process because that’s where (mis)communication happens. If you think things are perfect, you’re not looking closely enough. Remember, it’s not about the amount…
 
Carol Mertz, senior game designer at Exploding Kittens, designer of games like Pass the Buck, and cool experiences like Hell Couch, joined me on the show to talk about multidisciplinary design. We explored her life as a designer and how her experiences in different disciplines help designers better understand their own discipline.…
 
The deliberations have begun! We have a bumper episode as we're going through EVERY pitch this year until we figure out which is our favourite. Will it just end up being one of our own again lol? Follow us: @ptchplspod YT: https://www.youtube.com/channel/UCEXTAoHBfQpGC-iuEReSRPQ Ever had a great idea for a game? Us, too. Luckily, we also have a roo…
 
In this episode, we discuss rulesets, speculative hype bubbles, and the churn. New problems need new solutions, but we don’t really want to go in the other direction because, let’s face it, there are enough problems already without manufacturing more. Sometimes we’ll be lucky and sometimes we won’t. You just gotta hang in there, do your best, and s…
 
Sherria joins Dirk and David to talk about her game From Darkness to Light, which explores the intersection between the education of women in Indonesia and the Indonesians’ fight for independence. Plenty of historical background is provided as Sherria discusses why the theme is important to her and how her game represents these stories through mech…
 
Chris chats to Michiel Kroder and Johannes Nichell of HitP Studio about the design and development of their lefty-righty shoot’em up, Schildmaid MX.Most games have you dodging bullets, not collecting them!http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode369.mp3 Music is by Mudprints Music and can be bought from here:https:/…
 
Welcome to the final episode of series 45, everyone! This series, we welcome Danny Dellinger from Pod of Wonder, to learn about their game, A Christmas Belonging, a Belonging Outside Belonging/No Dice No Masters RPG about creating your own Hallmark style Christmas movie! This episode we discuss how the character creation process went, learn more ab…
 
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