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This week we chat with the Design Director of Darkest Dungeon - a brilliantly designed and wildly successful indie game. Tyler dives into his backstory and explains how he gained the experience both designing games and running companies before he co-founded Red Hook. He's the only indie developer I've met with an MBA, and he highly recommends it!…
 
This week Tom Francis outlines the difficult decisions he has made while developing Tactical Breach Wizards, and why he made them. We also talk about what he learned designing hit indie games Gunpoint and Heat Signature. Afterwards we are joined by accomplished game writers Matt Seiji Burns and Karla Zimonja for a roundtable conversation about writ…
 
A failed startup. An internet reality show. A major art project coming to an end. These were among the circumstances that led professional cartoonist Abby Howard and entrepreneur Tony Arias to embark on making a video game for their first time. This is the story of Black Tabby Games and the creation of Scarlet Hollow. How Indie Games Get Made is a …
 
Three puzzle developers chat about about pacing in puzzle games, puzzle difficulty, the puzzle genre, the indie game market in general, and what we are playing right now. Guests:Alan Hazelden @draknek (A Monster's Expedition, Cosmic Express, etc ) Corey Martin @mytoboggan (Bonfire Peaks, Pipe Push Paradise)Gwendolyn Bond @diregoldfish (Kine, The Fl…
 
This is an episode from BosBattle, the predecessor to How Indie Games Get Made. After a long hiatus, BosBattle is back for one final episode. But please stay subscribed! We are working on a new narrative nonfiction show about how indie games get made, and this feed will become the home of the new podcast when it launches. Read more about our plans …
 
Long-time veteran Mike Arkin and I talk about his his career and his wartime stories shipping games across each console generation. Topics include working with licensed ip, being the bad guy (publishing producer), his game-dev redemption arc, and his current work remastering System Shock.By Gwen Frey and Chris Slight
 
Joe Mirabello, developer of Tower of Guns and Mothergunship, discusses the controversy around 38 studios, how he started his indie studio, how he developed a game with a team spread across the planet, and what is next for him and his studio.UPDATE: Joe mentioned that Pete Paquette joined 38 two months ago, he meant to say two years ago. Pete, Joe i…
 
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