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We finally put a pin in this whole "Digital Devil Story" thing for the time being. What is protoplasm? What does it really mean for something to be "Lynchian"? How many different Lunchables have there been? Monica Coleslaw and Ali Jaafar join us to answer these questions and more as we wax poetic about straight to VHS movies, religious children's m…
 
We wanted to really peal back the layers of the Original Video Animation accompaniment to the first round of DDS media, but unfortunately, there aren't many, and what's up in there mostly stinks. So, in lieu of re-treading the same critiques we had of the books (listen to that episode if you haven't), we try to clue you in to some stuff we think is…
 
No Nike, you know we do it. We beat the game in this episode I mean. We also try to make sense of an American Sniper + Punisher Skull window decal. We also learn some crucial gameplay facts quite literally on Lucifer's doorstep. Also, we touch on the possibility of a long running midwestern weekly radio variety show dealing permanent psychic damage…
 
It's the penultimate episode, and after we take care of this here snake monster, we're going on the only real treasure hunt the game has to offer us. We (mostly Brent) also deal with a brief bout of Stockholm Syndrome as we begin to feel the train pulling into the station, but that particular shine wears off quickly. Very quickly. Remember phone nu…
 
Truly, we're brought to the brink on Satan's doorstep and beset by catastrophe (including a real life plague of wasps). Just lots of pain, smiling through it all. Wait a tick, who's this tiny comrade stuck in a bottle out here in the barren waste of the Sea of Flames? What's your family's weird quirk that you probably don't even know is a quirk?…
 
The shift from Mazurka to The Rotting Sea of Flames is one of the truer representations of the old turn of phrase "out of the frying pan, into the fryer" we've ever run across. The game remains much the same, only now everything is protracted needlessly by resource drain, so we've clipped out the hours of lamenting our new situation and left you wi…
 
After weeks upon weeks of tile sweeping for items, all the while enduring increasingly caustic barbs from the denizens of the dungeons (in addition to the dungeons themselves), we finally loop back around to clear out some big baddies. It's a double header this week as we set out to take on Loki and Hecate before taking our first real steps into th…
 
We discover that Mazurka is, in fact, THREE separate dungeons stacked in a trench coat masquerading as one, and every tile we clear brings us one step closer to a confrontation with the *ahem* naked thief, Gaia. Gaia does one of the worst things any video game character has ever done to us. The sheer scope of the map situation forces us to break ou…
 
The never ending search for Latos's Statue continues across two more days of play, and honestly, we've forgotten why we needed it in the first place. As the clearing of tiles rolls ever onward, we revisit childhood memories of christian youth group sports retreats, share peanut butter & jelly sandwich tips, and bring up Guyver again. Jovana (@dirt.…
 
Our desperation to escape Mazurka reaches a fever pitch. We continue fleshing out floors of the map, each one a more twiztid shape than the last, searching for Latos's Statue, finding only pain. Not to be hyperbolic, but this is where the game begins to do the absolute most disrespectful things a video game has ever done to us personally. Yet still…
 
The year may be fresh, but the hell never ended. It's been a ride, and the ride finally caught up to us here at DDP and has slowed our ongoing series detailing the "first" game in the Megaten franchise, Digital Devil Story: Megami Tensei. Justin pops by to give you an update and assure you that the show will go on, all to the blissful music styling…
 
Surprise, it's the book episode! The back half of Kyuuyaku really suffers from the lack (see: a supermassive black hole) of narrative so we dive head-first into the kiddie pool that is the Digital Devil Story light novels to try to make sense of all of it, from ritual magick and Whitesnake, to cybernetic astral tentacle attacks, and god-fights in s…
 
The dungeon of Mazurka is huge, and it's brutal, and it's empty. This week, instead of dwelling on the most frustrating aspects of an incredibly frustrating (and old) game, we're cutting all that out and leaving you with a lot of horsehockey about facebook marketplace lewd drawings, space fortresses in the Gundam universe, daytime Overwatch ranked …
 
We finally unlock the recreation area in the sky city via wining the battle of attrition against Medusa, and we try to soak up every last bit of the ol' razzle dazzle the game hits us with in the big mid-game info dump! After another gear up, we head out to find Rag, the last friendly face we'll meet before the long, cold, dark back half of Kyuuyak…
 
The game really starts to ratchet up the tomfoolery as we set out to explore the rest of Bien, the petrified city in the sky, in search of the statue we need to seal Medusa's magic. Later, a series of sidetracks finds us meandering the corridors of Loki's basement prison where we forge a new friendship and come to a deeply troubling realization abo…
 
In the back half of The Episode That Almost Wasn't, we grapple with the introduction of mini bosses into our loop as we continue to desperately try to peel back the edges of the demon fusion system. What does recarm do? Who was Tabasa? Why does the currently petrified captain of the Sky City pilot said Sky City using an old-timey ship's wheel? We l…
 
The Episode That Almost Never Was: after realizing Brent's voiceover audio for an ENTIRE session was corrupted, we had to re-record and edit the whole thing in the space of a few days (in the middle of some particularly bogus fascist fracus). After spinning the wheels for a little while, we're finally gaining some traction! We have a final reckonin…
 
It's Day 2 of play, Justin has the controller, and we're gonna do our damndest to push through the distractions and get out of this cursed ziggurat! Justin learns some upsetting truths about cockroach anatomy, and Brent does their best not to have an existential crisis over what other humans on the internet do with their collectible figurines.…
 
In the conclusion of our first session of play, we continue to schmooze with the demonic denizens of Daedalus as we search every nook and cranny of the ziggurat for a story beat. More mysteries of the game's menus and systems are revealed to us, along with some of Justin's final wishes and the origin of the verb "bogarting".…
 
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