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ETAO PODCAST, EPISODE 120. At midnight tonight, David Galindo and his team are surprise-releasing ChefSquad, a collaborative cooking game that can only be played on Twitch. “Wait, what?” you might reasonably ask—and by way of answering you there, David has kindly stopped by to give us the scoop on this weird, joyful, formally inventive, genuinely n…
 
ETAO PODCAST, EPISODE 119. Aaron San Filippo is currently working on Whisker Squadron, a roguelike-alike riff on the arcadey corridor space-shooter genre (of which there are fewer examples than you might expect, given how large Star Fox looms). Before that, his studio Fippfly put out the similarly low-poly purist flight game Race the Sun, the conso…
 
ETAO PODCAST, EPISODE 118. Megan Fox heads up Glass Bottom Games, the small-core-team-and-a-cloud-of-contractors behind SkateBIRD. (They were a larger core team for their first-person brawler/roguelike Spartan Fist, it should be noted). Here Megan talks about how SkateBIRD first came to be, and the nuts and bolts of bringing it to life—not only fro…
 
ETAO PODCAST, EPISODE 117. Laia Bee is one of the three co-founders of Pincer Games, who’ve debuted with the card-based brawler Fighters of Fate. She’s also deeply involved in the project of fostering a sense of community in the Uruguayan game development scene, and among South American game developers more broadly, and even more broadly than that,…
 
ETAO PODCAST, EPISODE 116. Don Bellenger stops by to talk about his upcoming “open-world gardenvania,” The Beauty Cult, as well as his cyberpunk roguelike-shooter-platformer (and nihilistic synthwave multi-media project) Black Future ’88. Along the way, we discuss the importance of game developers taking inspiration from things other than games, th…
 
ETAO PODCAST, EPISODE 115. A Musical Story takes place in the mind of a musician, and it also takes place in an era when rock as a wide-open experimental space, and the album was the thing, and every album was in some sense a concept album. The game is likewise an experiment in telling a story—here a wordless, internal, emotionally raw one. It’s a …
 
ETAO PODCAST, EPISODE 114. UNBEATABLE is a rhythm game, and an adventure game, and it’s serious about being fully both. More than that, it’s a game about the emotional truths of music, and of being in a band, and a piece of art about the connection between making art and doing crimes. In this episode, to get at some of those truths, Andrew Tsai, RJ…
 
ETAO PODCAST, EPISODE 113. Ratchet & Clank: Rift Apart is a big heartfelt spectacle of a game—you’ve likely seen some of its dream-vibrant, mirror-polished visuals, and a bit of its cartoony gunplay—and as the game’s Lead Writer, Lauren Mee had a huge amount to do with the heartfelt part of that equation. Rift Apart is a game about blowing stuff up…
 
ETAO PODCAST, EPISODE 112. Tali Faulkner (better known in internet circles as Veselekov) knew he had something timely on his hands when he made Umurangi Generation, but he couldn’t have known how timely. The base game was inspired by the fires in Australia in 2019, not the COVID-19 pandemic in 2020—but with its themes of friendship and creativity i…
 
ETAO PODCAST, EPISODE 111. Amid the E3 madness, this crush of new games and games yet to be, we thought we’d take a moment and think a bit about games that are, in one way or another, not new. Let’s talk about games that we replay, and especially the ones that we keep revisiting at different points in life. Why do we replay games? What kinds of pla…
 
ETAO PODCAST, EPISODE 110. Xalavier Nelson Jr. is an absurdly prolific artist and an inveterate collaborator, having left his creative stamp on Hypnospace Outlaw, We Are The Caretakers, Can Androids Pray, Mr. Bucket Told Me To, and so, so much else, from tabletop RPG systems to comics to games journalism. Currently he’s working on SkateBIRD and Spa…
 
ETAO PODCAST, EPISODE 109. Yadu Rajiv does a whole lot of different things, all of them to do with games and the people and technologies that make them possible. By day, he’s a Lead Game Designer at BYJU’S, working on educational games that toe the line between physical and digital, and the rest of the time he acts as an ambassador and an organizer…
 
ETAO Podcast, Episode 108. Santago Zapata stops by to talk about the history of roguelikes, his own expansive body of small works for the 7-Day Roguelike Challenge, and his larger works, from Castlevania Roguelike, to Ananias, to his current project NovaMundi: The Spear of Chaquén. Is it a roguelike, this new game? The purists would say (and have s…
 
ETAO Podcast, Episode 107. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/04/etao-podcast-107-jeremy-warmsley.mp3 Jeremy Warmsley’s music has spanned pop (or more broadly, the whole touring band thing), film, television, radio, and recently, games. He’s an inventive, thoughtful, ever-expressive voice wherever he shows up (includi…
 
ETAO Podcast, Episode 106. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/04/etao-podcast-106-russell-quinn.mp3 Russell Quinn has had a unique career as a technologist enabling stories, building the underlying systems for the ahead-of-its time McSweeney’s app, as well as for the equally-ahead-of-theirs, novel-adjacent multimedia …
 
ETAO Podcast, Episode 105. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/03/etao-podcast-105-chevy-ray.mp3 Chevy Ray has been making games for a long time now—though most of them are currently tough to play; RIP Flash—but is probably best known for Ikenfell, a tactical RPG about going to magic school, working through difficult r…
 
ETAO Podcast, Episode 104. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/03/etao-podcast-104-anisa-sanusi.mp3 Anisa Sanusi is an accomplished UI/UX designer, probably best known for her work on Elite Dangerous and Planet Coaster—two utterly different games that bring with them utterly different challenges in terms of usability, …
 
ETAO Podcast, Episode 103. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/02/etao-podcast-103-chris-king.mp3 Chris King of Batterystaple Games shares a chunk of his time to discuss 30XX, the reimagined, souped-up sequel to the Mega Man X-esque roguelike-alike 20XX. We get pretty far into the weeds as far as the differences betwee…
 
ETAO Podcast, Episode 102. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/02/etao-podcast-102-bryant-young.mp3 Our America puts you in the shoes of a Black father driving his son to school—and if that doesn’t sound potentially harrowing to you, then you might be exactly the project’s intended audience. It’s a work that means to i…
 
ETAO Podcast, Episode 101. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/01/etao-podcast-101-chel-wong.mp3 You might know Chel Wong from her rightly-celebrated, highly modular soundtrack to Kine, and some more people are about to know her from Watch This Space. But you definitely already know her if you’re even tangentially invo…
 
ETAO Podcast, Episode 100. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/01/etao-podcast-100-clipshow.mp3 For our hundredth episode, we’re trying something a little different and editing together some of our favorite moments from the past year of the ‘cast. If you’ve been looking to catch up but haven’t had the time to dive into…
 
ETAO Podcast, Episode 99. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2020/12/etao-podcast-99-2020.mp3 2020, everybody. It was a weird year for lots of things, we think it’s fair to say—including but by no means limited to games. So in this episode, we take a moment to recap the games we played this year, the games currently gliste…
 
ETAO Podcast, Episode 98. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2020/12/etao-podcast-98-zach-barth.mp3 Like Eliza before it, Möbius Front ’83 is a Zachtornics game that longtime Zachtronics fans probably didn’t expect—though also like Eliza, it has more than a few themes in common with the rest of the catalog, and beyond that…
 
ETAO Podcast, Episode 97. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2020/11/etao-podcast-97-console-gen-9.mp3 The PlayStation 5 is out, as is the Xbox Series X and Series S Series! That’s exciting, at least for those of us who can get our hands on them. Drew’s been PS5ing, and he and Lucio both built new PCs this year, so now see…
 
ETAO Podcast, Episode 96. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2020/11/etao-podcast-96-nick-guerin.mp3 After a decade working on the Assassin’s Creed games, Nick Guérin joined Thunder Lotus Games as the Creative Director on Spiritfarer, a farming and management sim about death, kindness, labor, wants, needs, and all manner o…
 
ETAO Podcast, Episode 96. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2020/11/etao-podcast-96-nick-guerin.mp3 After a decade working on the Assassin’s Creed games, Nick Guérin joined Thunder Lotus Games as the Creative Director on Spiritfarer, a farming and management sim about death, kindness, labor, wants, needs, and all manner o…
 
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