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An actual play podcast destined to try all that Powered by the Apocalypse table top role-playing games have to offer! From character creation and world building to epic finale, GM David leads a rotating cast of players through one-shot games in each new system. Games featured so far include Apocalypse World, Undying, Ghost Lines, Brindlewood Bay and The Watch.
 
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show series
 
Phee shares a memory of the day The Shadow came, Tehti does a bonk, Erdo gives a rousing speech, and Pasac flirts with... well, everybody. CW: coarse language, war, violent death, sexual innuendo, discussion of sex, military hierarchy, dissociation, grief, loss, strained familial relations, inter-player conflict [ 0:05:07 - Phee's Dream ][ 0:15:33 …
 
David, Emma, Gel, Nyx, and special guest Dana develop their characters and the world of The Watch. CW: coarse language, war, death, maiming, spiders, callous regard for human life, body modification, critique of cisheteronormativity, discussions of gender nonconformity, hormone replacement therapy, sexuality, spirituality, abuse of consent, patriar…
 
David, Emma, Gel, Nyx, and special guest Dana learn how to play The Watch. Along the way, they discuss gender, patriarchy, and other themes central to the game. CW: coarse language, gender dysphoria, discussions of gender nonconformity, misogyny, sexuality, war, violence, patriarchy, and capitalism [ 0:01:42 - Introductions ][ 0:06:21 - The Watch i…
 
Our Brindlewood Bay Murder Mavens reunite to record a retrospective on the game. CW: coarse language, references to death, birds, cats, sexual inference and innuendo, mentions of alcohol [ 0:03:38 - System reflection ][ 0:15:32 - Stars ][ 0:26:19 - Wishes ][ 0:33:29 - Behind the scenes ][ 0:38:33 - Listener questions ] Featuring:| David as the Keep…
 
The Murder Mavens embrace a dark theory, and questions get answers at the Brindlewood Air Bay & Bae. CW: coarse language, death, birds, cats, blood and gore, mild psychological horror, sexual inference and innuendo, mentions of alcohol and potential drug use [ 0:03:14 - Maven meeting at the park ][ 0:10:41 - Cozy move ][ 0:22:55 - Theorize ][ 0:46:…
 
The plot thickens. There is a clue in every room and danger in the halls as our Mavens conclude their investigation of the school grounds, and the mystery of the Firebird ignites passions of all kinds. CW: coarse language, death, birds, cats, blood and gore, mild psychological horror, sexual inference and innuendo, mentions of alcohol and potential…
 
Investigations move into the school as Coach's vitality proves vital, Marion's cat uncovers a clue, and Diana's dog collar... isn't for her dog. CW: coarse language, death, birds, cats, blood and gore, mild psychological horror, hospitals, sexual inference and innuendo [ 0:03:21 - Sharing clues, next steps ][ 0:19:02 - Principal Pervis in the parki…
 
The Brindlewood Bay South Senior High mascot is dead. Social studies teacher Rob Kestrel is missing. Thankfully, the Murder Mavens: Marion, Coach, and Diana are on the case... provided they can make it to the scene of the murder in one piece. CW: coarse language, death, birds, cats, blood and gore, mild psychological horror [ 0:03:05 - Cozy vignett…
 
David tries to teach Emma, Pat, and Dempsey how to play Brindlewood Bay.... along the way answering important questions like "Do ghosts pee?", "What does 'eponymous' really mean?", and "Who's the Keeper, anyway?" CW: coarse language, paranormal activity, faux exasperation, urination, mentions of drugs and alcohol [ 0:02:14 - Player introductions ][…
 
The Ghost Lines crew reunite to record a retrospective on the game. CW: coarse language, references to murder, body horror, ghosts, horses, alcohol and existential terror [ 0:03:42 - Segment introduction ][ 0:04:19 - Thoughts on Ghost Lines ][ 0:12:31 - Stars ][ 0:27:35 - Methodology and planning ][ 0:39:05 - Wishes ][ 0:47:32 - First listener ques…
 
Past and present wrongs take center stage. A path forward is carved, but where does it lead? CW: coarse language, some body horror, ghosts, references to death, horses, alcohol and existential terror [ 0:04:55 - Zyrric faces past wrongs ][ 0:09:51 - Catterjune interrupts and flees ][ 0:13:42 - Zyrric is given a choice ][ 0:15:34 - Aftermath and nex…
 
The line bulls' desperate struggle against the restless dead begins. Will their human and equine allies be enough? CW: coarse language, some body horror, ghosts, references to death, horses and existential terror [ 0:02:26 - Mounting tensions and horses ][ 0:09:54 - Rowan and the Conductor ][ 0:11:40 - Roll against the supernatural ][ 0:20:45 - Cha…
 
Horrors from the sea threaten the train, revealing secrets better left hidden. A girl wants to ride a pony. CW: coarse language, some body horror, references to death, horses and existential terror [ 0:02:44 - Rolling insight ][ 0:08:45 - What does it want? ][ 0:17:30 - Contacting the Conductor ][ 0:26:45 - Evasive maneuvers ][ 0:31:45 - Rolling st…
 
Zyrric and Strathmill's inspection of the train leaves more questions than answers. Meanwhile, Rowan and Catterjune get Grainger to open up... in more ways than one. CW: coarse language, references to death, horses and light existential horror [ 0:02:37 - Suits and hooks ][ 0:08:28 - Inspection up top ][ 0:19:37 - The dinner car ][ 0:27:03 - War st…
 
Our four line bulls disappoint their conductor. Rowan and Catterjune ingratiate themselves with the imperials while Zyrric and Strathmill make a bet. CW: coarse language, references to sex, death, and light existential horror [ 0:04:15 - Narrating the scene ][ 0:11:22 - Discussing the lightning towers ][ 0:18:29 - Introducing the train ][ 0:25:03 -…
 
We discuss beyblades and rib-removal as we explore the world of Ghost Lines, and our characters play F*ck, Marry, Kill. CW: course language, references to sex, death, and light existential horror [ 0:03:08 - Welcome and introductions ][ 0:11:35 - The basic stats and moves ][ 0:13:57 - Chits, stash, and favors ][ 0:15:52 - Harm, trauma, and DM table…
 
The one where things get bloody at a party for vampires, and attaining status comes at a cost. CW: graphic violence, references to murder, predation, sex work, gambling, human trafficking, some coarse language [ 0:00:00 - Previously on Trials of the Apocalypse ][ 0:09:21 - Introducing Algernon ][ 0:18:25 - An ultimatum is issued ][ 0:32:38 - Invest…
 
The one where Duke has an old friend for dinner, Soren does things unbecoming of a psychologist, and Annie secures an invite to a party. CW: references to murder, predation, sex work, gambling, human trafficking, some coarse language and graphic violence [ 0:00:00 - Previously on Trials of the Apocalypse ][ 0:08:34 - The three meet back at Shade'n'…
 
The one where Duke's pal Dick helps Soren meet his maker, neon signs are a subject of hot debate, and Annie makes an important discovery in the garbage. CW: references to murder, sex work, gambling, human trafficking, some coarse language, awkward parental relationship [ 0:00:00 - Previously on Trials of the Apocalypse ][ 0:04:28 - Duke invokes Bad…
 
The one where the vampires are the ones conducting the interviews, and the party waxes critical of 1940s slang. CW: references to murder, sex work, some coarse language [ 0:00:00 - Previously on Trials of the Apocalypse ][ 0:04:30 - Annie's establishment, a chat with the LAPD ][ 0:11:12 - A little birdie ordered me ][ 0:23:40 - Walter Jean, Princep…
 
The one where Mick Jagger might be a vampire, and yet somehow we forget about it. [ 0:00:24 - Introduction to players and game ][ 0:04:52 - Blood, humanity, debt and status ][ 0:16:38 - Basic moves, GM moves ][ 0:38:35 - Establish our vampire lore ][ 1:18:04 - Character introductions and playbooks ][ 1:28:59 - Setting and relationship map ][ 1:35:4…
 
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