Ludology 248 - Solo-liloquy


Manage episode 290264233 series 3921
By Geoffrey Engelstein, Gil Hova, Erica Hayes-Bouyouris, Sen-Foong Lim, and Scott Rogers. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

Emma and Gil sit down with Carla Kopp of Weird Giraffe Games and Galactic Raptor Games to discuss designing solo modes for games, the merits of "bots" in solo games, and how these bots tend to be named "Steve."


2m00s: Carla's first published game Super Hack Override.

4m53s: We spoke with Morten Monrad Pedersen on Ludology 154 - Leave Me Alone! about using Automa to make solo versions of games.

7m02s: Sarah Reed is a game designer, disability advocate, and all-around excellent person.

11m00s: The Cat Lady implementation for iOS and Android.

18m20s: Just a quick reminder that we’re talking about the digital implementation of the game Cat Lady, as opposed to Carla’s tabletop AIs. AI difficulty levels are more common in apps than they are in tabletop games.

19m45s: The Splendor digital implementation is sadly no longer available.

20m34s: Gil mentions the solo mode that comes in the tabletop version of It’s a Wonderful World. Emma mentions the solo mode from the Galaxy Trucker app.

21m13s: Calico

21m47s: Gil forgets to mention that Friedemann Friese included an “achievement sheet” in Copycat.

23m49s: Race for the Galaxy. We chatted with Theresa Duringer, CEO of Temple Gates, who developed the app, in Ludology 177 - AI AI, Captain!

24m26s: We're talking about the COIN (Counterinsurgencies) series of games, which have asymmetry built into them. Usually, each faction has a bot that allows many or all factions to be present in the game, even at a low player count. We talked to Volko Ruhnke, who began the series, in Ludology 178 - COIN Operated.

24m56s: The virtual gaming platform Tabletop Simulator.

26m54s: The three-body problem.

27m19s: Power Grid: The Robots

28m33s: Dune: Imperium, Smartphone Inc.

29m21s: Gil's second published game Battle Merchants.

31m24s: The Networks

33m10s: The underrated but absolutely amazing Fantasy Realms.

34m49s: Seven Wonders and Alhambra. We discussed desicion scales in games with Matt Wolfe in Ludology 157 - Come Scale Away.

35m36s: Abandon All Artichokes

36m51s: Skull, Space Dealer

37m33s: Weird Giraffe's upcoming games: Sara Perry's Gift of Tulips, and Fertessa Alysse's Wicked & Wise.

40m12s: Tokaido

48m02s: Carla's company with Dan Letzring, Galactic Raptor. Dan also runs Letiman Games.

51m45s: Bunny Kingdom, Root. We interviewed Root's designer, Cole Wehrle, most recently on Ludology 222 - Johnny Fairplay.

53m07s: Charterstone, Feudum

55m48s: The free cardmaking program nanDECK.

56m59s: The often-linked conditions of Narcolepsy and Cataplexy.

1h05m58s: "Tony" here is designer, podcast host, and excellent person Tony Miller.

1h09m09s: Carla’s website, Discord, and Twitter.

494 episodes